Moderator: Cartographers
The gameplay stamp.... I know that ian's been keeping an eye on this map, and probably has a better grasp of how things are likely to pan out. Once we're broadly happy with the mechanics, then we look at polishing (and that's all it looks like it should be) the graphics.Kabanellas wrote:What will it take to reach the next step?

London is protected by 3 neutrals in EC. It is not that easy to get. Extra 3 territory is almost same as extra 3 armies in the deployment region (compare to castille for example). I think it is way easier to get Castille in the current layout then London on the first go.DJ Teflon wrote: I'm just very slightly concerned about the London starting point.
With 3 troops to start it is more vulnerable than the other positions if someone rushes in.
The England & Wales bonus is maybe a bit easy to gain & the one-way attack to Cyprus for another bonus makes it a very attractive position.
I am not sure how it that going to help to resolve the problem you have mentioned?DJ Teflon wrote:Various ideas come to mind - setting Wales as a 4 neutral,
Getting one extra neighbor, who can attack London on the first go just adds to the problem, not resolves it.DJ Teflon wrote:adding an extra territory,
That extra one can benefit the London holder too much, as he can use it to attack crete and further.DJ Teflon wrote:setting London as 4.
I think that adding one extra neutral on EC might address your concern.DJ Teflon wrote:I'm wondering if 4 on the Channel and 4 on Wales might suffice?

Thanks MrBenn!MrBenn wrote:The gameplay stamp.... I know that ian's been keeping an eye on this map, and probably has a better grasp of how things are likely to pan out. Once we're broadly happy with the mechanics, then we look at polishing (and that's all it looks like it should be) the graphics.Kabanellas wrote:What will it take to reach the next step?
Here are some of my random thoughts/observations:
Am I right in thinking that the yellow circles (indicating starting positions) don't actually represent anything else?
Some of the borders are a bit unclear - particularly around the Israel inset... It might be worth adding feint territory lines onto the main map to highlight the fact that Melitene borders Tarsus and Edessa.
I recall reading something about the territories with hatched markings, but cannot see anything explaining what those areas are on the legend - that probably needs something
Adding a hatched circle to the legend would remove all doubt (forgive my text art for the circles)Kabanellas wrote: -As for the hatched regions, they are referred to in the legend:
i.e. 1 Kingdom of England + 1 with Normandy (I think that people will immediately associate the hatched regions with the motherland regions).... but even so I'll try to figure out a way to make them more noticeable in the legend


exactly the same actually applies to the +4 for saladin. the +2 for 2 and +4 for 3 muslim crescents are more of a concern because none of these 3 crescents, which are also starting points, can start neutral in 2-player or 4-player games, which means someone is much more likely to hold 3 crescents than the almohad, seljuk, france or saladin bonuses. we can use the same solution of a neutral on one of saladin's regions only if we move the cairo crescent to alexandria. deleting the +2 bonus for holding 2 muslim crescents will also be very helpful.AndrewB wrote:I still think that neutrals are needed in Almohads, Seljuks and France. Huge bonus, when u only need to hold another 3 (on top of your home land) with big number of territories to start with.
the number of starting regions is, i believe, 52 plus 8 start positions if saladin has a neutral. this is 17+4=21 each in 1v1 and 13+2=15 each in 2v2. these are both bad numbers for the player or team that plays second, but an extra neutral region in poland will solve this easily.DJ Teflon wrote:If I've counted right - the idea of having the 3 neutrals stated above would reduce the starting territories to 53 + 8 - 21 each in 1 v 1 and 3-player; 17 each in 4-player; 11 each in 5-player; 9 each in 6-player; 8 each in 7-player & 7 each in 8-player.
very close, though not just yet! however, to avoid doubt, i'm happy to state that the connections and borders that we have now are posing no difficulties for gameplay and we're debating only the number and type of troops that start on various regions and the size of some bonuses, as well as the location of a muslim crescent. apart from the crescent, i think these involve purely changes in the legend and xml, without affecting the graphics.DJ Teflon wrote:I'm sure I can smell ink

Pehaps Jerusalem with the same morone(iancanton wrote: jerusalem city needs to be a more distinct colour from the surrounding kingdom, since it isn't part of it. a more random shape than a circle might help too.