BeNeLux [Quenched]

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Gilligan
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Post by Gilligan »

bump...
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AndyDufresne
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Post by AndyDufresne »

No point in bumping until MarVal gets the XML and such all ready.


--Andy
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MarVal
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Post by MarVal »

Gilligan wrote:bump...

Is that all you can say?
No respons on the updates, no suggestions, no nothing.... only bump....

And Andy, thanks that you have faith in me. I'm just busy, but the XML will come. No excuses.

Grtz
MarVal
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Gilligan
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Post by Gilligan »

MarVal wrote:
Gilligan wrote:bump...

Is that all you can say?
No respons on the updates, no suggestions, no nothing.... only bump....

And Andy, thanks that you have faith in me. I'm just busy, but the XML will come. No excuses.

Grtz
MarVal


Actually, yeah. There is nothing wrong with this map, only but the XML is not finished.
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Lanceyboyuk
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Post by Lanceyboyuk »

XML finished?
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MarVal
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UPDATE 30 (with XML)

Post by MarVal »

Below the latest development of the map BeNeLux.

UPDATE 30 (with XML)
Larger map :
(600x550)

Image

Some suggestions that were mentioned:

- New mountains, no 3D feel, more 2D and flat.
- The Letzebuerg name is more centered underneath its country.
- Capitals Legend is bold
- The text "Control of..." is bold.
- The text "non-crossing..." is bold.
- Signature less blurry.
- I'm working on the XML small.

So let us know what U think of the new armyshadows on the map BeNeLux so far.

Grtz
MarVal
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Last edited by MarVal on Fri May 25, 2007 6:34 pm, edited 1 time in total.
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Wisse
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Post by Wisse »

you tried shadows after your armys shades? or make them pure white and than make them transparant? or with a border around the circle?
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MarVal
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Post by MarVal »

Wisse wrote:you tried shadows after your armys shades? or make them pure white and than make them transparant? or with a border around the circle?

They're just the same as in previous updates.
And so they're not obviously in the picture.

Grtz
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Wisse
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Post by Wisse »

MarVal wrote:
Wisse wrote:you tried shadows after your armys shades? or make them pure white and than make them transparant? or with a border around the circle?

They're just the same as in previous updates.
And so they're not obviously in the picture.

Grtz
MarVal

i know but did you try if that did look better?
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KEYOGI
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Post by KEYOGI »

I see quite a few coordinates that look a little out. Just with a quick look I can see:
  • Utrecht
  • Veluwe
  • Betuwe
  • Markizaat
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DiM
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Post by DiM »

also shengen and neufchateau but there are several more.

marval, could you please post an image with 88 army numbers??

here are some more suggestions:
1. move ostkantone label a bit closer and remove the black line
2. move the zeeuws-vlaanderen army number onto the sea just like the other 3 numbers.
3. why does the monarchy border move outside into the neutral terit? caould you make it end where the playable terits end?

the map looks great. it has a nice clean look.


PS: you know what's funny? this map has the best designed non playable terit. i don't know why but it looks absolutely stunning.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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MarVal
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Post by MarVal »

Wisse wrote:
MarVal wrote:
Wisse wrote:you tried shadows after your armys shades? or make them pure white and than make them transparant? or with a border around the circle?

They're just the same as in previous updates.
And so they're not obviously in the picture.

Grtz
MarVal

i know but did you try if that did look better?

Yes, but then the map seems too look crowdy. See also some earlier updates.

Grtz
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MarVal
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Post by MarVal »

DiM wrote:marval, could you please post an image with 88 army numbers??

here are some more suggestions:
1. move ostkantone label a bit closer and remove the black line
2. move the zeeuws-vlaanderen army number onto the sea just like the other 3 numbers.
3. why does the monarchy border move outside into the neutral terit? caould you make it end where the playable terits end?

the map looks great. it has a nice clean look.

PS: you know what's funny? this map has the best designed non playable terit. i don't know why but it looks absolutely stunning.

- Yes, I will do that in the next update (with 88 army numbers).
- 1. It can't, otherwise the text will come to close to the coat of arms of Belgium.
- 2. If I do that then men can't see were those armycircle belong. Because the end of that country is too small. Or do you have another idea how it works?
- 3. Its a little bit out the borders, so you can see that there are 3 seperate countries
- Thanks, that in you think the map looks great and has a nice clean look.
- I do not know, if I must see it as a compliment or....?

Thanks for your suggestions ans till next update.

Grtz
MarVal
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MarVal
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Post by MarVal »

KEYOGI wrote:I see quite a few coordinates that look a little out. Just with a quick look I can see:
  • Utrecht
  • Veluwe
  • Betuwe
  • Markizaat

I shall do it.

