Moderator: Cartographers
Stalingrad and Circus are both high point maps for me, which of course influenced this map. Though I wanted something unique, which I think we've accomplished.greenoaks wrote:the graphics are awesome.
i like the idea of a modern day Circus Maximus, or should that be post-modern.
gameplay at first is difficult to follow as there is so much going on, but then so does Stalingrad.
The colored tunnel-like graphic is to indicate a connection to the guard tower with the matching tunnel graphic. The tunnels are not regions but connect guard to guard, for example Bart to Donald, Julian to Donald. The guard is the star between the cells. We should probably change the wording a little like All Cells in Holding Area w/connected guard +2. The labels on the map for Holding Cells will be changed to Holding Area.greenoaks wrote:Holding cell plus connecting guard +2 there seems to be 2 connecting guards. is that bonus for holding either 1 of those guards with the entire 4 cells or for holding the 2 cells on the left or right with the matching coloured guard?
Wasn't sure about the win objective, if it should even be included as this is a "Death Race" and what's the point if people don't die and the warden calls off the race? Or does sticking with a logical theme matter? The idea was prior to griff ever starting the graphics and now with a better idea of what is happening I'm leaning towards removing that objective. I already removed the loss objective of losing all track and pit cars and be removed.greenoaks wrote:the first post mentions a win objective but i can't see that mentioned on the map.
later in the first post it says the Warden resets. how does that work with the Warden being a terit you must hold to achieve the win objective?




That was Stratham I believe, forget his first name.betiko wrote:sweet!
by the way, i m sure I saw in the past 5 years a movie with vin diesel i think it was (or some other rocket scientist) in which he had to do a death race in a prison to stay alive.. does it ring a bell to anyone?
Yep, good catch.Victor Sullivan wrote: "Warden borders armory" should go with all of the Warden stuff in that box with the badge
How about both? The legend would need to be much larger to accurately depict enough of the track to get the idea across without the text (at least the first time someone played the map).Sniper diagram. I think you should use arrows there instead of "2 DEEP" and "3 DEEP".
From the very beginning the idea was a bonus for tracks, not sure how we missed putting it in the legendget out on the track, so I think a +1 per 2 or 3
Agreed any bombarding region is good for cards, but since the tracks can bombard to the rear there would be little incentive to take a sniper unless it would allow you to eliminate someone, but with limited range that is unlikely. So snipers need something to make them useful...eliminate the +2 per 3 with the Snipers, as I think their bombarding abilities are good enough, since they would be good tools for cards
We were just testing you foundry people to see who was sharp enough to pick up on itOh, and one other tiny thing: The Aryan Bros and the Red Saints appear to have the same car







+2 per would make more sense and what we had thought, but clarification of the wording is needed, thanks for pointing it out.Victor Sullivan wrote:Looks good! One clarification: Is it +2 per Guard Tower, or +2 for any 1 Guard Tower? That is, if I'm holding 2 Guard Towers, do I get +2 or +4?
-Sully


I think that would work fine.tec805 wrote:+2 per would make more sense and what we had thought, but clarification of the wording is needed, thanks for pointing it out.Victor Sullivan wrote:Looks good! One clarification: Is it +2 per Guard Tower, or +2 for any 1 Guard Tower? That is, if I'm holding 2 Guard Towers, do I get +2 or +4?
-Sully
How exactly would you word it in the legend? Now that we added a piece of texture to the key and put numbers on the tower can we just go back to "Guard Tower +2"?
Thanks Rev, we've put a lot of work into it!therev1957 wrote:Awesome map Ted...when it is done you can teach me how to play it![]()
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riskllama wrote:Koolbak wins this thread.
Thank you KoolBack, appreciate the support. We also would like to see this happenKoolBak wrote:I, for one, LOVE it! Well done - hope it comes to fruition



Is it possible to test the map with a few guys in some abandoned part of this site?grifftron wrote:Thanks for the thoughts Maert... ted sent me your convo on skype so I can see what was said.
Mostly graphics, which I will for sure work on... but I think the big thing right now is working on game play of course.
Once game play actually passes, i can actually work full on the graphics, the problem with doing graphics now is things always change and it would suck to work 4-5 hours on 1 little detail only to see it changed.
I do understand graphics are not the best atm but they will change after game play is done, but if clearing up the graphics a bit helps clarify the gameplay then OK
-griff