Moderator: Cartographers

Not possible, the neutral value can't change during game. It must be a set value.Maybe the nuetral could be as powerful as half the spoil reward, keeping it fairly powerful throughout the game.

Maybe have the Capitals able to Bombard each other, but giving bonusses on areas without Capitals.... Like......... Owning Arad Doman would be a bonus, but owning the Capital and Arad Doman doubles it???? The Capitals could start off neutral.... just another idea.jd94 wrote:Thats too bad. I think that I am just going to mark one territory from each continent to be the capital, and shangtai can go there.
Before trying to get anyone to help you on the project, I'd make sure the project is actually worthwhile and feasible from a legal point. Waiting, patience, etc, are always the best tool in a cartographer's arsenal.Also, I have asked for copyright permision, so lets not worry on that to much. Whether we get it or not cannot be helped.
Once again, I am looking for someone to help with the serious art parts at the end of the production. Please let me know if your intrested so I can add you to the submission to the admin and you can get recognized.

Agreed, make the map heavily based on cities. Other important places can be included as well... battle sites and such. And shadar logoth needs to be a killer neutral!Cities were more important in the story then land was so maybe bonus' should come from cities only and the rest is just a territory grab.

nicenatty_dread wrote:And -1 decay on each blight territory.

Perhaps you should read the rest of the series (what is so far released) before continuing development... it could become hard to discuss about events in the series for gameplay designing without giving any spoilers...jd94 wrote:Oh ye\h, like i said, im only halfway through path af daggers, so you guys will have to suggest battle sites (but dont give anything away!).

I note that you submitted a design brief for this; until/unless the project is actually worthwhile and feasible from a legal point, I'm afraid it won't be officially sanctioned for further development.AndyDufresne wrote:Before trying to get anyone to help you on the project, I'd make sure the project is actually worthwhile and feasible from a legal point. Waiting, patience, etc, are always the best tool in a cartographer's arsenal.Also, I have asked for copyright permision, so lets not worry on that to much. Whether we get it or not cannot be helped.
Once again, I am looking for someone to help with the serious art parts at the end of the production. Please let me know if your intrested so I can add you to the submission to the admin and you can get recognized.
--Andy

Im doing my best to finish the PoD and the rest so that this is not a problem, however, quiting altogether would take to long and it might be hard to start back up again. Anyway, its also a courtesy to all those who read the thread who are not finished the series either.Perhaps you should read the rest of the series (what is so far released) before continuing development... it could become hard to discuss about events in the series for gameplay designing without giving any spoilers...
Don't take this the wrong way but... Oh boy, do you have a long way to go... are you aware of the fact that a map's development can take anything from 6 to 18 months? And a lot of that time can be waiting, for feedback, stamps, etc...however, quiting altogether would take to long and it might be hard to start back up again. Anyway, its also a courtesy to all those who read the thread who are not finished the series either.



Actually you should combine steading and way gates since in the story the way gates were within the Steadings. Instead of getting into the ways too much you could make the steading/way gate as teleporters to one another.jd94 wrote:Oh, and i forgot to put the ways in there. Sorry guys. The Ways are just going to be a spiderweblike network of territories that connect all of the waygates. I'll probably put a minimap in the mountains where the shara should be. Thank you to ustus for the idea!