Grtz
MarVal
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DiM
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Post by DiM »

MarVal wrote:
DiM wrote:marval, could you please post an image with 88 army numbers??

here are some more suggestions:
1. move ostkantone label a bit closer and remove the black line
2. move the zeeuws-vlaanderen army number onto the sea just like the other 3 numbers.
3. why does the monarchy border move outside into the neutral terit? caould you make it end where the playable terits end?

the map looks great. it has a nice clean look.

PS: you know what's funny? this map has the best designed non playable terit. i don't know why but it looks absolutely stunning.

- Yes, I will do that in the next update (with 88 army numbers).
- 1. It can't, otherwise the text will come to close to the coat of arms of Belgium.
- 2. If I do that then men can't see were those armycircle belong. Because the end of that country is too small. Or do you have another idea how it works?
- 3. Its a little bit out the borders, so you can see that there are 3 seperate countries
- Thanks, that in you think the map looks great and has a nice clean look.
- I do not know, if I must see it as a compliment or....?

Thanks for your suggestions ans till next update.

Grtz
MarVal


1. you can move the coat of arms a little bit.
2. fair enough
3. ok i understand. it's good

and yes that's a compliment in most maps people tend to neglect the non playable area and thus it looks worse than the playable part.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
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onbekende
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Re: UPDATE 30 (with XML)

Post by onbekende »

MarVal wrote:Image

Army shades and army's that don't allign, 2 possibilitys t fix: move army, move shade. Between () will the offset be

Noord-Nederland:
Drenthe (left)
Frieland (down)

West-Nederland:
Utrecht (right)
Goeree-Overflakkee (right)
Schouwen-Duiveland (right)

Oost-Nederland:
Veluwe (left)

Zuid-Nederland:
Betuwe (right)
Markizaat (right)
Maaskant (left)
Limburg (left)

Vlaanderen:
Belg. Limburg (left)

Belgisch Brabant:
Vlaams (left)

La Wallonie:
Hainaut (right)
Thuin (left)
Namur (right-bottom)
Dinant (left)
Neufchateau (left-bottom)

Luxembourg:
Schengen (right)


Very nice map Marval
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BulaMatari
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Post by BulaMatari »

OK Marval our map has finished, so now its up to CC

:D :D :D
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MarVal
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Post by MarVal »

Below the latest development of the map BeNeLux.

UPDATE 31 (with XML)
Larger map :
(600x550)

Image

Some suggestions that were mentioned:

- XML with armynumers of 88.
- I'm working on the XML small.

So let us know what U think of the armyshadows with numbers on the map BeNeLux so far.

Grtz
MarVal
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Gilligan
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Post by Gilligan »

BulaMatari wrote:OK Marval our map has finished, so now its up to CC

:D :D :D


He's got the small XML to do :wink:
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MarVal
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UPDATE 32 (Small & Large with XML)

Post by MarVal »

Below the latest development of the map BeNeLux.

UPDATE 32 (Small & Large with XML)

Larger map :
(600x550)

Image

Smaller map :
(550x504)

Image

Some suggestions that were mentioned:

- XML on small map with armynumers of 88.
- XML on large map with armynumbers of 88.

So let us know what U think of the armyshadows with numbers on the map BeNeLux so far.

Grtz
MarVal
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Last edited by MarVal on Sun Jun 03, 2007 6:13 pm, edited 1 time in total.
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Gilligan
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Post by Gilligan »

I think it's good to go.
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Eyelidman
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Post by Eyelidman »

Do belg limburg and wallon border each other? You should make that clear.
KEYOGI
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Post by KEYOGI »

Well spotted Eyelidman, 4-way borders are an unnecessary area of confusion.
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MarVal
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Post by MarVal »

Eyelidman wrote:Do belg limburg and wallon border each other? You should make that clear.

Yes, you have a sniper-eye....

I will change it tonight.
And by the way, they do not have borders between them. But off course I will change it. Thanks for your suggestion.

Grtz
MarVal
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MarVal
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UPDATE 33 XML (small & large)

Post by MarVal »

Below the latest development of the map BeNeLux.

UPDATE 33 XML (small & large)

Larger map :
(600x550)

Image

Smaller map :
(550x504)

Image

Some suggestions that were mentioned:

- New border between Vlaams, Wallon, Belg. Limburg and Liège.
- Restyle image mountain.
- Text "OstKantone" near its country (no line between the country and the text).
- Coat of arms of Belgium a little bit downwards.

So let us know what U think of the armyshadows with numbers on the map BeNeLux so far.

Grtz
MarVal
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