Well, I never did find that lost photoshop file, so I just redid the work. Turned out I didn't really have to do that much. I fixed Cyprus' location and I upped the size of the suggested names (actually, i made all the names a little bit bigger).
I think it might be ready, lets see what ya'll think.
Not sure if anyone has mentioned this or the map has been corrected since but in the original it would be more accurate to swap the name tags for mesopotamia and assyria.
are a few that are still rather small. I know there might be little room, but I'd still look into upping the name sizes of those...and perhaps others, a little more. Otherwise this map is nearing an end!
AndyDufresne wrote:A few names are still a little hard on the eye
India Inferior
Hyrcania?
Caria
Pisidia
are a few that are still rather small. I know there might be little room, but I'd still look into upping the name sizes of those...and perhaps others, a little more. Otherwise this map is nearing an end!
--Andy
Believe me, I tried with all four of those. I'm afraid thats as big as they get. If they're any bigger, they get even harder to read because the border lines interfere with the writing to much and you really have problems. Really they're not any smaller than the average for this map, they're just harder to read cause the border lines interfere.
Megalomaniac wrote:Not sure if anyone has mentioned this or the map has been corrected since but in the original it would be more accurate to swap the name tags for mesopotamia and assyria.
I'm not sure. Both empires controlled the other's area (plus more) at their height, so its tough to say. The map I used as a reference for this time period labeled the borders that way, so I think i'll just leave it.
AndyDufresne wrote:I think the problem I have lies with the ' i 's of the name font. But if no one else has a problem with it, we can most likely get this baby up.
--Andy
Looks good to me. Some nice maps about to be released
I'd like to see manually dotted i 's at least. I don't think doing so would take very long, and could just be what this map needs. But it's up to you, not a complete pressing issue.
I'm gonna go ahead and try and dot some of those i's, its something that bothered me also. When theres an "ri" (and theres a lot) it just kinda looks like an "n", so Caria looks like Cana, Syria looks like Syna, and so on. I'm gonna give it a shot a little later and i'll let everyone know how it worked out.
happysadfun wrote:it's hard to differentiate in the key between selecus north and ptolomy. the colours in the key aren't very clear.
I think that's being pedantic - one is darker than the other and that is reflected on the map.
Tals
Hmm looking at it again - i'd lighten Selucus North to make it clearer. I'm assuming they are the same colours (the key and the colour) they don't look quite the same?
Megalomaniac wrote:Not sure if anyone has mentioned this or the map has been corrected since but in the original it would be more accurate to swap the name tags for mesopotamia and assyria.
I'm not sure. Both empires controlled the other's area (plus more) at their height, so its tough to say. The map I used as a reference for this time period labeled the borders that way, so I think i'll just leave it.
There was no such empire as the mesopotamian empire, mesopotamnia is the area between the tigris and euphrates, assyria had the northern part of it for quite some time, which is accurate to the map, but the region labelled mesopotamia is outside the area that is mesopotamia... anyway now I sound like a prat.
Perhaps empire was the wrong word to use, but there was a "mesopotamian" peoples, considered the first "civilization" in that they no longer relied on hunting and traveling constantly.
And yes, I realize its a geographic location between the tigris and the euphrates, but i'm not sure my map isn't showing that location as mesopotamia. Perhpas some parts of what would be considered that location are clipped off, but I think its generally located correctly.
try switching the shading on the water so that playable areas have the lighter vibrant shade of blue. the playable seas would then stand out more than the non-playable seas. as it is now the shade of the out-of-play water takes attention away from where the action is. seems like it would make more sense the other way around.