Industrial Helix wrote:By shadow I mean the drop shadow coming in on the northern side of the seas... the Roris base dotted lines connect to exactly what I am talking about.
Ah, I see... I thought you might have meant that, but then I started thinking if you maybe didn't and... Well, the seas look better a bit lighter anyway, I think. Eh?
As for the bevels... yeah, like I explained, I didn't think to make separate light / shadow bevels on this one... Anyway I'll see what I can do about it, there's not much room to decrease it though, since the bevels act as borders between passable/impassable areas, so it's kinda important that they are easily noticeable.
Bah, I still think you should use a real map of the moon.

You
want me to strangle you??

Seriously though... If you really want an in-depth explanation why that is not feasible... Compare this image to any real photograph of the moon. Notice how the borders of the seas on a real photograph are very, very ambiguous, and hard to see. In the first versions I tried to stick to the moon features too closely, resulting in messy and illegible graphics, got lots of complaints. Now I have simplified the features a lot, made a more abstract representation, and it works wonders for the legibility & clarity of the map.
The only way I could possibly make the map based on a real image of the moon would be to overlay all the territories as icons with line-connections on top of it (like porkenbeans suggested) and frankly I'm a bit surprised to hear you suggesting such a solution, knowing how much you hate line connections. It would clutter the map, beside not being very visually appealing.
All that aside, I actually
am using a real image of the moon on this image. Guess how?
[spoiler]As a texture. I took a real photograph of the moon, played with the luminosity curves a bit, applied an emboss filter and set it on overlay.[/spoiler]
And did I say anything baout the font size on the small map... little tough to read.
And did you read my response to it... guess not.