Moderator: Community Team
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
I agree, if there is someone really against the option, they should post their concerns and difficulties that they foresee. I mean, are there programming issues? Are there conflicts with certain boards? I mean if you wanted to play with neutral zombies, but not that many of them, you could choose a board like Classic or Europe...but if you wanted to battle a lot of Zombies during your game, you would choose boards like Waterloo or Pearl Harbor and/or play Nuclear spoils. A board where I see problems is with Treasures of Galapagos...If all those neutrals become Zombies...it might really suck! But...HEY...You chose the freakin' map! Just like with other options...you might not have as much fun with FoW on Classic as you would on Siege...so it becomes a matter of experimentation and personal preference.Queen_Herpes wrote:It is comical to me that players vote against new options. Right now, the vote is 3 for and 3 against. if you're against it...it really shouldn't affect you. It will be a game OPTION, so you don't have to play it this way if you don't want to. I'd love to hear from someone who doesn't want this as to a reason that it shouldn't be implemented as it wouldn't be de riguer in all games.
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
Time? Like, actual linear time...or like theoretical quantum physics time?837204563 wrote:I'm against it because it doesn't make the game better and implementing it would take time and resources that could be better spent on something else.
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
What?837204563 wrote:What zombie neutrals amount to is a very stupid computer player controlling the neutral armies.
Sorry...but I have to add...Doulbe WTF?!?!?!837204563 wrote:The only way this could make the game better is if you a) thought there weren't enough players in eight player games, in which case you simply should ask for that or b) think adding a bad player makes for a better game, in which case you should simply invite some bad players into your games.
Army of GOD wrote:I joined this game because it's so similar to Call of Duty.
OMG YES!paulk wrote:*) Zombies are dead troops. Therefore the number of zombies per turn could be based on the number of armies killed each turn (divided with 3 for example), although I think it is better to just keep it capped at that the zombie army get territory troops (1 per 3 territories).

What happens in a situation where two territories have the same number of large armies. Say like 2 next to Zombies that each have 20 armies. Which is chosen? The same would apply in a situation where the Zombies are surrounded by all 1's. Would it be random? Territory Name Alpha?Don't worry this was never actually the idea; it was that the Infected Neutrals choose alphabetically by Territory Name but this has been superceded. See the FINAL PROPOSAL on page 22 for details.shanksdigs wrote:Only suggestion against your functions is the alphabetical choice" attack. This might make players come back to choose names like "zzzzzJim" so they are least likely to get attacked by the zombie.
frankiebee wrote:How crazy would this be on maps like Feudal War or AoR
2 questions.cicero wrote:Such a territory will attack its largest neighbour(s) and continue until battle is won or the attacking territory has less than 4 armies remaining.