Moderator: Tournament Directors
I like this idea. Maybe the top 8 players pick the maps, or just 8 random maps.OliverFA wrote:On the other hand, I was wondering if we could have enough games to make the 65 slots in the score table. I did not create the table with that intention, but provided that it happened to be in that way... Maybe an epic 8 games final open to all the players still interested in the tournament. And in case there are more than 6 players interested, just distribute the games among all of them. But if that can't be possible, 58 games are also ok.

It would be nice to get a few last games in as well, since it would give me a tiny chance at catching upOliverFA wrote:Thanks Tanarri, but I prefer not to give anything for granted until it's definitiveIn any case, I also hope there are achievements for 2nd and 3rd place.
On the other hand, I was wondering if we could have enough games to make the 65 slots in the score table. I did not create the table with that intention, but provided that it happened to be in that way... Maybe an epic 8 games final open to all the players still interested in the tournament. And in case there are more than 6 players interested, just distribute the games among all of them. But if that can't be possible, 58 games are also ok.
If we keep the number of games small, I think we can manage to have a tournament, just like in this 2010 version. One or two games a week so the organizer(s) don't need to spend lots of time setting up games and looking for players.-=- Tanarri -=- wrote:It would be nice to get a few last games in as well, since it would give me a tiny chance at catching up
Any idea if there's going to be a 2011 tournament? If there is, I may see about trying to actively recruit some players.
So we'd run something like a 10 week tournament four times and take the top players from those tournaments for a fifth and final 10-week tournament? This would make 50 weeks, which would give us a couple weeks to hopefully recruit the 16 players for the first quarter/mini-league?OliverFA wrote:The main problem we've had is that as time passes it's very difficult to recruit new players, as they start with 0 points. Even if we tried to make it appealing to new players, it's still not really appealing.
Maybe a better approach (based on experience from this one) would be 4 mini leagues, one for each quarter. And then the top players of each quarter (or the next classified is there if someone qualifies twice) could go to the final league. Each quarter new players are recruited. It remains interesting for them, and hardcore players can still get their games.
What if we tiered the standings by map complexity? Just like learning the maps in the first place, learning to play them with AA has a learning curve and some are much more difficult than others. It also gives players joining the tournament midway a better chance to compete without being too far behind.SuicidalSnowman wrote:As far as future tournaments, I think we need to start playing more games on fewer maps, or maybe fewer settings? I found this tournament a little hard to follow, although I did like the "play when you want approach." The only problem was that I found myself a bit confused, and when I had a round or two out, I sort of drifted away. I think a future tournament should be a classic AA map, maybe Feudal. We are divided into 4 divisions of 4, everyone plays 4 games, we total the scores, the top 4 play 4 more games for the champ. Or, round 1 is feudal for everyone, round 2 is classic for everyone, round 3 is waterloo for everyone.

A great idea. Bravo. The only caveat is to assess difficulty not just in map features, but also in how they relate to AA (Say, the Conquer4 games. The map is easy enough to understand, but is incredibly complex for AA).denominator wrote:What if we tiered the standings by map complexity? Just like learning the maps in the first place, learning to play them with AA has a learning curve and some are much more difficult than others. It also gives players joining the tournament midway a better chance to compete without being too far behind.SuicidalSnowman wrote:As far as future tournaments, I think we need to start playing more games on fewer maps, or maybe fewer settings? I found this tournament a little hard to follow, although I did like the "play when you want approach." The only problem was that I found myself a bit confused, and when I had a round or two out, I sort of drifted away. I think a future tournament should be a classic AA map, maybe Feudal. We are divided into 4 divisions of 4, everyone plays 4 games, we total the scores, the top 4 play 4 more games for the champ. Or, round 1 is feudal for everyone, round 2 is classic for everyone, round 3 is waterloo for everyone.
For example, for the first 3 rounds we all play X player games on maps like Classic, or similar "simple gameplay" maps [Brazil, Charleston, etc.] to seed everyone. From there on out, players are divided into tiers by points (earned similarly to this season), so the top 4 play on the most complicated maps for AA (Cricket, Stalingrad, etc.), 5-8 play on less complicated (Oasis, Arm's Race!, etc.), and so forth down the standings. This means as one moves up and down the rankings, you play different people and on different maps, while players joining midway would start on the simpler maps and are less likely to be destroyed early on.
As far as maps go, I've yet to play an AA game on it, but Clandemonium strikes me as a really great map for AA. King's Court is another one that seems to make a really good, albeit lengthy, AA map.OliverFA wrote:I love the idea of starting another AA tournament. AA is my favourite style of play by far.
But what happens if you dislike "complicated" maps? Honestly, I prefer Feudal War to Cricket or Stalingrad any day of the week. I think we should stick with maps better suited for AA.
I think that 6 players per map is better than 4, because it gives a bit more variety in the game. For each small tournament, we could have a minimum of 18 players playing 3 mini-leagues. Then the top 2 players of each group move to the second and final phase. When it is over, we start another tournament. if AA suddenly became more popular, this format can easily be expanded to more players.
What about trying to recruit 18 players for the next tournament? The maps could be:
- Feudal War
- World 2.1
- Arms Race
- Supermax Prison Riot
- Age of Realms 1
- New World
Or similar maps.
As I said, I can help with the scores, and can also share the Excel files to anybody who wants to get/see/edit them.
That is my one worry with that type of scoring system - it favours the people that prefer the complicated maps and/or are better at them. Even if all 3 groups score the same in each game (10pts for 1st, 8pts for 2cd, etc.), it will eventually favour the player who is best on the maps in the top group. The only way I can think to combat this is to have the lower groups earn more points than the top group, but that seems unfair as well.OliverFA wrote:I love the idea of starting another AA tournament. AA is my favourite style of play by far.
But what happens if you dislike "complicated" maps? Honestly, I prefer Feudal War to Cricket or Stalingrad any day of the week. I think we should stick with maps better suited for AA.
I think that 6 players per map is better than 4, because it gives a bit more variety in the game. For each small tournament, we could have a minimum of 18 players playing 3 mini-leagues. Then the top 2 players of each group move to the second and final phase. When it is over, we start another tournament. if AA suddenly became more popular, this format can easily be expanded to more players.
What about trying to recruit 18 players for the next tournament? The maps could be:
- Feudal War
- World 2.1
- Arms Race
- Supermax Prison Riot
- Age of Realms 1
- New World
Or similar maps.
As I said, I can help with the scores, and can also share the Excel files to anybody who wants to get/see/edit them.
