Moderator: Cartographers
It may just be because hitting the deep lands is a more attractive feature than hitting 2 other portals for the same bonus, and then you only need to take 2 instead of 7 neutrals to get the same increase, with the added option of being able to reach the pinnacle later as well.-=- Tanarri -=- wrote:I must say that this map makes an awesome 5 player speed assassin map.
Regarding balancing and such, the one thing that I've noticed is that the bonus for portals rarely comes into play. Perhaps a little enhancing and/or making it easier to get (say 2 portals minimum instead of 3) might make it a more attractive option to take portals for a bonus?
-=- Tanarri -=- wrote:I must say that this map makes an awesome 5 player speed assassin map.
Regarding balancing and such, the one thing that I've noticed is that the bonus for portals rarely comes into play. Perhaps a little enhancing and/or making it easier to get (say 2 portals minimum instead of 3) might make it a more attractive option to take portals for a bonus?

would this be for 1 vs 1 games only chip?chipv wrote:Setting all of those to neutral would allow manual and also 1v1 gets each player 3 positions instead of 5.Kabanellas wrote:yes, you can do that. Instead of having 10 starting points. You change them to the only 10 playable regions (all the other will be set as neutral)
I think that this was the way chip managed to get 2 starting nobles in 1v1 for the King's Court map.
maybe chip could shed some light here...
Kabanellas wrote:I've been having that same feeling about portals ... and that could make it better blitz. I'm cool with it

Setting everything to neutral except current starting points and removing start positions from XML means you can manual deploy on any setting. For 1v1 the drop is different - you would get 3 starts instead of 5. Other settings would remain same.Blitzaholic wrote:would this be for 1 vs 1 games only chip?chipv wrote:Setting all of those to neutral would allow manual and also 1v1 gets each player 3 positions instead of 5.Kabanellas wrote:yes, you can do that. Instead of having 10 starting points. You change them to the only 10 playable regions (all the other will be set as neutral)
I think that this was the way chip managed to get 2 starting nobles in 1v1 for the King's Court map.
maybe chip could shed some light here...

A quick question for you blitz...did you talked with kab?Blitzaholic wrote:would this be for 1 vs 1 games only chip?chipv wrote:Setting all of those to neutral would allow manual and also 1v1 gets each player 3 positions instead of 5.Kabanellas wrote:yes, you can do that. Instead of having 10 starting points. You change them to the only 10 playable regions (all the other will be set as neutral)
I think that this was the way chip managed to get 2 starting nobles in 1v1 for the King's Court map.
maybe chip could shed some light here...
thenobodies80 wrote:A quick question for you blitz...did you talked with kab?Blitzaholic wrote:would this be for 1 vs 1 games only chip?chipv wrote:Setting all of those to neutral would allow manual and also 1v1 gets each player 3 positions instead of 5.Kabanellas wrote:yes, you can do that. Instead of having 10 starting points. You change them to the only 10 playable regions (all the other will be set as neutral)
I think that this was the way chip managed to get 2 starting nobles in 1v1 for the King's Court map.
maybe chip could shed some light here...
Kab and myself already discussed a bit about this on msn so it should be ok now, no?
chipv wrote:Setting everything to neutral except current starting points and removing start positions from XML means you can manual deploy on any setting. For 1v1 the drop is different - you would get 3 starts instead of 5. Other settings would remain same.
The downside is that you cannot change the starting armies on these territories - they would always be 3 neutral or non-neutral. (Like Classic map).


would our mapmakers like to decide whether to change the displayed name of the clans' grounds in the spoils list, in line with icq!'s enquiry?ICQ! wrote:Hi there,
In game 8448401 my teammate StefH holds a region called Brethren. Neverttheless the card he holds of this region is not printed fat. This is a pretty new map/beta (Clandemonium) so i think that here lies the problem.
Thanks for your effort;
Greets; ICQ!
superKabanellas wrote:I've been having that same feeling about portals ... and that could make it better blitz. I'm cool with it
+1 for each portal owned and held including deep lands.Kabanellas wrote:yes, probably better to leave everything as it is, concerning the Starting Points situation.
Portals - we're settled with 2 portals yielding 3 troops and +1 for each additional one? or 1 troop per portal? not really sure what's best.....
some people may give up on that option if it is 10, however, if they think real hard, they may not, why? because each deep land territory you own is +2.Kabanellas wrote:as for the Pinnacle, don't you think that 10 might be too much? we're talking about a killer neutral - people might give up on that option and only use it when the game is perfectly won.
iancanton wrote:would our mapmakers like to decide whether to change the displayed name of the clans' grounds in the spoils list, in line with icq!'s enquiry?ICQ! wrote:Hi there,
In game 8448401 my teammate StefH holds a region called Brethren. Neverttheless the card he holds of this region is not printed fat. This is a pretty new map/beta (Clandemonium) so i think that here lies the problem.
Thanks for your effort;
Greets; ICQ!
ian.

