i think that if you think this out it would always end up with a map with a ton of "1's" and a few "2's" you would never ever get up to 90 troops like in your example.
On the start a game and game finder boxes there will be: Dice: Regular - No dice Gameplay [*]The attacker has 4 people defender has 2 4-2=2 he gets two armies too advance
Specifics/Details:
How this will benefit the site and/or other comments:
More people will play games Complaints about dice\die will not happen
Last edited by tonbomorphew on Sun Jul 25, 2010 3:04 pm, edited 1 time in total.
tonbomorphew wrote:On the start a game and game finder boxes there will be: Dice: Regular - No dice Gameplay *The attacker has 4 people defender has 2 4-2=2 he gets two armies too advance Specifics/Details:
xxxxxxx
How this will benefit the site and/or other comments:
xxxxxxx
Since there is clearly no benefit at all to the site, I move that this suggestion be trashed.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
This has been suggested before. This would create a ton of stalemate games. Technically, No game on Circus Maximus that is 1v1 would ever end, unless someone deadbeated.
[game]1675072[/game] 2018-08-09 16:02:06 - Mageplunka69: its jamaica map and TFO that keep me on this site
then the only way you would gain an advantage is the drop. There's no way to gain an advantage if both people play correctly beyond what you get on the drop
jrh_cardinal wrote:then the only way you would gain an advantage is the drop. There's no way to gain an advantage if both people play correctly beyond what you get on the drop
Perhaps he is also suggesting that there should be no drop, then there will be no complaints about the drop.
jrh_cardinal wrote:then the only way you would gain an advantage is the drop. There's no way to gain an advantage if both people play correctly beyond what you get on the drop
Perhaps he is also suggesting that there should be no drop, then there will be no complaints about the drop.
But then they'd complain about human error.
How about: no dice, no drop game played by super-computers?
jrh_cardinal wrote:then the only way you would gain an advantage is the drop. There's no way to gain an advantage if both people play correctly beyond what you get on the drop
Perhaps he is also suggesting that there should be no drop, then there will be no complaints about the drop.
But then they'd complain about human error.
How about: no dice, no drop game played by super-computers?
jrh_cardinal wrote:then the only way you would gain an advantage is the drop. There's no way to gain an advantage if both people play correctly beyond what you get on the drop
Perhaps he is also suggesting that there should be no drop, then there will be no complaints about the drop.
But then they'd complain about human error.
How about: no dice, no drop game played by super-computers?
bedub1 wrote:If you play poorly you loose...if you play properly you win? the "randomness" of the dice no longer have an affect on the outcome of the game?
and if both people play properly...the person with the first turn wins?
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
Honestly? I think it's a really dumb idea that hasn't been thought through well at all.
That said, I have always said that I believe that having more options is a good thing. But dumb.
...I prefer a man who will burn the flag and then wrap himself in the Constitution to a man who will burn the Constitution and then wrap himself in the flag.
This is 60/40? Garsh. Well, let's say that this were an option games. Why would we want to change the assault buttons for only those games (because we would), and how many games do you think would eventually come down to something that looks like the near end of a nukes game where every territory instead became a random 'player' one instead of neutral? It just doesn't seem to have enough practical benefits for the game and site itself to be worth the work that would have to be done to implement this setting.