Search found 10 matches

by berwatchey
Fri Feb 23, 2007 4:42 pm
Forum: Melting Pot: Map Ideas
Topic: WoW map
Replies: 23
Views: 4538

the liscense says NON COMERCIAL. it means you can't make money off of it. this site has a fee from premium meberships. therefore if you make this map, and give it to the suite, they will be usuing it for comercial purposes. which brings up another point. you can't give liscense of the map to the ...
by berwatchey
Thu Feb 01, 2007 3:43 am
Forum: The Atlas
Topic: Arctic Map [Quenched]
Replies: 437
Views: 224484

have to say i aggree with kyle. i really like the way the water looks in that 1
by berwatchey
Wed Jan 24, 2007 2:04 am
Forum: Melting Pot: Map Ideas
Topic: Riskopoly (Board Game) [Abandoned]
Replies: 226
Views: 55012

how about CC-opoly?

but i also liked the ideas that you posted about adding it possibly just to some places on the board like a chance card or something.

but overall this looks really fun.
by berwatchey
Wed Jan 24, 2007 1:50 am
Forum: The Atlas
Topic: KING of the MOUNTAINS MAP [Quenched]
Replies: 461
Views: 324578

i voited for what you currently have. it's different and origional. why make it any other way? =)
by berwatchey
Thu Jan 18, 2007 3:01 pm
Forum: The Atlas
Topic: The Texan Wars [Quenched]
Replies: 675
Views: 433829

maby explain what the land jumpers do exactly, looking initially it's hard to tell what the boats do and the airports as well.

and barbed wire is listed as an impassible object...yet i see none on the map. maby i just wasn't looking closely enough

your mountains have alot of space in between ...
by berwatchey
Thu Jan 18, 2007 2:48 pm
Forum: Melting Pot: Map Ideas
Topic: Pangea new thread - Triassic New Version!
Replies: 168
Views: 19602

to make it less likely to have a player start with the meteor crash site, make the site cover 2 or more territories. kind of like the +1 place in discworld.

you could also make the crash border 2 continents, like the line between antarctica and africa or something like that, that would give ...
by berwatchey
Thu Nov 16, 2006 3:29 pm
Forum: Melting Pot: Map Ideas
Topic: castle map
Replies: 12
Views: 3814

i like what andy said. to keep castles from being boring, just design more than one castle. that way it's not the same for each and it keeps things interesting.

with some castles being more basic that give smaller bonuses, and others being larger that give big bonuses.

with villages and roads ...
by berwatchey
Wed Nov 08, 2006 4:19 pm
Forum: Melting Pot: Map Ideas
Topic: Map: Modded Classic + Naval Forces
Replies: 15
Views: 4808

telvannia, i couldn't tell if u were talking about making my suggestion or not. if you were feel free to run with it. i'm not much for creating maps, more of an idea man. :D
by berwatchey
Tue Nov 07, 2006 3:12 pm
Forum: Melting Pot: Map Ideas
Topic: Map: Modded Classic + Naval Forces
Replies: 15
Views: 4808

as far as the futurestic risk goes. theres an actual risk game for that. called risk 2210 ad.

it has new territory names, undersea colonies. as well as the moon. very interesting. i think someone should adapt that. since we have allready adapted the classic version.

http://en.wikipedia.org/wiki/Risk_2210_A.D.
by berwatchey
Thu Oct 26, 2006 2:37 pm
Forum: Conquer Club Discussion
Topic: Rule #2: No Secret Alliance
Replies: 46
Views: 9424

meh, i'm new, but NAP's are just fine as long as you go into the game not planning a group alliance with preset people. thats what team games are for. but theres no reason you can't make a temporary NAP to help consolidate borders. making fortifications adjacent only really help keep it more fair ...

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