White circles generally don't match up well with the typical graphical style of a map, if that makes sense. It's hard to make army circles look good in most cases, it seems.
natty_dread wrote:Why is this in the rejected pile? There was plenty of support in the thread. Is it an official site stance that the colours won't be changed?
That would be my guess. Suggestions with not enough support are generally left in the main Suggestions forum. There was a lot of clean-up around here a while back, so who knows? Perhaps Merciful TheForgivenOne Of The Most High Suggs Mod may grace us with his abundance of wisdom and knowledge on the subject.
natty_dread wrote:Why is this in the rejected pile? There was plenty of support in the thread. Is it an official site stance that the colours won't be changed?
That would be my guess. Suggestions with not enough support are generally left in the main Suggestions forum. There was a lot of clean-up around here a while back, so who knows? Perhaps Merciful TheForgivenOne Of The Most High Suggs Mod may grace us with his abundance of wisdom and knowledge on the subject.
-Sully
I'm a suggs mod too sully
Also, it's in the rejected pile (which I still argue should simply be renamed Archived Suggestions, and Archived Implemented should just be Implemented) because it fell off the first three pages, and we occasionally clean the forum to keep it from growing uncontrollably. However, since this one has re-surfaced.
natty_dread wrote:Why is this in the rejected pile? There was plenty of support in the thread. Is it an official site stance that the colours won't be changed?
That would be my guess. Suggestions with not enough support are generally left in the main Suggestions forum. There was a lot of clean-up around here a while back, so who knows? Perhaps Merciful TheForgivenOne Of The Most High Suggs Mod may grace us with his abundance of wisdom and knowledge on the subject.
i agree to making blue lighter but more importantly i would like the grey/slate to be changed. it's a horribly difficult colour.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
I think a broader-based solution would be to make it possible to turn on an opaque background for the army numbers. Whether this would be toggled from one's control panel, or would simply appear when you hover over the number is an issue for later separate discussion.
lethlethe wrote:First of all, I think something should be done about the white armies. For some reason reason the white player always deadbeats! Annoying!
ender516 wrote:I think a broader-based solution would be to make it possible to turn on an opaque background for the army numbers. Whether this would be toggled from one's control panel, or would simply appear when you hover over the number is an issue for later separate discussion.
This is possible, if you have BOB.
Go into a game, click on MAP OPTIONS, CIRCLE WHITNESS (each click makes the circles behind the armies 10% whiter)
Please don't invite me to any pickup games. I will decline the invite.
ender516 wrote:I think a broader-based solution would be to make it possible to turn on an opaque background for the army numbers. Whether this would be toggled from one's control panel, or would simply appear when you hover over the number is an issue for later separate discussion.
This is possible, if you have BOB.
Go into a game, click on MAP OPTIONS, CIRCLE WHITNESS (each click makes the circles behind the armies 10% whiter)
The upper row is the current army numbers... The lower row is the same numbers with the luminosity balanced to the same level on all.
Notice how much blue becomes brighter and yellow becomes darker? I'm not saying all numbers should be changed like this, but this demonstrates clearly how much darker blue is than the other numbers.
The new blue colour would certainly be more distinguishable from a dark background, but it is much less distinct from grey (old or new) and from the new white. Of course, there is no reason to change the white.
Here is a counter-suggestion aimed at the same problem: why not outline the blue numbers in white instead of black?
Here's an even better, and even simpler, more effective solution.
Let everyone choose the colors of the various 8 slots in a game in their control panel. Offer a color palette for those that aren't as technically aware, and have a text input field that will accept a hex color code as an input (like #AA0000 for Dark Red).
blakebowling wrote:Here's an even better, and even simpler, more effective solution.
Let everyone choose the colors of the various 8 slots in a game in their control panel. Offer a color palette for those that aren't as technically aware, and have a text input field that will accept a hex color code as an input (like #AA0000 for Dark Red).
No doubt that would be better, but there is no way that would be simpler to implement than either natty's idea or mine. Also, too many people are accustomed to addressing player 1 as "red" in game chat, so letting people mess with that might cause more problems than it solves.
Please fix blue. If it was consistently associated with a certain position in an 8-player game (e.g. first or last) I'd never sign up for a game at that position. I hate playing dark blue.