Make them red. Then it'll look like trails of blood.MarshalNey wrote:I'm not really happy with the purple street connections, but they show up clearly without being too garish.
Moderator: Cartographers
Make them red. Then it'll look like trails of blood.MarshalNey wrote:I'm not really happy with the purple street connections, but they show up clearly without being too garish.

uh oh... you know marshal doesn't like compliments on his map without some criticism as well!DukeWellington wrote:Awesome map! I can't wait to play it!
Thanks for giving me the positives... it helps to know what people like. A mad dash for the helipads is hopefully what we'll get if this makes it to Betab00kw0rm wrote:The artwork is great, and the mood is just right. It also looks like it could get frantic near the end of the game, with everyone making a mad dash to the helipads.
That's actually a great idea. I knew I couldn't make them zombified, because you can't hold a killer neutral for a victory objective or bonus. A decay would do the trick.b00kw0rm wrote:Just a question, is the helipad area a zombified area? It's out in the open, so it should have a negative effect for being there, aka lose # troops per turn due to the zombie attacks.
I'll get on that.b00kw0rm wrote:Currently the items are mostly colorless, and blend in with the pale backgrounds... Possibly making the font, tag border, and image border brighter would make it easier.
Sounds like a good suggestion, even if it doesn't satisfy Helix completely it's a step in the right direction.b00kw0rm wrote:I like the current amount of spaces between the different buildings, but I agree with 'Comrade' Industrial Helix that it doesn't convey the sense of a massive horde. Maybe draw in a bunch of little zombies in the outside, grouped around each outside space?

Heh, I've been thinking about the routes. I like how the streets are cut in half by the barricade, but the Academy might be a little too secure down in that corner. I'm not sure yet if I need to change the routes or add an entrance to the Ghetto on that side.b00kw0rm wrote:I'd also like a way of getting one of the bottommost buildings to the other besides having to go around the entire loop.
It could use a few more, couldn't it? I'll get on that.Top Dog wrote:I like how you are showing the zombies in the streets, even though not through territories, but through graphics. Maybe even try adding more, just to really represent the mass of zombies...
Top Dog wrote:I'd say you could try making the street connections a red, although I think the pink/purple would work too...
Yes... I think maybe trying to make the connections into blood trails rather than purplish veins might work. I'll see what I can whip up.b00kw0rm wrote:Make them red. Then it'll look like trails of blood
You just noticed the blood spatters? Oh dear, I'll have to use moreTop Dog wrote:I just now noticed the blood spatters... I like the idea but maybe they could be worked on a bit... not anything big... just something I noticed... I was thinking more like blood smears... maybe try adding a few inside an entrance of some of the buildings... just an idea of course...
Truer words were never spoken. Thanks for taking the time to nitpick, keep it coming.Top Dog wrote:I'll take a look later and see if there's anything I can nit-pick on lol... It sounds mean but nit-picking is what get's stuff done...
Ah, Duke... thanks for popping in and taking a look. Is there anything specifically that you like about the map? If I could only keep one thing, what would your vote be?DukeWellington wrote:Awesome map! I can't wait to play it!

'Staregos'? Sounds like a futuristic brand of snack food.... mmmmm... pass the staregos, honey.Memnon wrote:...So here's a few name options. Professors, Mad Scientists (you find more of these than mad doctors, but then you're finding another name for them...meh), Nerds! (admit it...we all are), The engineers? Just a few thoughts for you to mull and take you in a different direction than staregos...
Duly noted, I concur... it was just a novel thought that tickled me.Memnon wrote:2. Don't think about Bad/Good groups, I agree with TD in the fact that they should remain in the gray and not take the road to Disney.
Hmmm... I'll put it on my list of' possible to do's... I'm really not as concerned about the graphical polishing as getting the concept and general look first, so this will probably wait until I get the zombies themselves positioned to everyone's satisfaction.Memnon wrote:3. Helicopter pad - I like the helicopter idea, but bigger. I know scale is all wrong, but I'd like to see a chopper that takes up the space of 1/4 of the pad. You know, about as big as one section, but maybe positioned in between two, like the middle of the bottom section would be a good spot to drop one...
Heh, gaming group you say? I guess one of them found the Necronomicon and decided to use it for LARPing...Memnon wrote:4. More zombies on the street - I couldn't agree more. You say it's too busy, and cramped Marshal, I disagree. I think if you added a few more here and there it would be fine. Maybe give us an example (do you still have the old paint file laying around?). More zombies, more blood. It doesn't feel like a horde yet - more like a small gaming group gone wrong.
Much appreciated, M-non. Thanks for the specific feedback. May I suggest that you check out some other maps while you're strolling the forum? All of the mapmakers here are pretty receptive to any kind of comment (except for "you suck," I suppose, but that's hardly surprisingMemnon wrote:Ok Marshal, you've convinced me once again to put time and effort into the map your designing. This is what I can give you for now, I'll check back in later.

