Beckytheblondie wrote:Have we talked about what would happen in resetting regions like Baseball, das schloss and arms race? (and to a lesser extent greenland and cyprus)?
Yes, it's been explained, but allow me to reiterate: you can go through killer neutrals.
Beckytheblondie wrote:Have we talked about what would happen in resetting regions like Baseball, das schloss and arms race? (and to a lesser extent greenland and cyprus)?
Yes, it's been explained, but allow me to reiterate: you can go through killer neutrals.
-Sully
Thanks, just walked backwards in the thread and now I see it:
EagleofGreenErth wrote:EDIT- Yeap. Killer neutrals can be advanced thru!
In City Mogul, AOR's etc.. all the of ports are connected.. Hence its an adj attck..Shouldn't you be able to take them all? And if the answer is yes, then the current setup doesn't work
Culs De Sac wrote:In City Mogul, AOR's etc.. all the of ports are connected.. Hence its an adj attck..Shouldn't you be able to take them all? And if the answer is yes, then the current setup doesn't work
As long as you've owned the port at the beginning of the turn.
Culs De Sac wrote:In City Mogul, AOR's etc.. all the of ports are connected.. Hence its an adj attck..Shouldn't you be able to take them all? And if the answer is yes, then the current setup doesn't work
As long as you don't advance from the one you owned at the start of the turn, then it should work. Taking one port, advancing, then taking another doesn't work, even though you could have taken all of them from the original one. Play smart
Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".
There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?
Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".
There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?
Hive isn't actually as bad as people think, because there are more regions to actually attack with.
[spoiler]#27 Nobody has a higher score or more medals with less games completed My Dispatch Interview[/spoiler]
Beckytheblondie wrote:With this update, can we have a map selection setting that is called "Random minus Hive".
There are probably some other giant maps people wouldn't want to do trench with either, though Hive may be the worst. What about setting up groups of maps by size within the random map function, so you could select "random small" or "random medium" etc.?
Hive isn't actually as bad as people think, because there are more regions to actually attack with.
Agreed - it's maps like feudal epic with corridors that are going to be hell.
Victor Sullivan wrote:*Gasp!* He's unconscious! I need a doctor over here, stat! Oliver, CAN YOU HEAR ME? This is bad, guys, he's not waking up.
-Sully
I think he's right!. Someone quick... call an ambulance. I dont think hes breathing now
I just pinched myself one thousand times to ensure that I am awake. I still don't believe it!
I have to say, with all honesty, that at this point I was completely convinced that this option would never become a reality. 100% convinced. And I am so happy to be wrong!
This new option will reinvigorate CC for sure. A completely new gameplay mode. I envision good times ahead
Stephen Wayne wrote:I like it kinda. It looks fun but there is one HUGE problem -----This makes a good drop unbeatable. Drop a bonus or most of one and you have won the game outright.
On the contrary. You have plenty of time to prepare and develop a strategy to counter a bad drop.