Charles_IV wrote: I assume that our proposals are identical with respect to the effect on the attack phase. That is: Whenever a territory is invaded by an attacker, no further movement from that territory is possible during that players active turn. (I think it would be possible to attack from the territory, but its forces could not move to occupy another territory, so it could only wipe out enemy forces and replace them with a neutral force as with bombardment. Or do you think that all further attack from the invaded territory should be prohibited?)
Adjacent Attacks prohibits any attacks from a newly invaded territory. Very similar to what yours does to the attack phase.
Your proposal does not affect reinforcement,
Which is why I think that our AA would work together very well with your RR, if RR was only in the reinforcement phase. Together, they would have the effect you desire. But people should also have the option to choose to
only limit the attack phase, while still choosing some other reinforcement option. Or, they should be able to choose to make only the reinforcement phase realistic, while still using normal attacks. By separating the ideas out like this, it gives people more options, and keeps the options for the two phases distinct.
But I have two problems there. One is that unlimited movement of reinforcements is not realistic either. In fact, it eliminates one of the general's most important tactical considerations of where to deploy reinforcements so they can be moved where they are needed when they are needed. "Chained reinforcement" allows movement over any distance just like "unlimited reinforcement" but it limits it to a single movement of forces from A to B. This leads me to problem two. It is not realistic to limit reinforcement to a single action like "adjacent" and "chained" reinforcements do. What are the other available forces supposed to be encumbered by that they cannot also be moved to a place of greater need?
I agree that the current reinforcement options are all realistic. Which is why I support using your idea as an
alternative to chained, adjacent, and unlimited... which only effect the reinforcement part of a turn.
N00blet and I like your idea as an option... but we think it should be divided up into an attack phase option, and a reinforcement phase option. The attack phase part would be almost identical to AA, but the reinforcement phase part would be a really good option, that would work well with AA.