Search found 13 matches

by Marxwell
Wed Mar 14, 2007 1:46 pm
Forum: Archived Suggestions
Topic: [UI] Adjust Position of Phase Action Buttons
Replies: 199
Views: 77435

kloppster, that already exists...
http://www.conquerclub.com/forum/viewtopic.php?t=8801

it's the confirmation script
by Marxwell
Tue Mar 06, 2007 2:13 pm
Forum: Callouts Archives
Topic: Face your fate, face The Dragoons - More games ;o)
Replies: 214
Views: 27555

I'd like to play too! Thanks
by Marxwell
Mon Feb 12, 2007 3:54 pm
Forum: Archived Suggestions
Topic: 12 Hour Advantage (Not 12 hour turns)
Replies: 15
Views: 1455

Yeah, Forza's idea and mine allows the turn to last up to 48h, that's true. For me that's not at all a problem, but if for some reason you people find this to be a real problem then there's definately notkin's solution which works and doesn't make turns last longer....

Like someone before said, I ...
by Marxwell
Sun Feb 11, 2007 3:41 pm
Forum: Archived Suggestions
Topic: Freestyle taking a turn after you end your turn
Replies: 6
Views: 971

however, if there are only 2 teams (like playing triples, or doubles with 4 ppl, or when there are only 2 ppl left, etc), one team (the one which must play first) can prevent the other team from playing until the very last minutes, thus forcing the opponents to lose their turn and thus taking a ...
by Marxwell
Sun Feb 11, 2007 3:29 pm
Forum: Conquer Club Discussion
Topic: dice algorithm
Replies: 25
Views: 1787

attacking 10 vs. 3 and losing happens with probability 3.3%, approximately (without auto attack), and with probability 5.8% auto attacking. While obviously not high, it is not an unimaginable event.... I'd say it even happens a lot of times per day.... most people here should already have endured ...
by Marxwell
Mon Feb 05, 2007 3:54 pm
Forum: Archived Suggestions
Topic: [Rules] Random / Even Army Deployment On Missed Turn
Replies: 82
Views: 26934

the argument "it already has a disadvantage" doesn't hold.... obviously, we all agree it's true, and that's not even the greatest disadvantage... becoming an easy and desired target PLUS not getting cards, well that's the great disadvantage.... Laz's suggestion makes it BETTER for the person who ...
by Marxwell
Mon Feb 05, 2007 2:10 pm
Forum: Archived Suggestions
Topic: [Rules] Random / Even Army Deployment On Missed Turn
Replies: 82
Views: 26934

I completely agree with Laz's idea... you people (just some of you, actually) say it shouldn't be unfair for the person who missed a turn... instead, it makes much more sense to say the game should be fair for the people who DON'T lose their turns.... more than 99% of turns taken are not lost, and ...
by Marxwell
Sun Feb 04, 2007 8:30 pm
Forum: Archived Suggestions
Topic: 12 Hour Advantage (Not 12 hour turns)
Replies: 15
Views: 1455

I don't see where the problem with his suggestion is... if nobody likes his solution, what do you guys think of mine?
by Marxwell
Sun Feb 04, 2007 7:10 pm
Forum: Archived Suggestions
Topic: 12 Hour Advantage (Not 12 hour turns)
Replies: 15
Views: 1455

I had proposed a different solution to the same problem:
http://www.conquerclub.com/forum/viewtopic.php?t=12047

both solutions seem good to me, at least better than the way it currently is...
by Marxwell
Fri Feb 02, 2007 1:30 pm
Forum: Archived Suggestions
Topic: Same IP Indicator *rejected*
Replies: 20
Views: 9200

supermarcol wrote:I don't know, some guy stated this law that said that 80% of the effects are cause by 20% of the people.


Yeah, it's the Pareto's Law :wink:
by Marxwell
Mon Jan 29, 2007 9:09 pm
Forum: Archived Suggestions
Topic: Double Turns and Freestyle Turn Holding
Replies: 604
Views: 77598

Reseting the 24h limit in Freestyle

Suggestion: in a freestyle game, the 24h limit for each turn should be reset after the first person begins his turn, in order to ensure the person who finished the previous round will have 24h to play too.

Why it is needed: when playing freestyle with a lot of players normally there shouldn't be ...
by Marxwell
Mon Jan 29, 2007 8:08 pm
Forum: Archived Suggestions
Topic: Team games hidden from New Recruits *To-Do*
Replies: 105
Views: 24180

How about hiding Team games from the search criteria EXCEPT if they search with the game number? This wouldn't prevent new recruits from joining games with their friends (which is mainly why I'm against this suggestion), but would prevent them from joining random team games, just like everybody ...
by Marxwell
Mon Jan 29, 2007 7:15 pm
Forum: Archived Suggestions
Topic: Suggestion: 3 dices in defense game
Replies: 17
Views: 1559

I personally wouldn't play it, but there might be people interested...

As a side note, in the brazilian Risk (aka War), the objective of the game is never to conquer the whole world, as that would take an eternity. Normally each player has his own, hidden objective (which he gets by taking a ...

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