Why should anything ever happen to him???owenshooter wrote:i love that people can admit these sort of things, and nothing will ever happen to them...-0ronc8649 wrote: i have in fact been abusing city mogul at an alarming rate.
Moderator: Community Team
Why should anything ever happen to him???owenshooter wrote:i love that people can admit these sort of things, and nothing will ever happen to them...-0ronc8649 wrote: i have in fact been abusing city mogul at an alarming rate.
I agree. I still ask why hasn't anything been done about this? Has there been any official stance on this - as far as what they think and if this is going to be changed or not?overanalyzer wrote:OK folks - a lot of us play free style because we work, have commitments during the day and generally have a life... I have the premium account and I like to tryout new maps.... tried out the city mogul map and kept getting my arse handed to me by one Mr. Artimis..... well as I finally figured out that he was buggering the system I scroll down and read his little spiel on this double turns....
It needs to end and here is why:
#1 it violates the letter of the law (last person to end can not go next)
#2 it violates the spirit of conquer club. The idea that this is made up after a board game (which I won't name so lawyers can begin to un-bunch their undies).... well if we were sitting around on someone's patio playing and they stopped their turn and set a timer I'm pretty sure I'd go upside their head for breaking the rules...
#3 all the justifications in the thread are such that they are straw men (well it lets me do it so I should be able to ... try that one next time you get a speeding ticket).....
C'mon folks this should be a no brainer based on #1 alone.... but for integrity sake #2 and #3 play a role as well.
Read the thread - this has been discussed.lancehoch wrote:If one person starts their turn, but runs out of time, they should get locked out for half of the next round or when another person starts their turn. What about if it is more than one person? Should they both (all) get locked out? What if it is every person in the game?
Personally, I would like to see that everyone gets locked out, no matter the situation, but how does everyone else feel?
Yea and the general consensus is that if several players times out then all should be subject to the lock out but if all players time out then preferably all would be allowed to go directly (if not possible to code then let the lock out apply).cramill wrote:Read the thread - this has been discussed.lancehoch wrote:If one person starts their turn, but runs out of time, they should get locked out for half of the next round or when another person starts their turn. What about if it is more than one person? Should they both (all) get locked out? What if it is every person in the game?
Personally, I would like to see that everyone gets locked out, no matter the situation, but how does everyone else feel?
Sounds brutal, but is probably the easiest to code and is fairer than most ideas to all concerned.lancehoch wrote:If one person starts their turn, but runs out of time, they should get locked out for half of the next round or when another person starts their turn. What about if it is more than one person? Should they both (all) get locked out? What if it is every person in the game?
Personally, I would like to see that everyone gets locked out, no matter the situation, but how does everyone else feel?
Probably because not enough players are complaining about it to rouse the admin staff from their comatose slumber, we need more voices and we need them NOW!cramill wrote:I agree. I still ask why hasn't anything been done about this? Has there been any official stance on this - as far as what they think and if this is going to be changed or not?
Why not make it a quadruple turn while we're at it, serves the opponents right for being dumb enough to actually take their turn in the allocated time frame.King_Herpes wrote:I think that if I don't get to my turn until the last 20 minutes then I should get a triple turn... Only seems fair.
I say the person(s) that run out of time get locked out for half a round, as if they ended but if it is everyone then everyone can startlancehoch wrote:If one person starts their turn, but runs out of time, they should get locked out for half of the next round or when another person starts their turn. What about if it is more than one person? Should they both (all) get locked out? What if it is every person in the game?
Personally, I would like to see that everyone gets locked out, no matter the situation, but how does everyone else feel?

I think this could work quite wellsailorseal wrote:I say the person(s) that run out of time get locked out for half a round, as if they ended but if it is everyone then everyone can startlancehoch wrote:If one person starts their turn, but runs out of time, they should get locked out for half of the next round or when another person starts their turn. What about if it is more than one person? Should they both (all) get locked out? What if it is every person in the game?
Personally, I would like to see that everyone gets locked out, no matter the situation, but how does everyone else feel?
