Moderator: Cartographers
Okay, this makes sense, but going on this statement, you know have the shadow from the paper on the side the light is from, which is not matching the light source. My suggestion is to put the shadow on the other side of the paper.DiM wrote:the shadow on both pipes is consistent with the lighting on them.
the top one has a light source on the top right and the bottom one has a light source on the bottom right. which is perfectly ok if you have 2 light sources. and if they're weak light sources (like 2 candles or 2 oil lamps) then they act like 2 completely independent lights with no interference on each other.


true and done. even though i'm deeply disappointed by the double standards applied around here. not by you necessarily.isaiah40 wrote:Okay, this makes sense, but going on this statement, you know have the shadow from the paper on the side the light is from, which is not matching the light source. My suggestion is to put the shadow on the other side of the paper.DiM wrote:the shadow on both pipes is consistent with the lighting on them.
the top one has a light source on the top right and the bottom one has a light source on the bottom right. which is perfectly ok if you have 2 light sources. and if they're weak light sources (like 2 candles or 2 oil lamps) then they act like 2 completely independent lights with no interference on each other.
if the light sources are really that weak, then the map should be covered in shadow too, and it just looks weird.DiM wrote:the shadow on both pipes is consistent with the lighting on them.
the top one has a light source on the top right and the bottom one has a light source on the bottom right. which is perfectly ok if you have 2 light sources. and if they're weak light sources (like 2 candles or 2 oil lamps) then they act like 2 completely independent lights with no interference on each other.
don't worry i'm sure this exact same standard of graphics and nitpicking was applied to all maps done in the last few years.Coleman wrote:Not that graphics comments were ever my strong suit but we are reaching the point that I can not tell the difference between the before and after with the corrections. XD
I don't want to impede the current process but there is such a thing as overworking a map to the point that artistic style starts to be ironed out of it. Are these really quality improvements or an attempt to make things look more uniform with other maps?DiM wrote:don't worry i'm sure this exact same standard of graphics and nitpicking was applied to all maps done in the last few years.Coleman wrote:Not that graphics comments were ever my strong suit but we are reaching the point that I can not tell the difference between the before and after with the corrections. XD
No, it's an attempt to follow good design principles - at least on my part. Lighting should be consistent. Similar "nitpicks" have been made on all maps - Dawn of Ages spent ages trying to get the lighting/shadow of the mountains correct...Coleman wrote:I don't want to impede the current process but there is such a thing as overworking a map to the point that artistic style starts to be ironed out of it. Are these really quality improvements or an attempt to make things look more uniform with other maps?DiM wrote:don't worry i'm sure this exact same standard of graphics and nitpicking was applied to all maps done in the last few years.Coleman wrote:Not that graphics comments were ever my strong suit but we are reaching the point that I can not tell the difference between the before and after with the corrections. XD

it's not about lowering personal standards or thinking that all recent maps are crap, which i don't.natty_dread wrote: Dim, maybe you think all the maps that were made after you left the site suck, and you have the right to that opinion, but most of those maps are graphically up to par I think. If a few bad ones slipped through the cracks, that's probably because the foundry has gone through so many changes in structure and population - so many old guys leaving so suddenly, etc. But there are (graphically) crappy maps among the older maps, as well. With all respect to cairnswk, but Madness comes to mind as a prime example...
And even if all the maps done in last 2 years were pure shit, would it be a reason to lower your own personal standards?

not really. i have so many little nitpicks about every single maps i'd probably drive all the map makers crazy. not all of them are willing to make changes and i simply don't have the willpower to "fight" them until they fix all things. i think the CAs/FAs/FF should take care of such things. if they don't and if nobody else bothers to post them then i'm probably the one with absurd requests.natty_dread wrote:Dim, you should absolutely go to those threads and post all the nitpicks you have.

not true. the foundry existed before me, existed after i was away and will still exist when i'll be gone forever. nobody is irreplaceable.natty_dread wrote:No, that won't do at all. The foundry needs your feedback.
i know i'm blunt. i've always admitted this and i know i've hurt people and it's my fault. i also understand to an extent the defensiveness of the mapmakers. however i expect certain people to maintain their objectivity regardless of the situation and the persons involved. when this doesn't happen and double standards are applied it bothers me.natty_dread wrote:And maybe there's some fault in you too? The way you presented your feedback on the Quad cities map wasn't exactly the most diplomatic. People tend to get defensive when you present your feedback in a way that antagonizes them. If you just calmly explain what is wrong - and most importantly, give them a suggestion on how to fix it - I'm sure they will take your advice. If not, I'll kick their butts.
Saying that the foundry needs your feedback is not saying that your feedback is all it needs. Your feedback will make it better, not perfect or complete.DiM wrote:not true. the foundry existed before me, existed after i was away and will still exist when i'll be gone forever. nobody is irreplaceable.natty_dread wrote:No, that won't do at all. The foundry needs your feedback.
I don't believe it is the job of each of us to "fight" each mapmaker until they fix every problem we pose. As I understand the foundry process based on the guidelines, we are supposed to make reasonable comments and the mapmaker is to make reasonable replies. You're right, it is the job of the Foundry staff to decide when these issues are resolved, and issue stamps accordingly. So you can have your say, and then let it go. If you feel that the issue has not been resolved to your satisfaction, and you want to keep pressing, you certainly can, but you are not obligated.DiM wrote:not really. i have so many little nitpicks about every single maps i'd probably drive all the map makers crazy. not all of them are willing to make changes and i simply don't have the willpower to "fight" them until they fix all things. i think the CAs/FAs/FF should take care of such things. if they don't and if nobody else bothers to post them then i'm probably the one with absurd requests.natty_dread wrote:Dim, you should absolutely go to those threads and post all the nitpicks you have.


