Search found 31 matches

by Charles_IV
Wed Feb 09, 2011 8:57 pm
Forum: Completed 2014
Topic: 2011 Adjacent Attacks Tournament [catnipdreams WINS]
Replies: 270
Views: 102927

Re: 2011 Adjacent Attacks Tournament [10/18]

I've been away for awhile, but your "adjacent attacks" tournament sounds intriguing. Please count me in. Here's my information:

Name: Charles IV (Samm Dickens)
Chosen Map: Feudal War
Spoils Choice: Flat Rate
Reinforcements Choice: Chained

And thanks for the invite. =D>

Charles IV
by Charles_IV
Sat Nov 29, 2008 6:50 pm
Forum: Archived Suggestions
Topic: Hire People
Replies: 27
Views: 1805

Re: Hire People

Good idea. You need more than one person familiar with the code of the game anyway, and you should be able to find people like me who'll do some work cheap or free (I'm retired and would enjoy the challenge to keep me in the game). And it does sound like our list of promises is getting a little too ...
by Charles_IV
Sat Nov 29, 2008 6:32 pm
Forum: Suggestions
Topic: Disable Game Chat: No Diplomacy or Fog Reveals
Replies: 90
Views: 24786

Re: Disable Chat Button

Kotaro, one of our three ratings is based largely on how well we chat with our fellow players in a game, and that friendly conversation and trash-talking, etc., is a really enjoyable part of the game to me.

In fog-of-war games, I often tell players with whom I am in direct contact information known ...
by Charles_IV
Mon Nov 24, 2008 11:37 pm
Forum: Melting Pot: Map Ideas
Topic: Battle Among the Stars, Last Update 11/15/2008
Replies: 35
Views: 3077

Re: Battle Among the Stars, Last Update 11/15/2008

Thanks, brandoncfi. That's the briefest and most encouraging remark I've gotten. :P
by Charles_IV
Thu Nov 20, 2008 7:31 pm
Forum: Archived Suggestions
Topic: New "Restricted Reinforcement" Option
Replies: 20
Views: 7639

Re: New "Restricted Reinforcement" Option

I'm really having trouble trying to visualize the problem you're suggesting, Nikolai, although I think you're trying to help with this. I realize that restricted movement might not work well on *all* maps and that's why it's offered as an optional choice for games. You need not ever use the option ...
by Charles_IV
Thu Nov 20, 2008 2:16 pm
Forum: Melting Pot: Map Ideas
Topic: Battle Among the Stars, Last Update 11/15/2008
Replies: 35
Views: 3077

Re: Battle Among the Stars, Last Update 11/15/2008

MrBenn, I will do as you suggest from here on out. Comment in the first post AND comment in a new post to create a "paper trail" of comments/modifications/etc. I will be staying with this version of the starmap from here on out. I'll modify it as needed, but no more redesigns from scratch. This is ...
by Charles_IV
Sun Nov 16, 2008 12:11 am
Forum: Melting Pot: Map Ideas
Topic: Battle Among the Stars, Last Update 11/15/2008
Replies: 35
Views: 3077

Re: Battle Among the Stars, Last Update 11/15/2008

MrBenn, I hope you like the newer version of the map which is taken from listings of the stars within 20 light years of earth. It uses dark gray "jet trails" to identify the paths of travel instead of using territories and borders (which are not realistic in space). The paths of travel are set by ...
by Charles_IV
Fri Nov 14, 2008 7:10 pm
Forum: Melting Pot: Map Ideas
Topic: Battle Among the Stars, Last Update 11/15/2008
Replies: 35
Views: 3077

Re: Battle Among the Stars, Last Update 11/14/2008

I see now Juan. I've just redesigned the map to work with mibi's concerns about it. You are right about the problems with the Galactic map. The color coding was a bit confused, and the font was too thin. You're also right about how I was warping the hexes to kind of flow with the spiral arms of the ...
by Charles_IV
Fri Nov 14, 2008 10:34 am
Forum: Melting Pot: Map Ideas
Topic: Battle Among the Stars, Last Update 11/15/2008
Replies: 35
Views: 3077

Re: Battle Among the Stars, Last Update 11/14/2008

Juan, Bal'Shamir is a red star system (Class M) about 12.5 light years from the sun (Sol) at about 258 degrees in the Spinward quadrant. The colors of the names tell you the system class and how many mineral worlds the system has. All red (Class M) systems have three mineral worlds. The graphic on ...
by Charles_IV
Fri Nov 14, 2008 4:21 am
Forum: Melting Pot: Map Ideas
Topic: Battle Among the Stars, Last Update 11/15/2008
Replies: 35
Views: 3077

Re: Battle Among the Stars, Last Update 11/14/2008

Okay, mibi, this versions for you. I hope you at least like it better. C4
by Charles_IV
Wed Nov 12, 2008 3:05 am
Forum: Archived Suggestions
Topic: New "Restricted Reinforcement" Option
Replies: 20
Views: 7639

Re: New "Restricted Reinforcement" Option

Ditocoaf, I kind of figured the "realistic" thing was just a typo from our previous discussions. I just responded to the typo because I had to. Thanks for clarifying that. C4
by Charles_IV
Fri Nov 07, 2008 8:11 pm
Forum: Archived Suggestions
Topic: New "Restricted Reinforcement" Option
Replies: 20
Views: 7639

Re: New "Restricted Reinforcement" Option

I think that your plan falls down somewhat if you (say) attack one area from another and move 2 troops in - but the stack next to them with a further 20 - can't then reinforce that territory as well - which should be perfectly possible.

