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unriggable
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Post by unriggable »

lduke1990 wrote:SC2 is still in alpha, Blizzard has gone on record saying that there is still some balancing to do between the races.


I hope they can the mothership.
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Anarchist
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Post by Anarchist »

Dont mess with the mother ship!

dont remember everything it does, but you know the Protoss will have the most advanced technology. Terrans are adaptable, and the Zerg... Hell, they need a psychiatrist.

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unriggable
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Post by unriggable »

Anarchist wrote:Dont mess with the mother ship!

dont remember everything it does, but you know the Protoss will have the most advanced technology. Terrans are adaptable, and the Zerg... Hell, they need a psychiatrist.

"So how are you feeling today?"


No its just stupid how they get one strong thing only. Zerg I think are getting swarmier.
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Post by XenHu »

unriggable wrote:Some of the units in SC2 bother me, like that thing that only has shields when it takes large amounts of hits, and that thing that deals more damage the longer it atacks something.


I'm actually more pissed by the fact that Zerglings can now explode. This means, obviously, that they have taken away the Infested Terran which, IMO, doesn't make much sense.

-X
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unriggable
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Post by unriggable »

XenHu wrote:
unriggable wrote:Some of the units in SC2 bother me, like that thing that only has shields when it takes large amounts of hits, and that thing that deals more damage the longer it atacks something.


I'm actually more pissed by the fact that Zerglings can now explode. This means, obviously, that they have taken away the Infested Terran which, IMO, doesn't make much sense.

-X


Really? I find that these new 'banelings' are a pretty cool addition to the game.
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Post by XenHu »

unriggable wrote:
XenHu wrote:
unriggable wrote:Some of the units in SC2 bother me, like that thing that only has shields when it takes large amounts of hits, and that thing that deals more damage the longer it atacks something.


I'm actually more pissed by the fact that Zerglings can now explode. This means, obviously, that they have taken away the Infested Terran which, IMO, doesn't make much sense.

-X


Really? I find that these new 'banelings' are a pretty cool addition to the game.


I find them redundant. Why make Zerglings explode when you have Infested Terrans? I'm going to assume it has something to do with the storyline, but still.

-X
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Post by unriggable »

XenHu wrote:
unriggable wrote:
XenHu wrote:
unriggable wrote:Some of the units in SC2 bother me, like that thing that only has shields when it takes large amounts of hits, and that thing that deals more damage the longer it atacks something.


I'm actually more pissed by the fact that Zerglings can now explode. This means, obviously, that they have taken away the Infested Terran which, IMO, doesn't make much sense.

-X


Really? I find that these new 'banelings' are a pretty cool addition to the game.


I find them redundant. Why make Zerglings explode when you have Infested Terrans? I'm going to assume it has something to do with the storyline, but still.

-X


You're right, it doesn't fit the storyline, but still its really annoying having to go through the whole 'infest a command center' process just for some exploding units, so I think banelings is blizzard's attempt at making them more common.
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Post by GeneralUnderhill »

Of course, they could just have more infected Terran units and eliminate the banelings entirely.
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Post by unriggable »

GeneralUnderhill wrote:Of course, they could just have more infected Terran units and eliminate the banelings entirely.


I can understand why you guys are angry that they replaced infested terrans, but it seems logical to have terrans come from infested terran buildings only (they can't be made from zerg buildings, that's just stupid). So since infeted terrans only come from this rare scenario, wouldn't it make sense to replace that unit entirely?
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Post by Dancing Mustard »

They should make the 'infest' unit a happy little gimmick. Realistically, infesting a CC wasn't viable in full-blown competitive play (only casual). As such I'd be happy if they kept the feature (which was fun and flavoursome) but made resulting unit(s) fun gimmicks, rather than essential additions to the Zerg's forces...
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Post by unriggable »

Dancing Mustard wrote:They should make the 'infest' unit a happy little gimmick. Realistically, infesting a CC wasn't viable in full-blown competitive play (only casual). As such I'd be happy if they kept the feature (which was fun and flavoursome) but made resulting unit(s) fun gimmicks, rather than essential additions to the Zerg's forces...


Yeah, but I don't think the infested terran was made just for laughs, it was made as a competitive measure like everything else. But I guess you're right in that it is pretty hard to infest conquerclub.
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Post by DirtyDishSoap »

Dmunster wrote:Bah. Dawn of War crushes SC hands down. It, graphically, looks even better than SC2. Warhammer 40'000 based RTS with 6 playable races (Space Marine, Imperial Guard, Chaos, Eldar, Orc, Tau, Necron). The best RTS I have ever played. Made by Relic who also makes Call Of Heros which tons of people love yet I have yet to play. http://www.dawnofwargame.com/homepage.php
I hate that game with a fucking passion
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Post by unriggable »

DirtyDishSoap wrote:
Dmunster wrote:Bah. Dawn of War crushes SC hands down. It, graphically, looks even better than SC2. Warhammer 40'000 based RTS with 6 playable races (Space Marine, Imperial Guard, Chaos, Eldar, Orc, Tau, Necron). The best RTS I have ever played. Made by Relic who also makes Call Of Heros which tons of people love yet I have yet to play. http://www.dawnofwargame.com/homepage.php
I hate that game with a fucking passion


