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That was the key issue I was addressing. I see that, like in no cards games, there really isn't that great of an advantage with a kill.SuicidalSnowman wrote:And strategically, it does make sense that going for a mid turn cash should give you more strength, it makes setting up and completing a kill much more important. A bigger risk for a bigger reward.
Exactly. Only territories that are deployed on are eligible for the extra attack. Once you cash in, it essentially resets your advancements and any territories you deploy on are able to make attacks and one more advancement.SuicidalSnowman wrote:My final point of support for this is that it only opens up territories re-deployed on, and even then, only one more space.
This is why it took me so long to bring it up. We already have a good thing going here, and this rule makes things really difficult to explain to newcomers.SuicidalSnowman wrote:Having said all that, I do understand the thought behind leaving it as it is to keep things simple and make it easier to balance. Especially as this is something new, and we know how much inertia this site has.
It changes it dramatically, much the way that strategy changes dramatically from a no cards game to an escalating game in normal mode.yeti_c wrote:Option 2 really does change the game play in a way...
The boost of troops would allow you to make one more attack in that round. It brings in the strategy of eliminating players along with conquering territories, which I feel is a large part of this game.Ditocoaf wrote:I still think that regions you conquer cannot attack until the next round works best... because it's as if you just finished conquering it for each region.


exactly. It's improbable, but possible, that you could defeat three other players in a single turn, and then attack three territories away in a single round... this completely invalidates the strategy of this turn.yeti_c wrote:The reason I dislike it - is because it has too many loopholes and can be abused - thus pretty much overriding the premise of the original idea...
For instance - you have a 20 stack - and you attack with them to conquer 1 territory - that gives you a continent... and you still have 15 left on there.
Then you attack elsewere and kill someone... now you can drop 1 troop on your 15 and attack into someone else's continent - when they should've had it safe...
Seems like a big loophole... and the sort of thing I dislike about freestyle play...
C.

IN.n00blet wrote:I would vote against it as well, for the exact reasons yeti_c mentioned.
On another note, realmfighter had an excellent suggestion in my opinion: an Adjacent Attacks Tournament.
I think it would be a good way to get lots of new people to play this type of game, and thus build a larger support base for it. I don't know what maps and game settings should be used, but I think it would be really fun (To limit the possibility of cheating, we could say that any player that breaks the AA rules is disqualified, perhaps).
What do you think?

yeti_c wrote:IN.n00blet wrote:I would vote against it as well, for the exact reasons yeti_c mentioned.
On another note, realmfighter had an excellent suggestion in my opinion: an Adjacent Attacks Tournament.
I think it would be a good way to get lots of new people to play this type of game, and thus build a larger support base for it. I don't know what maps and game settings should be used, but I think it would be really fun (To limit the possibility of cheating, we could say that any player that breaks the AA rules is disqualified, perhaps).
What do you think?
C.
I'm already in the middle of hosting my first tournament. It's really not hard, at all. Try it!n00blet wrote:yeti_c wrote:IN.n00blet wrote:I would vote against it as well, for the exact reasons yeti_c mentioned.
On another note, realmfighter had an excellent suggestion in my opinion: an Adjacent Attacks Tournament.
I think it would be a good way to get lots of new people to play this type of game, and thus build a larger support base for it. I don't know what maps and game settings should be used, but I think it would be really fun (To limit the possibility of cheating, we could say that any player that breaks the AA rules is disqualified, perhaps).
What do you think?
C.![]()
I've never hosted a Tournament before, so I don't think I should be the one to host it. I think it would attract more people if someone with an established Tournament Directing rep hosted it (and it certainly would run a lot smoother!)
So.....Anyone want to host it? Maybe?

I'll give the handbook a look-see. If no one more experienced expresses interest in the next few days, I might make it myselfDitocoaf wrote:I'm already in the middle of hosting my first tournament. It's really not hard, at all. Try it!
I'm currently hosting 2 so wouldn't want to add another one - especially as the C4 tourney is very hectic!!Ditocoaf wrote:I'm already in the middle of hosting my first tournament. It's really not hard, at all. Try it!n00blet wrote:![]()
I've never hosted a Tournament before, so I don't think I should be the one to host it. I think it would attract more people if someone with an established Tournament Directing rep hosted it (and it certainly would run a lot smoother!)
So.....Anyone want to host it? Maybe?

And if you do - my name goes onto the list!!n00blet wrote:I'll give the handbook a look-see. If no one more experienced expresses interest in the next few days, I might make it myselfDitocoaf wrote:I'm already in the middle of hosting my first tournament. It's really not hard, at all. Try it!




I think one warning and then disqualification is a good idea. Although, a truly ruthless player could wait until the finals and then use their "warning" to clean updenominator wrote:I would also be in said tournament.
You would have to be very explicit in explaining the rules, and there would be tricky issues with making everybody follow the rules. I would suggest everybody gets one warning - then disqualification. It would take a lot of work to make sure everybody didn't cheat though.
I'm thinking double elimination, or maybe mini-leagues of 4 with the top two advancing.yeti_c wrote:PLEASE - make sure it's not a 1 game you lose your out tourney... I'm loving this new style so much I just want to keep playing it!!
Oh man.....A Foggy Adjacent Attacks game with Infected Neutrals.....that would be insane....yeti_c wrote:To me - this and FOW are the biggest changes to the other game that we never mention that I've seen so far - not only are they ever so simple - but they're muchos funos...
Imagine... FOW - AA - Infected Neutrals... Awesome - CC PLEASE!
C.
Sweet! I'll pm you about organizing it if I end up doing itlancehoch wrote:I would help out running a tournament. If you are doing it in the main Tournament Forum, you should link to this thread and make a post in here detailing the exact rules as we have discussed them.
How would you program the infected neutrals stop after one attack?n00blet wrote:[Oh man.....A Foggy Adjacent Attacks game with Infected Neutrals.....that would be insane....

You warn them once and then kick them out.denominator wrote:How would you program the infected neutrals stop after one attack?n00blet wrote:[Oh man.....A Foggy Adjacent Attacks game with Infected Neutrals.....that would be insane....
Well, at the point in their assault that it lists the territories that can attack, prevent it from listing the territories that are ruled out by AA.lancehoch wrote:You warn them once and then kick them out.denominator wrote:How would you program the infected neutrals stop after one attack?n00blet wrote:[Oh man.....A Foggy Adjacent Attacks game with Infected Neutrals.....that would be insane....
I think rather that they should have one warning in round 1, and if they make it through the first round, then its assumed that they know how to play. People will have to be extra careful if there's no warnings, sure, but I think removing that cushion after the first game will be the best way to prevent the most mistakes.n00blet wrote:I think one warning and then disqualification is a good idea. Although, a truly ruthless player could wait until the finals and then use their "warning" to clean up. Maybe we should say that if they win the game because of that move, the game is redone? Although it's hard to tell sometimes when exactly the game turns around. If it's a clear-cut case then I suppose a warning and game redo would be fair.

That should be easy enough.denominator wrote:How would you program the infected neutrals stop after one attack?n00blet wrote:[Oh man.....A Foggy Adjacent Attacks game with Infected Neutrals.....that would be insane....