I like it, I like it! [/self-effacingcomment]b00kw0rm wrote:How about "Tacticians"?
Whoa, CK, how'd I miss this post? Sorry to take so long to respond...CaronylKluster wrote:I think your making precise improvements that polish the map. I hope to see this in the queue soon.




Thanks Natty. The contrast between the buildings and the outside is of course intentional, to emphasize the relative "security" of the indoors, but I like what you're suggesting here. The buildings are simple and unadorned right now, and certainly extra stuff won't make the map look less busy, but there's no harm in seeing what some battle damage could add... it might take me awhile to get to this, but I'll definitely try it out.natty_dread wrote: I like the blood trails... this map is really getting somewhere. I think this should be moved to gp workshop by now.
The buildings look a bit out of place... they are so bright and clean, while the outside is dark and grungy. The contrast is a bit too heavy... Perhaps darken the buildings a bit, also could add some "rubble" in them, stuff like bullet holes or something.
Anyway, nice work.
Okay this is a nice concrete suggestion (thanks for the diagram, btw). Moving the legend into the middle was actually on my original MS Paint concept sketch, but in practice I need a lot more room than the center can provide. The map is nearly at the maximum size at 840 x 765 pixels, and I still have to make a legible 'small' version. There simply won't be room for the legend and a gameplay objective, and I really want a gameplay objective in the middle (for now anyway).00iCon wrote:Here's my two cents:
You could make the helicopter park a secure zone instead. It is also quite large and has wasted space. Try to move the legend, maybe add more territories inside. A circle of barbed wire would probably work best, but you could use a hexagon or octagon depending on the decided territories. This allows more space for zombie territories in the streets.
You could put military personnel in the compound fending off the horde(You draw better than I ever could). Capturing some of these territories may even allow bombardment of the streets.
I agree!GreysouIe wrote:Something that would be fun is if the zombies could win. Maybe I'm just an old b-movie fan, but if the zombies would have a possible win it would add a little flavor
...hmmm 'generic'. Oof. Any thoughts on what you'd like to see? The layout is still flexible since this is in the Melting Pot, but I'm fairly committed to the idea of 8 starting positions (CC guidelines require every new map to support 8 players). Is there some other arrangement you had in mind?GreysouIe wrote:Overall I like the idea, my only thoughts is that the map is a little generic in terms of being like a box. It's sort of like a rubix cube side so you have 8 factions with everyone going for the middle.
Anyway, keep on fiddling. I think you have a good idea here.
I've been following rather closely, and I see your point.MarshalNey wrote:Okay this is a nice concrete suggestion (thanks for the diagram, btw). Moving the legend into the middle was actually on my original MS Paint concept sketch, but in practice I need a lot more room than the center can provide. The map is nearly at the maximum size at 840 x 765 pixels, and I still have to make a legible 'small' version. There simply won't be room for the legend and a gameplay objective, and I really want a gameplay objective in the middle (for now anyway).00iCon wrote:
Also, the idea for taking the gameplay objective is that it would allow a faction to 'escape'. The zombie hordes are supposed to be effectively endless- there's just too many zombies and too few bullets/grenades/shells. As long as I'm continuing with this thematic idea, I need there to be an escape vehicle in the center- namely helicopters.
On the other hand, I like the idea of a military-type compound- maybe a fenced off 'checkpoint' that a militia/national guard established downtown and then got overrun or abandoned? That would make the presence of the helipad make more sense, certainly. I might try adding in military hardware elements, maybe abandonded tanks and stuff. Saving space might be possible by trimming the corners, but I'll have to think about whether added zombie zones will actually add to the gameplay. After all, the zombie zones need to form linear paths, or they won't function as gauntlets and the superfulous zones will just get bypassed (see 2 pages back for the full discussion).
Good point about the center, though, I'll definitely work on upgrading it with the idea of a military outpost.
Thank you for peeking in on this thread from time to time. I hope you stick with me to the end![]()
More helipad zones would be great and perhaps high neutral safe zones in the street should have a bonus to make them desirable.MarshalNey wrote:Also, just to let everyone know, the current number of player territories is 63. I would like to bump that total up to 70 or 71 for much fairer drop distributions.
So far, my best idea is to add some territiories to the Helipad and some safe zones in the streets.
If anyone has any ideas about this, let me know.
I always liked in the map "Space" how the wormhole and warp gate systems were kind of like a side bonus that connected the map. I like the idea of the safe zones, w/ a bonus... maybe make a "manhole system" acting just like the warp gate/wormhole systems in Space.00iCon wrote: More helipad zones would be great and perhaps high neutral safe zones in the street should have a bonus to make them desirable.