I'll get working on the instructions!
Moderator: Cartographers

Top Score:2403natty_dread wrote:I was wrong


Top Score:2403natty_dread wrote:I was wrong
It's a little late for Christmas, but thanks all the samegimil wrote: Here you go.
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sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy

Thanks. With the double-armies-per-territory, connectivity is very high - negating the need for any ports.LED ZEPPELINER wrote:i think that this map is very good, i was thinking maybe a few ports, connecting one of the lower territories to the upper ones, i think that the whole settlment and clan idea is really unique, i a likey
Yes - both the clans and settlements are required for the bonuses. This was changed on a previous version, but the wording was a bit vague and imprecise. I'd be grateful for any further thoughts regarding bonus values for the regions...edbeard wrote:ok wait. when did holding the settlements as well come into the shire bonuses? that changes it a bit. I'll wait for confirmation that this is true because I'm fairly sure this wasn't the case previously or at least the legend didn't express this
Thanks Cairns.cairnswk wrote:1. Can you fade the background a touch - it is very overpowering and draws one's eyes into it rather than the playing area - perhaps a reduction in opacity of 10% if you have it on a separate layer.
2. Small map - I am concered about the text placement of Llangefni - it is too close to the red 88 you have for MON. Can you do anything to alleviate this as it may cause confusion - i am basing this on the fact that most players would play the small map first without reference to the large map where it is clearer.
3. For me, it is clear that the round stroke symbols are the settlements, right. yet nowhere on your legend or in the text have you indicated that these are settlements. Perhaps an inclusion would help to avoid confusion.
4. nit picking - In some settlements placement of the army numbers does not appear centered. Hereford, Shewsbury, Flint, Monmoth etc.

Yes maybe the grunge effects need tweaking also. See what you come up with to not draw my eyes to it.MrBenn wrote:.....
Thanks Cairns.
1. Assuming you're referring to the crumpled-paper effect, that's no problem. If you think any of the grunge effects need to be toned down, they can be tweaked too...

sailorseal wrote:My big boy banana was out the whole time
AndyDufresne wrote:Forever linked at the hip's-banana! (That sounds strange, don't quote me.)AndyDufresne wrote:Many Happy Bananas to everyone, lets party...with Bananas.
--Andy
Quench?MrBenn wrote:I am hoping that everything will be finished with it in the very near future, and would be grateful for any feedback on the latest version



Good catch - I'll update the legend text to read as follows:Riazor wrote:Tell me if im missing something, but can a clan attack the other clan in the same shire, or do they ave to go through the settlement (or neighbouring shire) first?
the.killing.44 wrote:Sorry if you said this before, but are the 88's an XML test or just inserted there?
MrBenn wrote:4. I haven't done any of the XML yet - that's just me being lazy with my army numbers layer


