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undert0w wrote:Ha! I'm not going to get drawn into a debate about US foreign policy
All I meant was that in a fairly silent game of cc, many players will only begin diplomacy (or social engineering) when they are about to lose!
I think it shows great strength and resolve to win a game without alliances, truces or any other kinds of manipulation.
undert0w wrote:When one player is far stronger than the others it is pretty obvious that all other players must attack the leader so that the game can continue. A 'no chat' game variant option will not change this.
It could be argued that many of the game variants that have been implemented on CC are 'NOT risk'; but I just don't play those variants. If you don't like this one, don't play it!
DoomYoshi wrote:The main pragmatic issue that the proponents of this suggestion must account for:
How can be assured that this game setting won't result in an increase of Secret Diplomacy and accusations?
Lord_Bremen wrote:Diplomacy is a central part of Risk. Maybe we should take out dice too? Or continent bonuses?
Metsfanmax wrote:DoomYoshi wrote:The main pragmatic issue that the proponents of this suggestion must account for:
How can be assured that this game setting won't result in an increase of Secret Diplomacy and accusations?
DY has hit on the only serious issue against this option. This would actually be an exciting and interesting option. I would be quite amused to see some of the most high ranking players try to play a game on Third Crusade without diplomacy! Unfortunately, I don't know how we could know one way or the other whether secret diplomacy would increase as a result of this game option. But on intuitive grounds I don't think that it would. If someone is going to cheat and tell an opponent something they don't want everyone else to know, they're going to do it whether or not there is a game chat.

koontz1973 wrote:Whilst I have no real opinion on this idea as a stand alone, I do think it would work great with another suggestion (Super Foggy Games). Lumping these two into one suggestion would make both more sensible. It would stop chat in super fog games, limiting the problems accidental reveals. It would also make this one more relevant and not just another setting to turn on or off.
agentcom wrote:koontz1973 wrote:Whilst I have no real opinion on this idea as a stand alone, I do think it would work great with another suggestion (Super Foggy Games). Lumping these two into one suggestion would make both more sensible. It would stop chat in super fog games, limiting the problems accidental reveals. It would also make this one more relevant and not just another setting to turn on or off.
In fact, as I've pointed out over there, the super foggy suggestion could contain this one. It just depends on how super that fog will be.

DoomYoshi wrote:Many of the comments seem to be about whether or not diplomacy makes a fun game. Some think it does, some think it doesn't. However, this suggestion can't focus on whether or not diplomacy itself is a good thing, since we aren't banning diplomacy in ALL games, even if this suggestion goes through.
The main pragmatic issue that the proponents of this suggestion must account for:
How can be assured that this game setting won't result in an increase of Secret Diplomacy and accusations?
Also, just to clarify, so I know what we are looking at... please post the types of game settings you see yourself using this option for.