The Texan Wars [Quenched]

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rgbubba
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Post by rgbubba »

What do you think about the map without Tee-pees and Cannons?
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I would like your input! Witch one do you like best and have better game play?

rgbubba
TEXAN WARS (FINAL FORGE)
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Last edited by rgbubba on Sun Feb 03, 2008 12:13 pm, edited 2 times in total.
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pepperonibread
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Post by pepperonibread »

rgbubba wrote:What do you think about the map without Tee-pees and Cannons?


I vote keep them.
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DiM
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Post by DiM »

pepperonibread wrote:
rgbubba wrote:What do you think about the map without Tee-pees and Cannons?


I vote keep them.

me too. i like them.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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Post by Lone.prophet »

ok since you asked nicely :)

1. the colors llok to much like each other which makes the legend not clear and can cause confusing for people with lesser eyesight

2. I dont like the capital like bonus but thats just me (bull wheel and star)

3. the flag doesnt fit in maybe make it a bit curly, or give it some distort

4. the grades or whatever dont suit well if you aint gonna give a grid.

5. the army circles, (i prefer them lighter as the rest of the map but thats no concern) arent they a bit small?

the gameplay looks good though i would love to play this
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pepperonibread
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Post by pepperonibread »

The flag looks fine to me. Everything else on the map is so straight, I don't think a rippling flag would go well with the image. You could try it though.
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DiM
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Post by DiM »

other thoughts
1. the army circles look a bit strange. perhaps make them like the army circles in d-day. i think those would fit better.
2. the tree colour is too bright, desaturate it a bit
3. make a -1 decay on the dead zone because that's a very important place.
4. make the bridges wooden
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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rgbubba
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Post by rgbubba »

Thanks guys for you comments. I will try to make the changes you guys suggested.
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Post by Lone.prophet »

pepperonibread wrote:The flag looks fine to me. Everything else on the map is so straight, I don't think a rippling flag would go well with the image. You could try it though.


the straight flag doesnt fit the texture IMO
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rgbubba
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Post by rgbubba »

BONUS POINTS ARE THEY TO HIGH?
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DiM
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Post by DiM »

rgbubba wrote:BONUS POINTS ARE THEY TO HIGH?


i like them as they are.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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rgbubba
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New Update!

Post by rgbubba »

600x600 with lighter circles and wooden bridges
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800x800 with lighter circles and wooden bridges
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DiM
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Post by DiM »

i like it. the flag looks great.

could you also post the xml test with army numbers?

one thing i don't like is the black border around the map. especially since in the large one side has no border while another has a very thick one
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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gimil
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Post by gimil »

Leaky and DFW are missing army circles. I also noticed that the colorblind issues oaktown addressed hasnt been issued.
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DiM
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Post by DiM »

gimil wrote:Leaky and DFW are missing army circles.


no they aren't. they both have circles. you're going blind now? :lol:
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gimil
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Post by gimil »

DiM wrote:
gimil wrote:Leaky and DFW are missing army circles.


no they aren't. they both have circles. you're going blind now? :lol:


well there horribly difficult to see :P
What do you know about map making, bitch?

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Post by WidowMakers »

The large map looks a little blurry. Did you just scale up the small one?

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Post by oaktown »

blurry indeed.

Sorry I've been away for a few days - I'll try to give this map some attention this week.

Colorblind issue: if you could play with the color of East Texas we might be able to knock this problem out... i find East, Central, and Gulf Coast difficult to distinguish.

What exactly is central about Central Texas? :?
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Wisse
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Post by Wisse »

the digits at the top and at the right side of the map aren't readable (on the small map)
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rgbubba
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Post by rgbubba »

Thanks guys! I will sort out the problems as soon as I can!
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rgbubba
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Post by rgbubba »

With Border fixed, circle darken abd East Texas darken

600X600 darker East Texas
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800x800 darker East Texas
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rgbubba
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Post by rgbubba »

oaktown wrote:blurry indeed.

Sorry I've been away for a few days - I'll try to give this map some attention this week.

Colorblind issue: if you could play with the color of East Texas we might be able to knock this problem out... i find East, Central, and Gulf Coast difficult to distinguish.

What exactly is central about Central Texas? :?


Yes I know that looks fun but it's true. They call it Central Texas. I have lived here most of my life and I still don't know why.
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cazmart
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Post by cazmart »

Map looks good - can't wait to play.............

but since I am from texas also and live in Midland - the geographical stuff bugs me - i have not went through the rest of the posts so i do not know if this has been brought up -

Midland would be better as Andrews
Odessa better as San Angelo(especially if that is going to be Hill Country)
Big spring is also definitely not hill country but west texas -

Since I live in this area (raised in Big Spring - Lived in Midland for 10years - 40years total in this area) I guess that is why those bother me the most -

I know you are limited by borders and such but I also feel that it needs to be closer to truth (Midland is between Odessa and Big Spring) than the way it is even if that means i lose my beloved Midland!
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rgbubba
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Post by rgbubba »

cazmart wrote:Map looks good - can't wait to play.............

but since I am from texas also and live in Midland - the geographical stuff bugs me - i have not went through the rest of the posts so i do not know if this has been brought up -

Midland would be better as Andrews
Odessa better as San Angelo(especially if that is going to be Hill Country)
Big spring is also definitely not hill country but west texas -

Since I live in this area (raised in Big Spring - Lived in Midland for 10years - 40years total in this area) I guess that is why those bother me the most -

I know you are limited by borders and such but I also feel that it needs to be closer to truth (Midland is between Odessa and Big Spring) than the way it is even if that means i lose my beloved Midland!


Thanks for bring up this issue. I have looked into it and have changed that area serval time for other people. I have overlaid many maps to make sure it's as close as it can get. I have friends in those area as well and have been over there many times. Let me think about it and I'll get back to you . But in the meantime you can see the latess post on page 29 or 30.
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rgbubba
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Post by rgbubba »

btownmeggy wrote:What map is this? New Boston is farther east than Mt. Pleasant.

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Here is one of the maps I used from other helpful contributers
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rgbubba
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Post by rgbubba »

cazmart wrote:Map looks good - can't wait to play.............

but since I am from texas also and live in Midland - the geographical stuff bugs me - i have not went through the rest of the posts so i do not know if this has been brought up -

Midland would be better as Andrews
Odessa better as San Angelo(especially if that is going to be Hill Country)
Big spring is also definitely not hill country but west texas -

Since I live in this area (raised in Big Spring - Lived in Midland for 10years - 40years total in this area) I guess that is why those bother me the most -

I know you are limited by borders and such but I also feel that it needs to be closer to truth (Midland is between Odessa and Big Spring) than the way it is even if that means i lose my beloved Midland!


Here are the name changes on the map. Do you agree?

600x600 name change
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800x800 name change
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