Not for me and my team games. I still get just the individual player stats, no team stats. on Firefox, Windows XP. Have swcithed from Firefox to Chrome, It works there.
sherkaner wrote:Hopefully I've solved it now (small fix).
Rule 1 [spoiler]"1. Communication. The team that communicates well is successful. Whether you use in-game chat, live chat, PMs, IMs, Skype, or what have you, every team member needs to know the game plan. Whatever works."[/spoiler]
ztodd wrote:Thanks Bob developers for a great script.
The Help/Info link is giving me this --> Error 404: /downloads/CC/BOB/help_4.6.1.htm is not found at this location
Yes, the Help/Info link has been dead a long time. It's one of the things I would like to fix, but until we move one way or the other with regards to my version 5.2.5 getting to the userscripts.org site (so automatic updates can proceed), I don't want to do too much more to the script.
Is there still a help guide available somewhere? If so, I wonder if the OP could be edited with a link to it.
So you're not able to get version 5.2.5 to the userscripts.org site? I wonder what is the issue? Actually, I just went to http://userscripts.org/scripts/show/52341 (link in the OP) and it says version 5.2.5... did you get that resolved now?
But when I click on "Update Available" in the BOB menu, Chrome gives me the message "Apps, extensions, and user scripts cannot be installed from this website." I found out I have to go download the latest version and then open Chrome's "Tools > Extensions" page and drag the file I downloaded onto that.
I wonder if the OP can also be edited to give this information.
ztodd wrote:Thanks Bob developers for a great script.
The Help/Info link is giving me this --> Error 404: /downloads/CC/BOB/help_4.6.1.htm is not found at this location
Yes, the Help/Info link has been dead a long time. It's one of the things I would like to fix, but until we move one way or the other with regards to my version 5.2.5 getting to the userscripts.org site (so automatic updates can proceed), I don't want to do too much more to the script.
Is there still a help guide available somewhere? If so, I wonder if the OP could be edited with a link to it.
So you're not able to get version 5.2.5 to the userscripts.org site? I wonder what is the issue? Actually, I just went to http://userscripts.org/scripts/show/52341 (link in the OP) and it says version 5.2.5... did you get that resolved now?
But when I click on "Update Available" in the BOB menu, Chrome gives me the message "Apps, extensions, and user scripts cannot be installed from this website." I found out I have to go download the latest version and then open Chrome's "Tools > Extensions" page and drag the file I downloaded onto that.
I wonder if the OP can also be edited to give this information.
The version 5.2.5 found at userscripts.org incorporates both my 5.2.5 and sherkaner's fix for these latest issues, introduced by the tool tips in the dashboard. And yes, that seems to be the way to get BOB into Chrome.
Is there a help page / manual available somewhere online?
Sadly, no. The Help/Info button is currently broken because it linked to an old web page that someone has dropped. Even when it was there, it was a bit out of date. I have it in mind to resurrect that page via the Wayback Machine, rehost it somewhere more reliable, and update it as well. Not sure when that might happen, though.
Spoils estimates are all wrong in my flat rate games... They appear as 0.XX. E.g. 0.29 and 0.19 for players who have 5 cards. [game]12928629[/game] I'm using 5.2.5.
casper wrote:Spoils estimates are all wrong in my flat rate games... They appear as 0.XX. E.g. 0.29 and 0.19 for players who have 5 cards. [game]12928629[/game] I'm using 5.2.5.
Hmm, I think I might have noticed problems with these estimates before, with various settings. I should go over that code. Not sure why this would change, but it might be like the problem with recognizing team games when they added tool tips (or "rule tips") on the dashboard (the area of the game page that shows all the settings, just below the map.)
My territory count for BOB is broken in fog games as well. I think it may update when someone starts their turn, but otherwise as they take or lose territories, it doesn't update. I'm using BOB 5.2.5 and GreaseMonkey 1.9 and FF21 if that helps at all.
BOB has been freezing on the "Processing XML..." step of loading on Conquer 500 map since the new XML update. According to koontz this is a BOB problem due to not handling some newer XML features. Is there a plan to get this fixed? Any ETA if so?
Also, is there any feedback on the other issue I reported a week ago? The one where BOB isn't correctly counting territories in non-nuclear fog games? It seems to update to the correct number at the beginning of a player's turn (only that player's count), but BOB doesn't seem to count the territories that have been gained or lost. Feedback on this problem would be great if possible.
Thanks to sherkaner, ender, and whoever else is taking care of BOB these days for all the work you put into it, it's a really great and useful script
-=- Tanarri -=- wrote:BOB has been freezing on the "Processing XML..." step of loading on Conquer 500 map since the new XML update. According to koontz this is a BOB problem due to not handling some newer XML features. Is there a plan to get this fixed? Any ETA if so?
Also, is there any feedback on the other issue I reported a week ago? The one where BOB isn't correctly counting territories in non-nuclear fog games? It seems to update to the correct number at the beginning of a player's turn (only that player's count), but BOB doesn't seem to count the territories that have been gained or lost. Feedback on this problem would be great if possible.
