But I'm pretty sure you had five of these cards....
Jack of Clubs King of Clubs 2 of Clubs Queen of Clubs 5 of Clubs 7 of clubs
At the time.
C.
He did not have the queen at that time, but yes, he started with the jack, five, and seven of clubs then took the king of clubs in round two and the two of clubs in rounds three and four, but did not hold all five cards until round five.
cicero wrote:He did not have the queen at that time, but yes, he started with the jack, five, and seven of clubs then took the king of clubs in round two and the two of clubs in rounds three and four, but did not hold all five cards until round five.
So...is this fixed ?
Last edited by ManBungalow on Fri Dec 12, 2008 12:11 pm, edited 1 time in total.
kaobang wrote:I rechecked and I understand now eheh I got 4 clubs and at round 4 I invaded and hold the 3 of club so yes at the begining of turn 5 I got a flush.
The map 'Poker Club' is unbalanced in my opinion, because the royal flushes are not spread evenly. The one starting in the top left corner has a big chance of getting the royal flush of clubs, where the other royal flush (for example spades) are spread over the whole map. I have to cross the whole map (startin in the bottem right corner) to get the queen of spades for a royal flush. The same holds for diamonds and hearts.
tattooedude wrote:wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?
tattooedude wrote:wondering what is with the poker club map spoils. i get 1 less than what is listed, if a flush =8 why do i only get 7? am i missing something?
Yes, you get one for territories.
As someone who loves that particular map, it really should be clarified. There are a lot of folks confused by it.
Moved to the Map Foundry, someone there should be able to merge this with the poker map thread. Although as it is already quenched, I highly doubt that it will be changed.
Unless this is a serious, serious concern, I can't see this map changing. After being quenched for so long it is really the map makers discretion as to whether they wish to change the map or not. Unless it is a serious concern.
Unless this is a serious, serious concern, I can't see this map changing. After being quenched for so long it is really the map makers discretion as to whether they wish to change the map or not. Unless it is a serious concern.
gimil
This is serious
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
I agree that that it would be REALLY nice to get some color in those cards. When I mouse over neutral/unknown spoils, I can't see most of them on the map because the white square to indicate where the spoil is is completely on the white card.
However, I came here for a different reason. I looked at the XML and I can't figure out how he coded the starting territs. I see how he did continents and all the stuff about territ locations/borders, but I cannot figure out how he restricted the territs so that they never drop touching each other. Can anyone point me to the lines in the code that make this happen?