I think the plan falls down with regards to your modelling ...
by Charles_IV
Fri Nov 07, 2008 7:45 pm
Forum: Archived Suggestions
Topic: New "Restricted Reinforcement" Option
Replies: 20
Views: 7639

Re: New "Restricted Reinforcement" Option

I agree that the current reinforcement options are all realistic. Which is why I support using your idea as an alternative to chained, adjacent, and unlimited ... which only effect the reinforcement part of a turn.

N00blet and I like your idea as an option... but we think it should be divided up ...
by Charles_IV
Fri Nov 07, 2008 7:29 pm
Forum: Archived Suggestions
Topic: New "Restricted Reinforcement" Option
Replies: 20
Views: 7639

Re: New "Restricted Reinforcement" Option

I'm gonna go with "no" on the restriction of movement in any way during the attack phase. Why? That'd change the balance of the game vastly in favor of the guy on top. It frees up way too many armies from defense. The game would be a long, slow slaughter of anyone who didn't get a country right ...
by Charles_IV
Tue Nov 04, 2008 9:34 am
Forum: Melting Pot: Map Ideas
Topic: Battle Among the Stars, Last Update 11/15/2008
Replies: 35
Views: 3077

Re: Battle Among the Stars Last Update 11/02/2008

MrBenn, you see that the new map eliminates the bold territory lines AND all the fancy play rules. Now its a simple classical risky-type battlemap. What do you think of this option?
by Charles_IV
Tue Nov 04, 2008 9:02 am
Forum: Archived Suggestions
Topic: New "Restricted Reinforcement" Option
Replies: 20
Views: 7639

Re: New "Restricted Reinforcement" Option

The point however, n00blet, is that in the real world motion, movement, maneuver IS restricted by the limitations of the force, not only in reinforcement but also in attack/invasion. "Adjacent reinforcement" already allows players to limit reinforcement to one force movement of one territory ...
by Charles_IV
Mon Nov 03, 2008 9:01 pm
Forum: Archived Suggestions
Topic: New "Restricted Reinforcement" Option
Replies: 20
Views: 7639

Re: New "Restricted Reinforcement" Option

Ditocoaf, I think one consideration is which plan is easier to program. Only the game programmers can tell us that.

Another consideration that I like is that "restricted reinforcement" would actually limit the range of both, attacks and reinforcements, to one territory's distance while allowing an ...
by Charles_IV
Sun Nov 02, 2008 10:57 am
Forum: Melting Pot: Map Ideas
Topic: Battle Among the Stars, Last Update 11/15/2008
Replies: 35
Views: 3077

Re: Battle Among the Stars Last Update 10/28/2008

mibi, such non-specific criticism is useless in developing this map to a functional and enjoyable level. If you simply do not like the concept of space combat, you need not even comment on the map. If you like space combat but feel I am somehow approaching this from the wrong perspective altogether ...
by Charles_IV
Sun Nov 02, 2008 10:49 am
Forum: Archived Suggestions
Topic: New "Restricted Reinforcement" Option
Replies: 20
Views: 7639

Re: New "Restricted Reinforcement" Option

Thanks for the support, Ditocoaf, but the idea is to eliminate the massive attack sweep, especially in spoils games where a player can clean a map on a single sweep. This is a fun tactic and one that is central to play in such games, often supplanting any real effort to gain and hold significant ...
by Charles_IV
Fri Oct 31, 2008 4:55 pm
Forum: Archived Suggestions
Topic: Adjacent Attacks
Replies: 850
Views: 206961

Re: Adjacent Attacks

I think the idea is good. I have a variant of the idea under the topic "Restricted Reinforcement". People have expressed various concerns which I don't see, and I think if this option or mine is introduced it will be easy to see that these games will have their own unique tactical considerations ...
by Charles_IV
Fri Oct 31, 2008 4:05 pm
Forum: Archived Suggestions
Topic: New "Restricted Reinforcement" Option
Replies: 20
Views: 7639

New "Restricted Reinforcement" Option

Concise description:

⋅ 
A new kind of movement/reinforcement
by Charles_IV

I have an idea for movement and reinforcement that I'm told will require a game program tweak. I checked this with lackattack who responded with this comment:

Sounds interesting, Charles. You should post this ...
by Charles_IV
Fri Oct 31, 2008 3:09 pm
Forum: Melting Pot: Map Ideas
Topic: Battle Among the Stars, Last Update 11/15/2008
Replies: 35
Views: 3077

Re: Battle Among the Stars Last Update 10/28/2008

I want to thank mibi for your entirely useless criticism. I'll be sure not to send this map to you for a Christmas gift. :lol:
by Charles_IV
Tue Oct 28, 2008 3:43 am
Forum: Melting Pot: Map Ideas
Topic: Battle Among the Stars, Last Update 11/15/2008
Replies: 35
Views: 3077

Re: Battle Among the Stars

Yep, I've eliminated the sizing problem. The background picture, though not as colorful is copyright-free. The other one would have cost $150 bucks from AP. I redid the grid to add more territory cells, some of which are empty and just indicate distance. Please let me know what you think.

Charles_IV
by Charles_IV
Mon Oct 27, 2008 9:04 pm
Forum: Melting Pot: Map Ideas
Topic: Battle Among the Stars, Last Update 11/15/2008
Replies: 35
Views: 3077

Re: Battle Among the Stars

I think I've eliminated the sizing problem with my most recent save, an 800 x 600 map edited into my original post above.

Ch_IV
by Charles_IV
Sat Oct 25, 2008 7:48 pm
Forum: Melting Pot: Map Ideas
Topic: Battle Among the Stars, Last Update 11/15/2008
Replies: 35
Views: 3077

Re: Battle Among the Stars

Thanks very much Oaktown! Great help. I'm having to teach myself how to use vector/layer graphics. Can I get access to that tutorial???

I don't want to do 3d mapping unless I come up with something visually simple. I've seen some very complicated looking maps and don't want to add to the count ...

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