castle map

Have an idea for a map? Discuss ideas and concepts here.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.
Post Reply

do i continue with this map?

 
Total votes: 0

User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 8:19 am

castle map

Post by Telvannia »

i know this has been attempted before and now im going to give it a go here is my first map design currently i have most of the names but im working on how to fit them in

First map

Image

any comments on how to improve this map please post
User avatar
Marvaddin
Posts: 2545
Joined: Thu Feb 09, 2006 5:06 pm
Location: Belo Horizonte, Brazil

Post by Marvaddin »

Make a map not just of a castle, but also include villages / hamlets, forests, swamps, mines, crops fields... etc. Like a medieval little kingdom.

And... find a way to put the names in :)
Image
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 8:19 am

Post by Telvannia »

i have not thought of that idea only thing is the map might need to get quite a bit bigger to be able to fit it all in with the names and everything
KEYOGI
Posts: 1632
Joined: Tue Oct 10, 2006 7:09 am

Post by KEYOGI »

Could be interesting. I look forward to seeing how it develops.
User avatar
pikmin
Posts: 164
Joined: Mon Jun 05, 2006 10:10 pm

Post by pikmin »

cool map but put in either more castles and villages then make each castle smaller.That could help with the names.
User avatar
Kahn
Posts: 35
Joined: Sun Jul 09, 2006 2:33 pm
Location: In your head

Post by Kahn »

might bee cool to place an archers tower in the middle that works kinda like the quad in CCU
Ask not for whom the bell tolls
it tolls for thee
User avatar
AndyDufresne
Posts: 24935
Joined: Fri Mar 03, 2006 8:22 pm
Location: A Banana Palm in Zihuatanejo
Contact:

Post by AndyDufresne »

How about...instead of taking over a castle...you attempt to take over a kingdom? I.E...each continent would be a specific kingdom's castle. And you could incorporate roads, villages, and various rooms of the castle, into specific countries.


--Andy
User avatar
strike wolf
Posts: 8345
Joined: Sat May 20, 2006 12:03 am
Gender: Male
Location: Sandy Springs, GA (just north of Atlanta)

Post by strike wolf »

Good idea but the castles might get repetitive.
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 8:19 am

Post by Telvannia »

ummmmm i like andy's idea i was moving towards marv's idea but your might be better
User avatar
Balsiefen
Posts: 2299
Joined: Wed Aug 30, 2006 7:15 am
Gender: Male
Location: The Ford of the Aldar in the East of the Kingdom of Lindissi
Contact:

Post by Balsiefen »

I think a mott and bayly castle would work with the inner and outer baylys sortr of like the quad in ccu
User avatar
Knight of Orient
Posts: 647
Joined: Tue Jul 18, 2006 8:09 pm
Location: The Holy Land

Post by Knight of Orient »

I dont know if it is too late or whatnot, but ,maybe you could turn it into castle seige?
you are entitled to your opinion...
that doesnt mean its right
berwatchey
Posts: 10
Joined: Wed Oct 25, 2006 1:59 pm

Post by berwatchey »

i like what andy said. to keep castles from being boring, just design more than one castle. that way it's not the same for each and it keeps things interesting.

with some castles being more basic that give smaller bonuses, and others being larger that give big bonuses.

with villages and roads that link them in between. for easy castles make them give like a 1 or a 2 army bonus. and for larger more powerful castles make them worth 2-4. so you get armies for holding the territory arround the castles. but also get a bonus for holding the castle itself.

that would make the gamne more medievilish. with players attacking the countryside, but also seiging castles for their strategic importance.

sorry if thats confusing.

ps. if any of you are familiar with the different castle types from lords of the relm 2, those would be good starting points if you choose to pursue my idea. as they progress through 5 different castles. from basic wodden to mighty stone.
User avatar
Telvannia
Posts: 1331
Joined: Mon Apr 24, 2006 8:19 am

Post by Telvannia »

well i know one type of castle very well and that is what this castle map is currently based on
but yeah we could go from motte and baily on wards and upwards with farms to hold and such like
Post Reply

Return to “Melting Pot: Map Ideas”