Thanks to sherkaner, ender, and whoever else is taking care of BOB these days for all the work you put into it, it's a really great and useful script
This is a known issue and we are looking into it. There are several confirmed that this is happening. Thank you for your patience.
-=- Tanarri -=- wrote:BOB has been freezing on the "Processing XML..." step of loading on Conquer 500 map since the new XML update. According to koontz this is a BOB problem due to not handling some newer XML features. Is there a plan to get this fixed? Any ETA if so?
Also, is there any feedback on the other issue I reported a week ago? The one where BOB isn't correctly counting territories in non-nuclear fog games? It seems to update to the correct number at the beginning of a player's turn (only that player's count), but BOB doesn't seem to count the territories that have been gained or lost. Feedback on this problem would be great if possible.
Thanks to sherkaner, ender, and whoever else is taking care of BOB these days for all the work you put into it, it's a really great and useful script
So, can you get me copies of the previous and current XML so I can look for the differences and track down the problem? Do you know what feature is being used now that wasn't before?
I haven't had a chance to look at the fog game counting problem. I think I will start by asking the admins what they have changed recently.
-=- Tanarri -=- wrote:BOB has been freezing on the "Processing XML..." step of loading on Conquer 500 map since the new XML update. According to koontz this is a BOB problem due to not handling some newer XML features. Is there a plan to get this fixed? Any ETA if so?
Also, is there any feedback on the other issue I reported a week ago? The one where BOB isn't correctly counting territories in non-nuclear fog games? It seems to update to the correct number at the beginning of a player's turn (only that player's count), but BOB doesn't seem to count the territories that have been gained or lost. Feedback on this problem would be great if possible.
Thanks to sherkaner, ender, and whoever else is taking care of BOB these days for all the work you put into it, it's a really great and useful script
So, can you get me copies of the previous and current XML so I can look for the differences and track down the problem? Do you know what feature is being used now that wasn't before?
I haven't had a chance to look at the fog game counting problem. I think I will start by asking the admins what they have changed recently.
For Conquer 500, I'm not sure what other changes may have been made, but I know you're able to attack out from the Pit Equipement to, I believe, the Pit Row. I'll let Dolomite know you're looking for a copy of the current and old XML for comparrison.
For the fog problem, I believe the problems started happening after the tooltips were added, but I may be wrong.
-=- Tanarri -=- wrote:BOB has been freezing on the "Processing XML..." step of loading on Conquer 500 map since the new XML update. According to koontz this is a BOB problem due to not handling some newer XML features. Is there a plan to get this fixed? Any ETA if so?
Also, is there any feedback on the other issue I reported a week ago? The one where BOB isn't correctly counting territories in non-nuclear fog games? It seems to update to the correct number at the beginning of a player's turn (only that player's count), but BOB doesn't seem to count the territories that have been gained or lost. Feedback on this problem would be great if possible.
Thanks to sherkaner, ender, and whoever else is taking care of BOB these days for all the work you put into it, it's a really great and useful script
So, can you get me copies of the previous and current XML so I can look for the differences and track down the problem? Do you know what feature is being used now that wasn't before?
I haven't had a chance to look at the fog game counting problem. I think I will start by asking the admins what they have changed recently.
For Conquer 500, I'm not sure what other changes may have been made, but I know you're able to attack out from the Pit Equipement to, I believe, the Pit Row. I'll let Dolomite know you're looking for a copy of the current and old XML for comparrison.
For the fog problem, I believe the problems started happening after the tooltips were added, but I may be wrong.
blakebowling noted here that things seem to be working now. I saw things as okay at home last night and wondered if my BOBs were out of sync, but it's fine here at work as well.
-=- Tanarri -=- wrote:BOB has been freezing on the "Processing XML..." step of loading on Conquer 500 map since the new XML update. According to koontz this is a BOB problem due to not handling some newer XML features. Is there a plan to get this fixed? Any ETA if so?
Also, is there any feedback on the other issue I reported a week ago? The one where BOB isn't correctly counting territories in non-nuclear fog games? It seems to update to the correct number at the beginning of a player's turn (only that player's count), but BOB doesn't seem to count the territories that have been gained or lost. Feedback on this problem would be great if possible.
Thanks to sherkaner, ender, and whoever else is taking care of BOB these days for all the work you put into it, it's a really great and useful script
So, can you get me copies of the previous and current XML so I can look for the differences and track down the problem? Do you know what feature is being used now that wasn't before?
I haven't had a chance to look at the fog game counting problem. I think I will start by asking the admins what they have changed recently.
For Conquer 500, I'm not sure what other changes may have been made, but I know you're able to attack out from the Pit Equipement to, I believe, the Pit Row. I'll let Dolomite know you're looking for a copy of the current and old XML for comparrison.
For the fog problem, I believe the problems started happening after the tooltips were added, but I may be wrong.
blakebowling noted here that things seem to be working now. I saw things as okay at home last night and wondered if my BOBs were out of sync, but it's fine here at work as well.
Yep, site update seems to break things a bit. Problem is that the script needs to know the location of some javascript, and that location is changing a bit with site changes. 5.2.6 should fix it for now. (Note to site: might be useful to give the config javascript element an unique id).