Moderator: Cartographers
ok how about these-i will put in legend 2 Swords 2 bonuses- in that way if you take 2 sword territory you get 2 army,and in that way no need for addition explanation,that you will get 4 army if you hold 4 swords. Short and simle-sound ok?by Incandenza » Tue Jan 06, 2009 3:22 am
I dunno, qwert, now the bonus is even harder to hold. I'm trying to picture a situation where someone would actually be able to claim that bonus, and all I can come up with is a very-end-of-game situation where the player in question already owns most of the map. Any time in a game where one players holds just Thracian Odrysi, Lyncestians, and Lacedaemonians (to say nothing of the other 2 bonus terits), that player is probably a turn from winning the game (if they haven't won already) and has a very large terit bonus and quite a few helmet bonuses.
Thanks, now its very dificulty to work,because CA openly ignoring to post, well you know last gimil post,when he say that dont graphicaly like map,and after that all CA start ignoring to post here. I belive that these map deserve to move faster.by ZeakCytho » Wed Jan 07, 2009 10:44 pm
I preferred the sea without the texture. Other than that, this looks great.
Well these look that you copy and paste same post from mine other map topic,no need to write anything new.by mibi » Thu Jan 08, 2009 6:31 pm
Personal opinion: This map looks like chart junk. It really doesn't have to be as complicated as it is, and I do see any reason why it has to be so. Whats up with the inset, I don't understand it. I don't think this one will be very popular with anyone.
Qwert, you are just not bringing anything new the table. People enjoy complexity, not complication. Ardennes has 33 active games. Crossword has twice that. Now if you are trying to make maps for the smallest niche possible, go right ahead. But there is one basic factor that your recent maps lack. The fun factor. Europe, can't go wrong there. Imperium Romanum, well that's still kinda Europe. Ardennes, what the hell is that? And your latest one... it's like Ancient Greece, only you have to jump through all kinds of hoops first. No one likes a map that requires a Rosetta stone to decipher. There is no hook, no setup, it just dumps you in the midst of usability clusterfuck and you have feel your way out before some Rhode scholar noob farmer takes a dump on your little menagerie of icons. Of course, perhaps the Peloponnesian historians on this site will flock to this map like flies to shit because someone on the internet finally heard their call for Thucydidian turn based strategy game. But as for the others, who may not be familiar with the ins and outs the 2,500 year old skirmish, or even that it is the Peloponnesian War as the greek title treatment is not doing anyone any favors, then you leave them no clues, no meat. This map is entirely assumptive. Different shields, helmets, colored boats, what does it all mean? The fact is, it means nothing, unless you are already familiar with the quite unfamiliar subject matter. With certain topics you can get away with certain levels of assumption of player knowledge, this is not one of them. So the subject matter is sucked out, and what's left. Icon soup, with a pinch of barely legible text, a dash bonus pictograms, stir in a dead alphabet, and finally serve with a totally useless inset biscuit.qwert wrote:Well these look that you copy and paste same post from mine other map topic,no need to write anything new.by mibi » Thu Jan 08, 2009 6:31 pm
Personal opinion: This map looks like chart junk. It really doesn't have to be as complicated as it is, and I do see any reason why it has to be so. Whats up with the inset, I don't understand it. I don't think this one will be very popular with anyone.,every time same oppinion, its good that yours map is not "Chart junk"
Now these is bigest problem here-what every you-WidowMakers,Gimil,Yeti say these is rule here and everybody need to obey, why you not go back and start Classic Art Revamp. Or you think that these map is master piece here and need to be example for all map makers how to make maps, but first need to be CA or hes supporters to create map with any involvments of comunity. Its very easy to create map when you have subjective oppinion of CA. So far Oaktown,Gimil, and you,realy dont like these map(i dont want to say hate,because im not 100% sure),but they ignore to post.(Oaktown explane why not post and im respect that), and other people like visual and gameplay concept of map.by mibi » Fri Jan 09, 2009 5:53 pm
It's not about your maps qwert, it's about our maps, as in, Conquerclub's. If WidowMakers brought this map forth I'd be saying the same thing. Your welcome to dismiss my criticism as a personal attack, but you would be wrong. Either way, I didn't stay in the way of your last map. I am just saying, don't be surprised if this one meets the same lackluster fate at the bottom of the pile.
Good point,these helmet is need to remove from map,because if i put in Thracian maedi,then Dardanians will be close to these bonuses.by Incandenza » Sat Jan 10, 2009 11:17 am
Okay, one thing that I've been meaning to post about: the helmet in thracian bessi is unbalancing, it gives Pontus access to 2 helmets while everyone else has 1 (unless they go into the peninsula itself)... maybe move it to thracean maedi?
Good man.qwert wrote:Good point,these helmet is need to remove from map,because if i put in Thracian maedi,then Dardanians will be close to these bonuses.
Consider removed.
don't worry, qwert, we're not ignoring u. the gameplay stamp for this map is in incandenza's capable hands and it seems that u're working well together. it's difficult for gimil to try to stamp the graphics before the territory layout has been finalised.qwert wrote:its very dificulty to work,because CA openly ignoring to post, well you know last gimil post,when he say that dont graphicaly like map,and after that all CA start ignoring to post here. I belive that these map deserve to move faster.
1.These is problem,far west is most populated part of map,its have big numbers of City states,and that why dont have enough space for swords.Space for Swords need to be like Arcadians or Lyncestians to stay swords,and these is what i dont have in those part of map,Close space for swords can be Tessalians,or to stay in 5 swords.Good man.
