I'm pretty sure that's a mistake on my end.....jefjef wrote:The numbers don't show up well at all. Seems like a giant step backwards.
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I'm pretty sure that's a mistake on my end.....jefjef wrote:The numbers don't show up well at all. Seems like a giant step backwards.

I think it is the transfer process as the color overlay is under the army circles and army numbers., so they should be clear. The map is fine on my computer.jefjef wrote:The numbers don't show up well at all. Seems like a giant step backwards.
It must have been the image file type I saved it as. I have a few tweaks in the small coordinates, then I'll send the XML to Forza AZ for testing.isaiah40 wrote:I think it is the transfer process as the color overlay is under the army circles and army numbers., so they should be clear. The map is fine on my computer.jefjef wrote:The numbers don't show up well at all. Seems like a giant step backwards.
Are you playing around Gilligan?![]()
I say as long as the numbes are centered, it should be clearer once we reach BETA Stage!!
Come on BETA!!

GREAT!!Gilligan wrote:It must have been the image file type I saved it as. I have a few tweaks in the small coordinates, then I'll send the XML to Forza AZ for testing.isaiah40 wrote:I think it is the transfer process as the color overlay is under the army circles and army numbers., so they should be clear. The map is fine on my computer.jefjef wrote:The numbers don't show up well at all. Seems like a giant step backwards.
Are you playing around Gilligan?![]()
I say as long as the numbes are centered, it should be clearer once we reach BETA Stage!!
Come on BETA!!

As far as I'm concerned, the final images are posted a couple posts up!Gilligan wrote:I just need you to post the definite final images so they can go together.
Beautiful. It'll be done soon.isaiah40 wrote:As far as I'm concerned, the final images are posted a couple posts up!Gilligan wrote:I just need you to post the definite final images so they can go together.



I can't think of any reason myself. I did look at the copies you posted to my latest versions, and for some reason the latest are clearer. Did you save them as jpeg or bmp by chance? That is the only reason I can figure as the reason why.Gilligan wrote:Any reason as to why that could be WM?
XML also sent to Forza AZ for testing....

If you adjust the blending options of that layer to "Darken", then you'll still get the texture, but it shouldn't mute the coloursisaiah40 wrote:Reduced the text's outer glow a little bit more. jefjef, yes it is a little pale, but I had to make it this way to get it stamped. The background texture makes it that way








Yeah, a better option... www.imageshack.us ftw!natty_dread wrote:Or just switch to imageshack.

I don't know, ask isaiah40, he's the graphics guycairnswk wrote:gilligan, i copied you more recent 88test into fireworks and created a 22px circle borders to see what is not centered...
some circles look as though they are only 21 pixels wide and some only 21 pixels high...are you sure they are all 22px w x h...because i think that's what could be making them look un-centered.

sorry...Gilligan wrote:I don't know, ask isaiah40, he's the graphics guycairnswk wrote:gilligan, i copied you more recent 88test into fireworks and created a 22px circle borders to see what is not centered...
some circles look as though they are only 21 pixels wide and some only 21 pixels high...are you sure they are all 22px w x h...because i think that's what could be making them look un-centered.


Which purple ones?yeti_c wrote:Some of the purple ones are too low?!
C>

Purple and Small - (forgot that important bit) - most of the ones on the left...Gilligan wrote:Which purple ones?yeti_c wrote:Some of the purple ones are too low?!
C>
