Moderator: Cartographers
I have some small boni! Hold 2 nitrogens +1, hold 3 nitrogens +2, hold 4 oxygens for +2.it seems very circular and lacks small bonuses.

"Required" tag missing from all oxygen bonuses.<name>Any 4 Oxygens</name>
<bonus>2</bonus>
−
<components>
<territory>Isoleucine 8</territory>
<territory>Proline 6</territory>
<territory>Glutamate 1</territory>
<territory>Glutamate 3</territory>
<territory>Glutamate 8</territory>
<territory>Tryptophan 13</territory>
<territory>Histidine 9</territory>
<territory>Alanine 5</territory>
</components>
</continent>

Sorry, you're right, you mentioned that in your PM, and it's right there on the map. Fixed.natty_dread wrote:Nice! Just a couple of issues...
Change the territory "Iso-Pro" into "Ile-Pro", as it is the correct abbreviation code for isoleucine.
I know HOW to read, I just don't seem to know WHEN to read...natty_dread wrote: Also, you forgot to put in the connections between the blue nitrogens. As it says in the legend, all blue nitrogens can attack each other...
Agreed. Fixed.natty_dread wrote: Then, this is just a matter of preference, but the bonus names "Any 3 Blue Nitrogens" and so on... think about what it sounds like, when in game it says "Player X receives 2 troops for holding Any 3 Blue Nitrogens"... I just think it would be better if it were simply "3 Blue Nitrogens", "4 Oxygens" and so on... For the 5 nitrogens and 8 oxygens, "All Blue Nitrogens" and "All Oxygens" should be fine.
Thank you.natty_dread wrote: Other than that, good work!
natty_dread wrote: edit. found another glitch:"Required" tag missing from all oxygen bonuses.<name>Any 4 Oxygens</name>
<bonus>2</bonus>
−
<components>
<territory>Isoleucine 8</territory>
<territory>Proline 6</territory>
<territory>Glutamate 1</territory>
<territory>Glutamate 3</territory>
<territory>Glutamate 8</territory>
<territory>Tryptophan 13</territory>
<territory>Histidine 9</territory>
<territory>Alanine 5</territory>
</components>
</continent>
I don't recall hearing about these features, but no problem, they seem like the right thing to do. Implemented, with (default) starting values of 3 for all of them.natty_dread wrote: Also, Oxygens should be coded as starting positions - so each player gets the same amount of them - and blue nitrogens should be coded as neutrals.

Don't give up hope!natty_dread wrote:Great! Everything seems to be in check now. Good job!
Although, your job (and mine) may have been for nothing... People have recently been saying that this map isn't popular enough to leave the drafting room. Well, if that is the case, then there's nothing I can do about it. I'll still develop this map, if there is any chance that this map will ever see it's way to main foundry, but I don't like doing useless work.
Thanks. Do you have any suggestions on how to improve the map?slowreactor wrote: Don't give up hope!

I don't know, I kinda like them being under the shadow, it adds to the 3d illusion somewhat... but I guess I could move them a little, so that they are only partially covered by the shadow.jpcloet wrote:This is looking really solid.
I would start going after the minor tweaks.
Eg.
Some territory labels are obscured by shadows, I'd move some slightly.
Will do.Also the legend on the right could be moved more to the right, a little squished.


Is that so? I thought that leftover starting points were always started as neutral.For now, I will just point out that I have not coded the oxygens as neutrals, so leftover start positions are dealt out to the players, not (necessarily) neutral.





I was referring to the 3D rendered style, which I think would be more fitting of an atomic-scale chemical compound/structure. The hair-splitting at this juncture is in any case moot... I have serious concerns that this map has reached 12 pages of discussion without any serious support, or proper discussion about gameplay direction...MrBenn wrote:graphically superior

MrBenn wrote:I was referring to the 3D rendered style, which I think would be more fitting of an atomic-scale chemical compound/structure.MrBenn wrote:graphically superior

It's the juxtaposition of the 3D molecule and the 2D blackboard theme that jars.natty_dread wrote:What? Now I'm really not following you. What version of my map are you looking at?MrBenn wrote:I was referring to the 3D rendered style, which I think would be more fitting of an atomic-scale chemical compound/structure.MrBenn wrote:graphically superior
Check out the latest version at page 1 and tell me you can't see the 3d rendered molecule in my map?
MrBenn wrote:The hair-splitting at this juncture is in any case moot... I have serious concerns that this map has reached 12 pages of discussion without any serious support, or proper discussion about gameplay direction...

I appreciate your concern that my efforts might be wasted, but with Premier2k's new XML Generator tool, and a map with so many regions and zones sharing similar names, it is really quite easy to generate the XML. A little careful use of the paste buffer allows rapid construction of the regions, then zones and connections are a matter of selecting from lists. Updates from this point are a simple matter of using a text editor, until the tool improves its ability to reload a previously generated file. Also, spelling out the XML can be a good way to ensure that everyone knows what gameplay is possible and what it is defined to be for the map in question.MrBenn wrote:First off, let me advise you that there isn't really much point working on XML until a map is showing signs of being ready for the Final Forge - primarily because until that point, anything and everything is likely to go through several major revisions - including coordinate locations, bonuses, region groupings, territory connections etc. etc... At this stage, it honestly is simply not worth the effort