Okay, a couple more things:
1. now that the sword bonus has been changed, perhaps you could add one more so that there are 6 sword terits (thus 3 opportunities for a bonus). Maybe Ambraciotes, something for the far west of the map would be nice
2. I'm concerned about the numbered terits. They really stick out like a sore thumb with all the work you've done researching and using proper names for the terits, and most of them aren't all that strategically important anyway. 1 and 2 can be dealt with if maybe you put a slightly shaded box over the area, it'll reinforce the concept that there's an inset for those two terits. 3 and 4 could easily be merged into one terit and given a proper name (and probably the 6 neutral). Seems like you could rework the borders around 5 to make room for a proper name. 6 could probably be eliminated, elimiotes and and thessalians touch anyway. And it seems like you could find room for 7.
There is alot you say here qwerts ,that is frankly absurd. There is evidently alot that you still don't understand about the foundry and how things work.qwert wrote:Now these is bigest problem here-what every you-WidowMakers,Gimil,Yeti say these is rule here and everybody need to obey, why you not go back and start Classic Art Revamp. Or you think that these map is master piece here and need to be example for all map makers how to make maps, but first need to be CA or hes supporters to create map with any involvments of comunity. Its very easy to create map when you have subjective oppinion of CA. So far Oaktown,Gimil, and you,realy dont like these map(i dont want to say hate,because im not 100% sure),but they ignore to post.(Oaktown explane why not post and im respect that), and other people like visual and gameplay concept of map.
You say yours,and i dont understand why you continue to posting,and ofcourse that any normal person will dismiss your Criticism, because words like "chart junk" not worth to comment.
If you have something against people who interesting history,then again you are lost here, and its better to go back in your topic and create another Apstract map who realy dont have nothing with history.
Top Score:2403natty_dread wrote:I was wrong
Hey now qwert, I'm being a bit misrepresented here by you. First, I NEVER said I didn't like this map, so don't make me out to be the bad guy.So far Oaktown,Gimil, and you,realy dont like these map(i dont want to say hate,because im not 100% sure),but they ignore to post.(Oaktown explane why not post and im respect that)
Second, I have never ignored this thread. On the contrary, I posted my feedback. I went on to give examples of what I thought could be altered to make this map more original. You dismissed my observations, so there's not much else I can do. It is frustrating trying to help somebody who doesn't want help. I suspect I am not the only one around here who feels this way.this map looks almost exactly like your Roman Empire map
Well, what if you lost the "5" terit, had Ambraciotes go all the way across to the mountains, and put the sword icon there? It wouldn't hurt gameplay, it'd be two different 6's combined into one.qwert wrote:1.These is problem,far west is most populated part of map,its have big numbers of City states,and that why dont have enough space for swords.Space for Swords need to be like Arcadians or Lyncestians to stay swords,and these is what i dont have in those part of map,Close space for swords can be Tessalians,or to stay in 5 swords.
True, but terits aren't as important here as they are in feudal (given the +1 per 2 kindgom terit bonus). Unless you was to lower the overall terit count bonus, the different between 4 easy terits and 5 isn't that large. As far as the Romans, you could make Aetolians the 6 neutral terit, and combine 3 and 4 into some other terit.qwert wrote:2.Territory 3 and 4 is importan,because player who start in Skyros will have one easy territory less then other,and these is much importan in cards games,for example Romans have 6 easy territory to take,and skyros have 5 territory,with these change skyros will have only 4 easy territory,and that will give other people advantage.
Strategicaly importan its all territory in Cards game,for example you have FEudal war some terriotry who not strategicaly importan,but they exist in map.
Well, I already talked about eliminating 5 above, but why not get rid of 6 and just have Elimiotes and Thessalians fully border each other? And surely you could figure out a way to fit "Samothracians" next to the "7" island.qwert wrote:No 5names is Athamanes,and its quit long name for these area,and for 6 is even longer name Perhaebbians, and for 7 is even more longer Samothrace.Numbers is best option to man not be to much cramped,and if these work in other map,so why will that be problem here?
I appreciate that you want to be historically accurate, but let's be honest, this map depicts a war that happens two thousand five hundred years ago. If you fudge a few details for the sake of gameplay, I doubt anyone would notice.qwert wrote:I know that you see problems with 6 but these is historical map,and if i remove 6 then Elimiotes and tessalians will be big terriotries,and will be not logical to have these.6 is normal countries betwen these two city states.
I mean Corinthians and Megarians: if you put a shaded box on the main map, you could get rid of the 1 and 2 on the main map, and just have the terits named in the insetqwert wrote:1 and 2 territories,i must say that im not quit understand what you mean?
I realy need some visual explanation of these.I mean Corinthians and Megarians: if you put a shaded box on the main map, you could get rid of the 1 and 2 on the main map, and just have the terits named in the inset
I get negative feedback mostly from you gyus(CA). All other people have possitive feedback abouth concept and graphic of these map.Oaktown
So you need to make a choice, qwert... are you open to accepting some critical feedback, and making changes based on that feedback? Or are you going to bunker down and defend your work/decisions in the face of all criticism? Neither road is easy to go down, so you need to figure out which will give you the best map.
We give you negative feedback because we want you to make your map better, not because we are out to get you. And the CA's are members of the foundry community and our feedback deserved the same attention and respect as any other member of the foundry community.I get negative feedback mostly from you gyus(CA). All other people have possitive feedback abouth concept and graphic of these map.
Top Score:2403natty_dread wrote:I was wrong
Do you know what you write in your feedback?Gimil
We give you negative feedback because we want you to make your map better, not because we are out to get you. And the CA's are members of the foundry community and our feedback deserved the same attention and respect as any other member of the foundry community.