The tabletop game or the computer game? I'd play the tabletop game if it wasn't so god damned expensive.
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Post by DirtyDishSoap »

unriggable wrote:
DirtyDishSoap wrote:
Dmunster wrote:Bah. Dawn of War crushes SC hands down. It, graphically, looks even better than SC2. Warhammer 40'000 based RTS with 6 playable races (Space Marine, Imperial Guard, Chaos, Eldar, Orc, Tau, Necron). The best RTS I have ever played. Made by Relic who also makes Call Of Heros which tons of people love yet I have yet to play. http://www.dawnofwargame.com/homepage.php
I hate that game with a fucking passion


The tabletop game or the computer game? I'd play the tabletop game if it wasn't so god damned expensive.
The computer game, it lacks stradegy compared to SC
Dukasaur wrote:
saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
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Post by unriggable »

DirtyDishSoap wrote:
unriggable wrote:
DirtyDishSoap wrote:
Dmunster wrote:Bah. Dawn of War crushes SC hands down. It, graphically, looks even better than SC2. Warhammer 40'000 based RTS with 6 playable races (Space Marine, Imperial Guard, Chaos, Eldar, Orc, Tau, Necron). The best RTS I have ever played. Made by Relic who also makes Call Of Heros which tons of people love yet I have yet to play. http://www.dawnofwargame.com/homepage.php
I hate that game with a fucking passion


The tabletop game or the computer game? I'd play the tabletop game if it wasn't so god damned expensive.
The computer game, it lacks stradegy compared to SC


Agree, especially those uber-units like the baneblade that were impossible to take down.
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Post by DirtyDishSoap »

Exactly, the f*ck is a point in putting a unit that pwns everything?

Plus defense bonus's? if i get in a hole i get an extra defense, if i run out in the open, no bonus, if i run through a graveyard, i get a negative, its so simple it makes me gag

i find myself trying to pull of some SC tactics that are non-exsistant in the game, theres no elevation bonus at all...It made me want to chuck my computer out the window :x

And another thing...How the hell do flags give you resources? kind of half assed idea was that? :lol:
Dukasaur wrote:
saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
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Post by unriggable »

DirtyDishSoap wrote:Exactly, the f*ck is a point in putting a unit that pwns everything?


Yeah, which is why I hate the mothership idea.

Plus defense bonus's? if i get in a hole i get an extra defense, if i run out in the open, no bonus, if i run through a graveyard, i get a negative, its so simple it makes me gag


Eh, that part I thought was cool. Makes for interesting ambush situations.

i find myself trying to pull of some SC tactics that are non-exsistant in the game, theres no elevation bonus at all...It made me want to chuck my computer out the window :x


Yeah the best part of SC is definitely the two level system with high ground and low ground, plus it makes mapmaking a hell of alot simpler.

And another thing...How the hell do flags give you resources? kind of half assed idea was that? :lol:


It was to make the player not have to worry about resources as much.
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Post by DirtyDishSoap »

Eh i didnt like the defense bonus at all

that was the beauty of SC though, resources were actually more scarce! (depends on what map actually) that and how many workers you should have, etc...The flags was a total shit idea
Dukasaur wrote:
saxitoxin wrote:taking medical advice from this creature; a morbidly obese man who is 100% convinced he willed himself into becoming a woman.
Your obsession with mrswdk is really sad.
ConfederateSS wrote:Just because people are idiots... Doesn't make them wrong.
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Post by Anarchist »

unriggable wrote:
XenHu wrote:
unriggable wrote:Some of the units in SC2 bother me, like that thing that only has shields when it takes large amounts of hits, and that thing that deals more damage the longer it atacks something.


I'm actually more pissed by the fact that Zerglings can now explode. This means, obviously, that they have taken away the Infested Terran which, IMO, doesn't make much sense.

-X


Really? I find that these new 'banelings' are a pretty cool addition to the game.


hmm, first you complain about the Protoss. Then you support the exploding swarms... Your a Zerg Sympathiser!!!!

Only reason they would get rid of infested terrans is if the hybrids come in to play during the story line, doesnt make sense that they would just scrap them(makes the queen worthless too)
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Post by Jehan »

unriggable wrote:
DirtyDishSoap wrote:Exactly, the f*ck is a point in putting a unit that pwns everything?


Yeah, which is why I hate the mothership idea.


dude you dont even know, how much it costs, what other units the zerg and terran have gained and all your basing this on is the demo where blizzard was only showing you what the mothership could do, not its weaknesses, give it time, i'm sure their not stupid enough to make the mothership the be all and end all.
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Post by Neutrino »

DirtyDishSoap wrote:Exactly, the f*ck is a point in putting a unit that pwns everything?


You obviously wern't playing very well if you couldn't take down an unsupported Baneblade. :roll:

The Relic units are designed in some cases to absorb firepower (the close combat ones) and in some cases to produce it (the ranged ones). What they are not meant to do is become a 1 man army.

DirtyDishSoap wrote:
And another thing...How the hell do flags give you resources? kind of half assed idea was that? :lol:


Because DoW is about the strategy and combat rather than resource collecting. Hell, resource collecting dosen't even fit in with the W:40K universe; troops are trained and tanks produced far, far away on planets dedicated to manufacturing for the war effort. Having some guy go out and mine some crystals dosen't really fit that.
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Post by lduke1990 »

wait a minute
the mothership the be all and end all
, that means that the 'Toss mothership is Jesus Christ doesn't it?
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Post by unriggable »

lduke1990 wrote:wait a minute
the mothership the be all and end all
, that means that the 'Toss mothership is Jesus Christ doesn't it?


More like the Moses, but whatever.
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Post by lduke1990 »

no, Jesus was the be all and end all
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Post by Jehan »

what are you talking about?
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