At glance I would say it's more a game bug. But it needs more investigating to be sure. I'll give you more info asap.Blitzaholic wrote:iancanton wrote:would our mapmakers like to decide whether to change the displayed name of the clans' grounds in the spoils list, in line with icq!'s enquiry?ICQ! wrote:Hi there,
In game 8448401 my teammate StefH holds a region called Brethren. Neverttheless the card he holds of this region is not printed fat. This is a pretty new map/beta (Clandemonium) so i think that here lies the problem.
Thanks for your effort;
Greets; ICQ!
ian.
hi iancanton, I think kab, bunga or nobodies with their expertise, would be better suited for this area. thx for the feedback!
I think I did mention earlier how it'd be nice to have some continuity along the lines of whether you use abbreviations, or just part of names etc. A key may also come in use with regards to any differences arising between drop-downs/map/spoils etcthenobodies80 wrote:At glance I would say it's more a game bug. But it needs more investigating to be sure. I'll give you more info asap.Blitzaholic wrote:iancanton wrote:would our mapmakers like to decide whether to change the displayed name of the clans' grounds in the spoils list, in line with icq!'s enquiry?ICQ! wrote:Hi there,
In game 8448401 my teammate StefH holds a region called Brethren. Neverttheless the card he holds of this region is not printed fat. This is a pretty new map/beta (Clandemonium) so i think that here lies the problem.
Thanks for your effort;
Greets; ICQ!
ian.
hi iancanton, I think kab, bunga or nobodies with their expertise, would be better suited for this area. thx for the feedback!

Leehar wrote: Also, I don't like the naming of the Brethren clan ground very much. I think using the acronym Bfm would be a lot more appropriate since other applicable names like Nemesis etc have been compressed.
In regards to that as well, have you considered maybe developing a key and making those with acronyms in the map because of space constraints have their full name in the drop-down? Divine Domination, Eternal Empire etc. I think it'd be an added aid to increase those clans recognition instead of leaving it shortened everywhere just for the clan grounds.
Somewhat the opposite I guess? I'm not sure where you discussed the namings initially, but why have the full name for all those in the landing points but not for clan grounds? Obviously if it's because of their being less space in the clan grounds it's understandable, but for a layman, who's to know who DD or EE are? (Specially considering they aren't existing clans anymore) while BSS/ID etc are written out in all their glory. So maybe just the full names in the xml and a key to explain the differences?Blitzaholic wrote: Leehar, are you suggesting, we name the landing point Thota for example instead of The Horsemen of the Apocalypse, and name the landing point Tofu instead of the odd fellows union, etc.?
Leehar wrote:Leehar wrote: Also, I don't like the naming of the Brethren clan ground very much. I think using the acronym Bfm would be a lot more appropriate since other applicable names like Nemesis etc have been compressed.
In regards to that as well, have you considered maybe developing a key and making those with acronyms in the map because of space constraints have their full name in the drop-down? Divine Domination, Eternal Empire etc. I think it'd be an added aid to increase those clans recognition instead of leaving it shortened everywhere just for the clan grounds.Somewhat the opposite I guess? I'm not sure where you discussed the namings initially, but why have the full name for all those in the landing points but not for clan grounds? Obviously if it's because of their being less space in the clan grounds it's understandable, but for a layman, who's to know who DD or EE are? (Specially considering they aren't existing clans anymore) while BSS/ID etc are written out in all their glory. So maybe just the full names in the xml and a key to explain the differences?Blitzaholic wrote: Leehar, are you suggesting, we name the landing point Thota for example instead of The Horsemen of the Apocalypse, and name the landing point Tofu instead of the odd fellows union, etc.?
But these are probably just petty foibles with regards to naming, nothing that really impacts gamesplay, but I suppose if a key changes the graphics then it's probably not worth it.
There was also the +'s missing in the legion, but again, not something worth crying tears over

Kabanellas wrote:these are the updated img files:
Blitz you can add them to the first post:
http://i998.photobucket.com/albums/af10 ... 2a_img.png
http://i998.photobucket.com/albums/af10 ... _small.png

Leehar wrote:Isn't the first one the large one?...
And in case someone missed it, IA 2,5,6 need to be changed to neutral values of 3/4/4 respectively? (instead of 2/2/2)

I would like to get Kab's opinion before anything happens here.Leehar wrote:It's not a bad idea, but the closest analogy I can get is actually Empire, and over there all 6 regions that enable two-stepping to the clan ground(Emp 1,12/2,8/3,7) are 3/4 neutrals. So from there it follows that IA 2,3,5 and 6 need 3/3/4/4 neutrals
