The current flat rate setting used to be a standard in the H-version boardgame. escalating was a rarely-played option.Metsfanmax wrote:
Or even like the current Flat Rate setting is.
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The current flat rate setting used to be a standard in the H-version boardgame. escalating was a rarely-played option.Metsfanmax wrote:
Or even like the current Flat Rate setting is.

Exactly! C'mon, mods, this is a good idea!RedRing wrote:I like this idea, one of the ones I was thinking about earlier. For people that LIKE spoils... but wish it has just a little less luck to it.
It's limiting the luck to whether or not you get a set of three, rather than if you get the higher-valued set of three. The boldly italicized part solves the stalemate problem. I don't see why people are against this. There are clearly people who like this, so why not give them the option to? This is a legitimate request and I can't imagine it'd be difficult to implement.TheForgivenOne wrote:Because i am going by what you poll said. It was a heavily weighted to "No". You have ignored, or have simply not responded to, anyone that says "Hey, there is still a tremendous amount of luck in this Suggestion". You are still lucky if you can cash in at 3, and i have to wait for 5 to cash in. To be honest, this is calling basically for more stalemate games.
The forfeit button was rejected on account of people intentionally throwing games. No one can abuse this.TheForgivenOne wrote:So? Every option has people that like it and don't like it. If we were to implement every option that had some people that liked it, such as the Surrender/Forfeit/Quit button, then this place would be over riddled with options.

The suggestion isn't locked into "bonus of four troops". It's about having the same number of troops (whatever that may be) for the bonus. Personally, I would always play this instead of what we now have in "flat rate" if it were available. It's a much more fair option. In fact, I would go so far as to predict that this option would virtually eliminate the use of "flat rate" once people got used to it.drunkmonkey wrote:Because most people would never use this. A bonus of 4 troops every now and then does nothing to move the game along. It would play out like a no spoils game.
Exactly! We should at least beta test this or something, to look for stalemates and popularity. If there are a lot of stalemates and it's not very popular like all you haters think it'll be, then fine, drop it. If not, then keep it as an extra card bonus option. You can't say, "Oh, there's gonna be stalemates and no one's gonna want to play," if it hasn't been tested. And like Woodruff said, it doesn't have to be 4 troops it can be more, if need be.Woodruff wrote:The suggestion isn't locked into "bonus of four troops". It's about having the same number of troops (whatever that may be) for the bonus. Personally, I would always play this instead of what we now have in "flat rate" if it were available. It's a much more fair option. In fact, I would go so far as to predict that this option would virtually eliminate the use of "flat rate" once people got used to it.drunkmonkey wrote:Because most people would never use this. A bonus of 4 troops every now and then does nothing to move the game along. It would play out like a no spoils game.
Don't bump a thread unless you have something to contribute please.Victor Sullivan wrote:Bump
Alrighty then, I'll address some FAQs/arguments for this spoils option:Darwins_Bane wrote:Don't bump a thread unless you have something to contribute please.Victor Sullivan wrote:Bump
Yeah, probably, but thanks for the comment!DJ Teflon wrote:Nice idea Sully - as discussed above a better option than flat rate - still requires some luck so not as much of a stalemate as no spoils.
I also wonder about the +2 troops on card regions and whether we could have an option to include this or not - maybe that's a seperate suggestion though.

Yeah, there have been several iterations of what is now the Suggestions Forum. At first it was the same as Bug reports, then the suggestions got moved out, then there was some sort of priority system, then there was Lack's To-Do list, etc., etc.DoomYoshi wrote:I am bringing these topics out from the archives. This idea has been suggested 7 times before, and at one point was marked *pending*. I am presuming that is the system they used before we had "Submitted" but the suggestion was never implemented. I want to judge if there is any interest in this. If not, I can move it back to the archives.
The suggestions have been for 4 per set, 7 per set (the current mean cash value), 10 per set and 15 per set.
It does blow me away, to be quite honest. Ever since I started playing here I didn't like playing flat rate for the crazy amount of luck it provides. I've always wanted a constant flat rate option and I would be really excited if this came through.greenoaks wrote:meh for me.
if the setting doesn't blow us away it should not be added. quality control is a good idea, yes i'm looking at you Foundry

but it doesn't really alter the way games are played or blow most of us away.Funkyterrance wrote:It does blow me away, to be quite honest. Ever since I started playing here I didn't like playing flat rate for the crazy amount of luck it provides. I've always wanted a constant flat rate option and I would be really excited if this came through.greenoaks wrote:meh for me.
if the setting doesn't blow us away it should not be added. quality control is a good idea, yes i'm looking at you Foundry
Yeah granted it's not some wild new concept. But fun? I really think it would be. It sounds plain on paper but strategically it would add just as much a new element as say nukes or trench.greenoaks wrote:but it doesn't really alter the way games are played or blow most of us away.Funkyterrance wrote:It does blow me away, to be quite honest. Ever since I started playing here I didn't like playing flat rate for the crazy amount of luck it provides. I've always wanted a constant flat rate option and I would be really excited if this came through.greenoaks wrote:meh for me.
if the setting doesn't blow us away it should not be added. quality control is a good idea, yes i'm looking at you Foundry
this might be a decent setting but so are many others. it just doesn't stand out like Nukes and Trench did or like Conquest does now.

I'd echo the vote for 6, or perhaps 9 - being multiples of the 'standard' minimum of 3.DoomYoshi wrote:I am bringing these topics out from the archives. This idea has been suggested 7 times before, and at one point was marked *pending*. I am presuming that is the system they used before we had "Submitted" but the suggestion was never implemented. I want to judge if there is any interest in this. If not, I can move it back to the archives.
The suggestions have been for 4 per set, 7 per set (the current mean cash value), 10 per set and 15 per set.