Kotaro wrote:Calling it a bug doesn't make it a bug. It's a perfectly valid strategy; if you don't like it don't play the game type. Don't change the game type for those that just aren't good at it.
Fred/Jeff wrote:And what about those of us that are good at it but would still like to see this loophole eliminated?
"Perfectly valid strategy"!? Yeah right! Its a loophole that people exploit to get easy points.Kotaro wrote:Calling it a bug doesn't make it a bug. It's a perfectly valid strategy;
People argue that the person who runs out of time doesn't 'trigger a new round' but I say that it should. I say and many people agree that every case of the last person going in a round should be blocked from taking a second back-to-back turn.Instructions Page wrote:The player who triggers a new round is blocked from taking a second back-to-back turn and must wait until either an opponent begins their turn or half of the round passes.
Its not a matter of being "good" at it. Its about closing a loophole so people don't get screwed when they don't know about the loophole, and to avoid people exploiting the system to win games.Kotaro wrote:if you don't like it don't play the game type. Don't change the game type for those that just aren't good at it.
I would say that it still can be a surprise. What if the round ends at 3 in the morning (or some other early or ridiculous time) for one game (people playing each other across the world)? Do you suspect that people would get up at that ridiculous hour just to check and see if someone is going? I think someone should be able to sleep well (not having to get up at some early hour) knowing that your opponents (in this case of a doubles freestyle game) can't take double turns.And just to clarify, anti-double-turn block is only meant to prevent "surprise" double turns when the round ends before the 24 hours are up. Any other sort of double turn (e.g. when someone didn't play or ran out of time) is allowed because everyone knows when the turn expires and it isn't a surprise.
You've missed the point, AGAIN!Kotaro wrote:Calling it a bug doesn't make it a bug. It's a perfectly valid strategy; if you don't like it don't play the game type. Don't change the game type for those that just aren't good at it.
And from page 7 also, 5th post from the bottom:Artimis(pertinent section) wrote:Before the usual suspects descend with the typical well worn record of "If you don't like Freestyle, play Sequential instead." It's not Freestyle I've got the problem with, so take a back seat and listen carefully. It's the unintended exploit that is the result of a minor oversight when the Freestyle Turn Delay was first implemented.
So Kotaro, why did they implement the turn lock out for the player that ends the previous round in freestyle, if not to prevent double turning? Players are just side stepping it by running the clock out, it's an oversight that needs addressing. Don't bother playing the old record of if you don't like freestyle don't play, it's old and it doesn't cut it. Objective maps also highlight the need to correct this oversight.Artimis wrote:If double turns are so cool and such good strategy, then answer me this: Why was a turn delay implemented for the player that ends the round in a freestyle game in the first place?obliterationX wrote:Makes it more strategic. Know how freestyle works before you join any games, that's what I say.
I would guess that "fixing" this for speed games too would mean a lot shorter turns and hence a lot less suggestions about "1 min turn options", that's got to be an improvement too.Artimis wrote: NOTE: in a speed game there is no advantage to running out the clock as all players are present through out the game.
QFT...I have no idea what wrong with freestyle the way it is.poo-maker wrote:God damnit, what is it with people trying to change things that others like. First classic, now freestyle...
I agree. I was going to say something like this as well and this sums it up well.Artimis wrote:NOTE: Only casual needs fixing as players may not be around when someone runs out the clock, in a speed game there is no advantage to running out the clock as all players are present through out the game.
QFT.KoE_Sirius wrote:QFT...I have no idea what wrong with freestyle the way it is.poo-maker wrote:God damnit, what is it with people trying to change things that others like. First classic, now freestyle...

Clearly, a player who canAfter the last player takes his turn, a new round begins immediately. The player who triggers a new round is blocked from taking a second back-to-back turn and must wait until either an opponent begins their turn or half of the round passes.
I'm hoping that an answer to this oversight is in the pipeline still, now that players ending their turns are logged.lackattack wrote:Logging end of turn
Now you can always know exactly when a player clicked End Reinforcement in a no spoils game. The game log will now display either X ended the turn or X ended the turn and got spoils as the case may be. This should be particularly handy in shedding some light on confusing situations in freestyle games.