Do you mean the new borders look pixely? They were drawn pretty fast and I can smooth them out. I'm assuming you'd like to see the thicker borders on the entire map?
I'll lower the opacity on the regions and see what happens.
Regarding the blue dots - no, they aren't necessarily intended to ...
So, my pattern appears to be isolated major overhauls rather than regular updates. I'll work on that; the next draft ought to come a lot quicker. Here's #4:
Love the map, not so much the newer grayer draft. The parchment-style was easier on the eyes.
Regarding the Irish Question, I say don't add Ireland. It doesn't really add to gameplay and it's not historically helpful. Ireland wasn't independent until after WWI; the system you have for other ...
No, that's right; that area was called Iberia at this time. I'm not entirely certain when the convention switched to the Iberian Peninsula, but I've seen it as it's written here on dozens of maps of the ancient world.
Ships being able to attack each other is an interesting thought, Qwert. As I'm looking at this, I can't think of many situations when I'd want to hold the ships. Basically, it would only happen if a) I already had control of a vast territory and I wanted the four army bonus, which would be far less ...
Frankly, I'm not a huge fan of any of the backgrounds. Reasons:
Gray - too bland, too dark, too boring, and the other countries' borders just look like obscure lines you dropped in for no apparent reason; I had to read the posts to figure out that they had a purpose.
I like the idea of expanding the playable area into Russia. I'll add some more territories around the black sea for the next update, and I'll experiment with relocating the eastern starting positions.
Qwert - I have two ideas for you that I think will solve a lot of the issues that have been raised. Like you, I think both of these things are obvious either way, but everybody has to be able to understand them.
First, I think you should put a blue dot in the town bonus legend, perhaps right before ...
I don't mean to send you completely back to the drawing board, but if you're going anyway...
Have you contemplated a map of Greater Virginia, including the state proper and its former possessions in Kentucky, West Virginia, and D.C.? I'd personally play the map either way, but it occurs to me that ...
-Made the non-color-coded land solid-color, and softened its borders -Made the oceans solid-color -Changed the system of color-coding from semitransparent ...
-Empty spaces are not territories; only pieces are. -Rooks can attack pieces that are directly adjacent forward, backward, left or right, as well as pieces separated by only empty spaces in those directions (however, a rook cannot attack a piece if there is another in the way). -Bishops can ...
It seems like an interesting map to play on; reminds me of one of the Halo multiplayer maps. Big problem I notice right away: you can't have people starting on either a graveyard or a mine. The mine players get no initial bonus, while the graveyard players do. That'll make the first few turns wildly ...
Working on that image business...if Andy or anyone else has some particular suggestion for the impending graphical revision, please post it. I'm primarily thinking I'll solid-color the territories that are currently terrain-realistic so it's not as busy, solid-color the oceans for the same reason ...