Clandemonium [GP,GX,XML,BETA]

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grifftron
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Re: Clandemonium-(V.60, P.60)

Post by grifftron »

Kabanellas wrote:I think that with this values the starting positions (landing points) are quite balanced now. We'll still have all Beta phase to adjust anything we need.

Bunga has all the info he needs atm to adjust the XML now :)
Looks great guys! Comon Bunga get that XML done soon :mrgreen: BETA!!!!! :D

-griff
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Blitzaholic
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Re: Clandemonium-(V.60, P.60)

Post by Blitzaholic »

grifftron wrote:
Kabanellas wrote:I think that with this values the starting positions (landing points) are quite balanced now. We'll still have all Beta phase to adjust anything we need.

Bunga has all the info he needs atm to adjust the XML now :)
Looks great guys! Comon Bunga get that XML done soon :mrgreen: BETA!!!!! :D

-griff

excellent

let's go Bunga =D>
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fumandomuerte
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Re: Clandemonium-(V.60, P.60)

Post by fumandomuerte »

Matter of days for Blitz to become the first CC member to have all the golden General Achievements + the 4 Community Achievements medals.
Congratulations!
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Thanks to the CC staff for the perma-ban on ۩░▒▓₪№™℮₪▓▒░۩!
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Blitzaholic
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Re: Clandemonium-(V.60, P.60)

Post by Blitzaholic »

fumandomuerte wrote:Matter of days for Blitz to become the first CC member to have all the golden General Achievements + the 4 Community Achievements medals.
Congratulations!

thank you fumandomuerte =D>
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Kabanellas
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Re: Clandemonium-(V.60, P.60)

Post by Kabanellas »

I've updated the small map now.

Here are all the latest versions:

Large map
Click image to enlarge.
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Small map
Click image to enlarge.
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Neutral troops locations (Deep portals will also start with 7 - other regions will start with 2 neutral troops)
Click image to enlarge.
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Blitzaholic
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Re: Clandemonium-(V.62, P.62)

Post by Blitzaholic »

gr8 work Kab =D>

Is Bunga around?
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Industrial Helix
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Re: Clandemonium-(V.62, P.62)

Post by Industrial Helix »

I'd like to suggest centering the words "Deep Portals" in the legend rather than throwing it up against the symbol.

Other than that, looking pretty good. I expect this one is not long for the gameplay workshop.
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Kabanellas
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Re: Clandemonium-(V.62, P.62)

Post by Kabanellas »

Industrial Helix wrote:I'd like to suggest centering the words "Deep Portals" in the legend rather than throwing it up against the symbol.
I'll take a closer look at that Helix :)
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Re: Clandemonium-(V.62, P.62)

Post by Kabanellas »

Bungalow, any news concerning the XML?
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thenobodies80
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Re: Clandemonium-(V.60, P.60)

Post by thenobodies80 »

So, no news (or al least a reply :cry: ) about the possibility to improve the title? :-^
Except for that, the map looks ready to go imo.
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Re: Clandemonium-(V.62, P.62)

Post by ManBungalow »

Kabanellas wrote:Bungalow, any news concerning the XML?
Nearly done.
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Re: Clandemonium-(V.60, P.60)

Post by Kabanellas »

thenobodies80 wrote:So, no news (or al least a reply :cry: ) about the possibility to improve the title? :-^
Except for that, the map looks ready to go imo.

... if I remember right, before I joined this project, Blitz took the title up for vote. 'Clandemonium' was the winner....
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natty dread
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Re: Clandemonium-(V.62, P.62)

Post by natty dread »

I think he means the title text on the map...
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natty dread
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Re: Clandemonium-(V.62, P.62)

Post by natty dread »

I suggest something like this:

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Re: Clandemonium-(V.62, P.62)

Post by Kabanellas »

damn!! I love them the way they are. Taken out from the metal.
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thenobodies80
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Re: Clandemonium-(V.62, P.62)

Post by thenobodies80 »

Do you also like the font?
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Blitzaholic
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Re: Clandemonium-(V.60, P.60)

Post by Blitzaholic »

Kabanellas wrote:
thenobodies80 wrote:So, no news (or al least a reply :cry: ) about the possibility to improve the title? :-^
Except for that, the map looks ready to go imo.

... if I remember right, before I joined this project, Blitz took the title up for vote. 'Clandemonium' was the winner....

this is correct.
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grifftron
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Re: Clandemonium-(V.62, P.62)

Post by grifftron »

I like the title how it looks now too, its fine... and will all respect natty, the image you did looks too much like the texts on your lunar map. Natty style text ;)

leave it IMO kab & blitz, and get this out on BETA.

-griff
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Re: Clandemonium-(V.62, P.62)

Post by RedBaron0 »

I believe my colleague specifically is talking about the background of the legend, as I have also previously suggested improving.

natty's suggestion is interesting too, the font and style look good.
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Kabanellas
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Re: Clandemonium-(V.62, P.62)

Post by Kabanellas »

that font is (totally) not my style.... and I really like the way the legend board looks now.
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thenobodies80
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Re: Clandemonium-(V.62, P.62)

Post by thenobodies80 »

Yeah, i mean the font kab, only the font, don't touch the background if you like it as it is now
Ask to Blitz, he should have received a PM about it. :)
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Re: Clandemonium-(V.62, P.62)

Post by Kabanellas »

I've checked a lot of fonts... but still think that this font should be direct and simple, while carved out from the metal board.

I like the way it looks
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natty dread
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Re: Clandemonium-(V.62, P.62)

Post by natty dread »

Well I have a few suggestions you could try, if they don't work out then they don't, but you could give it a shot...

http://www.dafont.com/kimberley.font?text=Clandemonium

http://www.dafont.com/accidental-presid ... andemonium

http://www.dafont.com/enigmatic.font?text=Clandemonium
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grifftron
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Re: Clandemonium-(V.62, P.62)

Post by grifftron »

Like I said already, i agree with Kab, i like exactly how it looks, why must you guys force him to change it before it can move on?

-griff
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thenobodies80
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Re: Clandemonium-(V.62, P.62)

Post by thenobodies80 »

i'm not forcing him... I just asked; the whole foundry works in this way ;)
If you read my previous PM, i'm the first who said to Kab not to change a thing if he likes it as it is and if there are not issue with it.
Personally i think that the title could be improved....
Kab, did you say that you like it just because you are becoming a slacker? :lol:
Anyway seriously, Are you really happy with it?
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