So, I think I see a big option disparity between merchants and pirates, that skews the game from early on. I was taking my merchant opponent on at his ports from round 1, while he couldn't get at the treasure sites I had secured. The reinforcement disparity was set in stone from round 3. A speed ...
Seems like you got a decent case against him. Someone else posted on his wall that he was doing the same to them.
Some of the previous complaints seem to be from speed games, where you could argue it's easier for time-outs to happen by accident. I haven't cross-referenced all material on him, I ...
I'm aware that teams often play close together, and probably wouldn't have reported this, EXCEPT: The three also missed their turn together. In terms of reinforcements, this can be a viable strategy at times, but they were clearly winning, so... That's when I noticed the time-frame. A team of three ...
He has done NOTHING else than fortify his team-mate. I accept that this can be a viable strategy if you start in a bad enough position, but DB did not start out in a perceptibly catastrophic manner, and for the first two rounds they logged on very close after each other.
If it turns out that they ...
Comments: Throughout four rounds, DBSights made no attacks at all, using all his reinforcements to reinforce koolout.
Round 1:
21:29:36 - DBSights receives 3 armies for 6 territories
21:29:43 - DBSights deployed ...