well i got something for ya, if they were at 12 quality why do you have this:
see all those tiny dots? (not the black dots) it looks like you used the sharpen tool, why not one plain color? (for the last time i don't mean the black/grey dots)
Wisse wrote:well i got something for ya, if they were at 12 quality why do you have this:
see all those tiny dots? (not the black dots) it looks like you used the sharpen tool, why not one plain color? (for the last time i don't mean the black/grey dots)
Because it is a specific layer in my file called map grunge.
I put that there. It is supposed to be an old map. You know with wear and discoloration.
Last edited by WidowMakers on Wed Sep 05, 2007 12:28 pm, edited 2 times in total.
Wisse wrote:ok then i ask, why isn't it everywhere, it isn't on the sea at the east (only where the black dots are) and it isn't in the unplayable land
The sea is not because it is not drawn on the paper, it is the paper. The unplayable is black and gray there are no "colors" there. There rest of the map is showing signs of color loss and it is "degrading" I wanted to add some color noise to the map for that effect. That is why it is there and no where else.
Can I just say I can't believe how much crap WM has had to deal with for what is probably one of the best looking maps of all time. Is the purpose of the FF process to scare people away from doing anything creative?
Geoster wrote:Can I just say I can't believe how much crap WM has had to deal with for what is probably one of the best looking maps of all time. Is the purpose of the FF process to scare people away from doing anything creative?
G
if you think thats much, look to other threads please
jako wrote:is it safe to say, that there are no more problems?
quenched?
i think you are a bit new here, but it will only get quenched when there has been 2 days without a comment that he has to change something (if you didn't undertstood that cause my bad english, its meant to be this: just waite 2 days)
Geoster wrote:Can I just say I can't believe how much crap WM has had to deal with for what is probably one of the best looking maps of all time. Is the purpose of the FF process to scare people away from doing anything creative?
G
this is nothing. it's actually running very smooth and fast.
go read eastern front thread or the AoM thread to see some really tough discussions
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
Geoster wrote:Can I just say I can't believe how much crap WM has had to deal with for what is probably one of the best looking maps of all time. Is the purpose of the FF process to scare people away from doing anything creative?
G
I think this map is getting more of a ringing because we know widowmaker will and is capable of making this better. If we didn't think he would take all of this and we thought it'd scare him away he'd probably get a lesser attack.
reverend_kyle wrote:I think this map is getting more of a ringing because we know widowmaker will and is capable of making this better. If we didn't think he would take all of this and we thought it'd scare him away he'd probably get a lesser attack.
So the moral of the story is "Be good enough to get through FF, but not so good as to raise people's expectations too high"
Sounds like a recipe for disaster.
AAFitz wrote:There will always be cheaters, abusive players, terrible players, and worse. But we have every right to crush them.
MeDeFe wrote:This is a forum on the internet, what do you expect?
The Final Forge period has concluded for the Indochina REVAMP map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku