Good for you, some of us have lives that mean we cant always be at the computer when we need to be. The way it is at the moment is the fairest it can be tbh.
Make a minimum of points that can be taken from a losing player
Specifics:
Currently, if you have a high rank and beat someone with a rank of >500 toy get around 2-3 points. If you lose you would lose 100 points. Fair enough you should beat that person much more often ...
I've sick of playing 1v1s with <1000 . What's the point of even playing? I win I get 10-12 points, i lose I lose 4 times as much. Why can't I filter these out when I make a game?
Try being a colonel. We get about 5 points for beating a <1000 and lose 70 if we lose to them.
and it looks nice under my name cant believe you dropped over 1000 points just to get an assassin medal 1,500 points. and it was for assassin and speed. another 100 games or so and I get gold in both. that will give me 25 medals with only the silver/gold to go for quads but those games take ...
Why does it matter if I have a premium account? Is it just so you know that premium people are going to play better (or quicker)? I'm sure there are plenty of folks that paid the 25 bucks and still aren't that active. What's up? Why are we doing all this talking. Let's get on a game!
Hmm, not a bad suggestion IMO. I think possibly it would be better to have 2 ratings though, the current one, and a note of what you have left other people, something like
3.4/4.1 for example, with the former being average ratings recieved and the latter ratings given.
Comments: They are doubles partners (siutiapik and jayko08), both from canada and have played 5 singles games all of which were won by siutiapik. Not ...
I've been voicing my opinion plenty in the suggestions forum, but I'll put this here as well: In a freestyle game it doesn't matter in which order players take their turns. Players can even play simultaneously! After the last player takes his turn, a new round begins immediately. The player who ...
If this suggestion was implemented it would likely turn the game into a sequential game with whoever joined last going 1st, which isn't fair either. It wouldn't turn the game into sequential because you can still take your turn at the same time as your opponent. Or if your opponent isn't around ...
If this suggestion was implemented it would likely turn the game into a sequential game with whoever joined last going 1st, which isn't fair either. This would hold very true in casual games especially as the player who goes 1st can chose a tme when their opponants are offline to start and end their ...
I agree totally, I can't handle more than 1 speed game at a time (albeit freestyle) and when I am playing someone that has more than 1 going they usually get owned because they arent paying attention.
I'd say a limit of 5 speed games at a time is perfectly enough for anyone, especially if they are ...