Moderator: Cartographers
Industrial Helix wrote:As for coding RI and Conn. to start neutral... sounds like a good idea. I think maybe a starting neutral 2 would be good.
i agree exactly with this assessment of the number of neutrals on the 1-region states, especially because u need to hold more than 1 state to gain a bonus. delaware must also start neutral, for the same reason as for the other 1-region states.Industrial Helix wrote:2 men is weak enough for me to consider attacking it, three's too much when I've got another player on the board.
Well if you go back to individual colonies bonus will you want to leave the "easy" ones as neutral 2 instead of making them 3? And if you go ind. colonies you make the south alot more valuable & stronger than it historically was. Depends how ya want your game to be weighted I spose.Industrial Helix wrote:Thanks for the comments Tacktix.
Going back to the individual colony bonuses might not be a bad idea... I think I know just how to fit it in there. So I'll give it a shot with the next update.
And Jefjef, I think i want to keep the ship-landing point bonus as it helps the south, but the problem is that it also helps the north a bit as well. Given that there's the neutrals in the easy northern bonuses, it might be alright.




Industrial Helix wrote:As for landing a bonus or getting one two easy, I'm gong to contest that. Here's my reasoning, In order to get a bonus you would have to land at least a total of four territories (Maryland, NJ or NH). Many maps have four territory bonuses (Classic, Canada, BeNeLux, Great Lakes especially and so on) and those maps reward the bonus more than one soldier and are easily defendable.
although, compared with classic, the big difference here is that the 2-region colonies are not the only easy bonuses on the board, we can try keeping the 2-colony bonus for the time being and see if we can improve a few things.Industrial Helix wrote:So I think the 2 colony bonus is fair and in line with the rest of the maps on CC. But I suppose with that intimidating Cartography title you've got you're going to get the final say, which is fine, but I think it should be reconsidered.
the landing point bonuses do help the north too, to an almost equal extent, plus there is about a 35% chance that player 1 (in 1v1) will start with one or more of these. if u start each ship with a single neutral, then this will keep the principle of needing to play actively to gain ur initial bonus.Industrial Helix wrote:And Jefjef, I think i want to keep the ship-landing point bonus as it helps the south, but the problem is that it also helps the north a bit as well.
I'd go with a neutral 2 just to make it interesting and prevent a starting move of 3v1 for a bonus and deploying in other areas to gain other bonuses. A 1 neutral would highly favor the player with the first turn.Industrial Helix wrote:Ok, starting the ships with a 1 man neutral might be a good idea to prevent easy landings... I'll keep it in mind but am not totally sold on the idea.
I will make adjustments to the bonus legend to remove the 12 and 10 colony bonus.
What about the possibility of dropping North and South Carolina to two territories each?
And if we bump it up tot he first bonus starts at 3, then the smallest bonus area possible is 3 territories, if you're willing to attack all neutrals. And none of the easy to get bonuses have common borders, which adds to the difficulty. If we keep the ship bonus as is, this should aid a player starting in the south. It will also aid a northern player, but more in the sense of adding another territory to defend instead of holding at Mass.
What about the possibility of adding another ship at Georgia? Or even removing Boston and adding in at Georgia?


Well for historical accuracy French landed at Yorktown. England landed at charlston & Long Island & Boston? Go ahead and leave 4 ships though with 1 bonus with it's landing tert. I like the potential for bonus fight over the colony & the ship. As for the south its tert size helps with it being light in colonies. Combat would gravitate towards the central/north & the ship landing terts as it really happened. IMOIndustrial Helix wrote:Hmm... thought you were asking for french ships... must hav been someone else, too lazy to look back and find it.
Ok... in the name of historical accuracy my latest plan to balance gameplay isn't gonna work. Perhaps if I rearrange it so the French are at the north and the British at the south?
Industrial Helix wrote:Anyway, because you demanded it (Jefjef, I'm looking at you) French ships!!

