Moderator: Community Team
It's something we've been tossing around behind closed doors. But for now this thread will stay in rejected until we're ready to deal with that issue.
macbone wrote:greenoaks wrote:Queen_Herpes wrote:Why would anyone have a problem with a player who gets better at a map without risking points? How could that possibly be cause an issue with this site?
then your points and rank to not reflect your overall ability
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Greenoaks is using a conditional statement, QH. IF players can play unrated games, THEN their rank will not reveal their overall ability.
Still, I don't see a problem with having unrated games. Chess sites allow unrated games, and so do sites offering games like Settlers of Cataan and Carcassonne. You'd still have the option to check out a player's performance via Map Rank or by searching for their games via Game Finder.
degaston wrote:I'm all for it. Chess sites have both ranked and unranked games, and poker sites have play money and real money, why not unranked games on CC?
More reasons for doing it:
- Beta maps should not have to be played for points.
- People might be more willing to try maps they have not played before.
- It would reduce farming.

betiko wrote:ok duka, isn't the real problem farming rather than unranked games?
you are afraid that unranked games "might" increase farming due to assumptions. but why not simply talk about measures to counter farmings as another subject?
betiko wrote:As I was thinking of in the freefalling thread; being able to play ranked games just in a certain score range would probably reduce considerably farming.
Dukasaur wrote:betiko wrote:ok duka, isn't the real problem farming rather than unranked games?
you are afraid that unranked games "might" increase farming due to assumptions. but why not simply talk about measures to counter farmings as another subject?
We've already closed a lot of the loopholes that make farming easy (changes to Game Finder, banning invite abuse, banning systemeatic farming of NRs, etc.) There is no way to eliminate farming completely, without so ridiculously limiting people's game choice as to make "choice" meaningless. The level of farming we are at now is probably where we will stay.betiko wrote:As I was thinking of in the freefalling thread; being able to play ranked games just in a certain score range would probably reduce considerably farming.
I don't disagree with you on that one. However, THAT one IS another thread....

Dukasaur wrote:degaston wrote:...It would reduce farming.
I don't see any reason underlying the assertion that it would reduce farming. The farmers will continue to play their farming games for points, but if they are struck by a desire to play something new and interesting, they will make it unrated, so that their farmed points never get returned to the community.
Dukasaur wrote:Chess is a bad analogy. When you play an unrated game of chess, the rules are essentially the same as when you play a rated game. On your way to the World Championship, you don't get to pick rule variations that will help you win.
CC allows byzantine settings that allow almost 100% win rates to the players that are good at them. The farmers who play rehearsed games on their favourite maps with Freestyle Foggy Quads know that nobody has any chance of beating them (except maybe another Freestyle Foggy Quads team) and just sits back waiting for victims to wander into their trap. It's not terribly bad, because those people also play more normal games, at which time non-farmers get a crack at their points. Thus, the points get recycled from time to time, and although there is some harm to the scoreboard, it's not overwhelming.
Dukasaur wrote:Chess is a bad analogy. When you play an unrated game of chess, the rules are essentially the same as when you play a rated game. On your way to the World Championship, you don't get to pick rule variations that will help you win.
CC allows byzantine settings that allow almost 100% win rates to the players that are good at them. The farmers who play rehearsed games on their favourite maps with Freestyle Foggy Quads know that nobody has any chance of beating them (except maybe another Freestyle Foggy Quads team) and just sits back waiting for victims to wander into their trap. It's not terribly bad, because those people also play more normal games, at which time non-farmers get a crack at their points. Thus, the points get recycled from time to time, and although there is some harm to the scoreboard, it's not overwhelming.
degaston wrote:Dukasaur wrote:Chess is a bad analogy. When you play an unrated game of chess, the rules are essentially the same as when you play a rated game. On your way to the World Championship, you don't get to pick rule variations that will help you win.
CC allows byzantine settings that allow almost 100% win rates to the players that are good at them. The farmers who play rehearsed games on their favourite maps with Freestyle Foggy Quads know that nobody has any chance of beating them (except maybe another Freestyle Foggy Quads team) and just sits back waiting for victims to wander into their trap. It's not terribly bad, because those people also play more normal games, at which time non-farmers get a crack at their points. Thus, the points get recycled from time to time, and although there is some harm to the scoreboard, it's not overwhelming.
The solution to this would be to keep separate stats for each setting and map, and then combine them into an overall score for each player. (I count 47 different settings, and however many maps there are.) That way, getting really good at one particular setting or map would not help your score as much as improving a little bit in a wide variety of settings and maps. If done right, the scores would better reflect a player's overall ability, they would be much more stable, and farming would become essentially impossible.
Metsfanmax wrote:That's a noble idea, but trying to work that out would be a mess. If you've got a clever idea for how we can do this without making the scoring system incredibly complicated, please post a topic about it.
That's a noble idea, but trying to work that out would be a mess. If you've got a clever idea for how we can do this without making the scoring system incredibly complicated, please post a topic about it.
Donelladan wrote:That's a noble idea, but trying to work that out would be a mess. If you've got a clever idea for how we can do this without making the scoring system incredibly complicated, please post a topic about it.
How is it a problem that the scoring system becomes incredibly complicated ?
Can't CC site handle it ?
If we still have an overall score showing for everyone, I don't think anyone mind if the scoring system behind if complicated, as long as we are not confronted to it.
Metsfanmax wrote:The server can handle it, but can the players? I would mind if I had absolutely no idea how many points I was risking before joining a game.
Megadeth666 wrote:I'd like to know how long a beta game stays that way before it becomes a regular?
Only reason I ask is....If an option was to become in affect for a "No Points Game", the betas {in my opinion} would be the games that should be the ones, only because the creators and friends would have too much of an advantage.
spiesr wrote:One option that I think might be worth a think is a pretty big overhaul of the score system. Essentially my idea is that unranked games would become the norm. To counteract Dukasaur's concerns Ranked games would have some significant restrictions on which games could be played as Ranked games. The first restriction that comes to mind would be that the competitors would have to be within a certain score range. I imagine there would also need to be some limits on settings as well, but have no idea how that would need to work. (Different scores for different game types?) Essentially the idea with the restrictions would be to try to force Ranked games to be competitive.
This idea would probably require resetting (or gradually replacing) the existing scoreboard, so there would be a lot of resistance there. I think that there would also be some fringe benefits (unranked Battle Royals means they can all be standard without worry about people shooting up the scoreboard) and complications (would unranked Terminator games even be a thing?).
