Search found 30 matches

by Gnome de Guerre
Mon Jun 02, 2008 4:34 pm
Forum: Archived Suggestions
Topic: [SUGGESTION] New Game Option Player Voting
Replies: 3
Views: 164

[SUGGESTION] New Game Option Player Voting

Alright, I'm just going to abandon the whole formate for this, because what I am suggesting here is so huge and far-reaching that it cannot concisely be pigeon-holed into list format at this time. It would be a chore to read. Trust me. I'm just going to write this out as a stream of consciousness ...
by Gnome de Guerre
Mon Jun 02, 2008 4:22 pm
Forum: Archived Suggestions
Topic: [SUGGESTION] Option(s) for Territory Card Effects
Replies: 11
Views: 937

[SUGGESTION] Option(s) for Territory Card Effects

New Game Options To Enable/Disable Following Territory Card Effects:

⋅ Extend +2 Bonus Armies awarded on territories for which cards are played to any player, not just the player who trades in the cards.
⋅ Set the Territory Card Army Bonus to anything from 0 to 7 (2 is ...
by Gnome de Guerre
Mon May 26, 2008 11:19 pm
Forum: Archived Suggestions
Topic: Selectable Deadbeat Threshold
Replies: 2
Views: 314

Selectable Deadbeat Threshold

Concise description:

⋅ You will have the option to set the Deadbeat Threshold in newly created games.

Specifics:

⋅ The Deadbeat Threshold setting is the number of consecutive turns any given player may miss before being automatically kicked from the game for missing too ...
by Gnome de Guerre
Mon May 05, 2008 10:08 pm
Forum: Archived Suggestions
Topic: Option For No Time-Limit Games
Replies: 2
Views: 245

Option For No Time-Limit Games

Concise description:

⋅ Enable an option for new games disabling the 24-hour time-limit; nobody will miss a turn for taking longer than 24 hours to begin their turn in selected games.

Specifics:

⋅ When you are the next player in order to take your turn, you have an ...
by Gnome de Guerre
Thu May 01, 2008 1:26 pm
Forum: Archived Suggestions
Topic: Disallow Private Messages To Other Plays In Same Game
Replies: 13
Views: 1732

Re: Disallow Private Messages To Other Plays In Same Game

Dancing Mustard wrote:So that's a "no" then?


:oops: Motion Carried.
by Gnome de Guerre
Thu May 01, 2008 2:59 am
Forum: Archived Suggestions
Topic: Disallow Private Messages To Other Plays In Same Game
Replies: 13
Views: 1732

Disallow Private Messages To Other Plays In Same Game

It's been a long time, but now I'm back....

Concise description:

⋅ It is against the rules to conduct secret strategic planning outside of the game window; although you can say anything you want in any given game's chat window (within reason), you are not allowed to discuss or make ...
by Gnome de Guerre
Thu May 01, 2008 2:45 am
Forum: Closed C&A Reports
Topic: #2233413 -- Dark Rabbit & Jmajewski777 -- what do you think?
Replies: 3
Views: 323

Re: #2233413 -- Dark Rabbit & Jmajewski777 -- what do you think?

I think the fact that you sent the other player (yellow) a private message asking yellow to attack slate will get you in more trouble than yellow's strategy, which may be poor, but is still a viable strategy.

Hmm....following is the private msg I sent to Dark Rabbit that started this whole thing ...
by Gnome de Guerre
Wed Apr 30, 2008 10:13 pm
Forum: Closed C&A Reports
Topic: #2233413 -- Dark Rabbit & Jmajewski777 -- what do you think?
Replies: 3
Views: 323

#2233413 -- Dark Rabbit & Jmajewski777 -- what do you think?

http://www.conquerclub.com/game.php?game=2233413

~Please observe the above game w/o comment -- don't want to tip off potential suspects~

Just check out the game linked above and tell me what you think about Dark Rabbit and Jmajewski777 based on how both have played. I'll hold ...
by Gnome de Guerre
Sat May 19, 2007 2:50 pm
Forum: Conquer Club Discussion
Topic: I love the smell of pwnage in the morning....and coffee.....
Replies: 3
Views: 439

I love the smell of pwnage in the morning....and coffee.....

http://www.conquerclub.com/game.php?game=425578

Game # 425578 -- seq/flat/trips -- I was on a team with another Private and a Corporal against a pair of Majors and a Colonel.

And....
We....
DOMINATED!


I just wanted to toot my own horn -- I personally eliminated a ...
by Gnome de Guerre
Mon May 07, 2007 5:08 pm
Forum: Archived Suggestions
Topic: Player misses ANOTHER turn....
Replies: 11
Views: 1587

Player misses ANOTHER turn....

The first time that a Player misses a turn, a message like the following is posted to the in-game chat log:

2007-05-07 20:16:15 - Player missed a turn

The second time (in a row) that a Player misses a turn, I suggest a message like the following be posted to the in-game chat log:

2007-05 ...
by Gnome de Guerre
Wed May 02, 2007 9:16 pm
Forum: Archived Suggestions
Topic: Big Map
Replies: 8
Views: 889

z19z4 wrote:the map foundery is to hard to do


Have Jesus help you.
by Gnome de Guerre
Tue May 01, 2007 7:15 pm
Forum: Archived Suggestions
Topic: Ideas – List
Replies: 5
Views: 692

....so if I missed something its because I am a bit “frazzled.”

That said, where was it posted already, I can’t find it.

That said, I've been drinking, and you can find Lack's "To-Do" list as a sticky at the very top of this forum! Good luck with finals, BTW!

Click the link below to see ...
by Gnome de Guerre
Tue May 01, 2007 1:16 pm
Forum: Suggestions
Topic: [GO] [Rules] Rank Restricted Games
Replies: 1516
Views: 401577

It's already been suggested, old chap; kindly read the sticky at the top of this forum, please.
by Gnome de Guerre
Mon Apr 30, 2007 7:01 pm
Forum: Archived Suggestions
Topic: [UI] Adjust Position of Phase Action Buttons
Replies: 199
Views: 77522

I think this should be an improvement. We need to have the fortification button somewhere else and have a confirm pop-up. The currect setting ruined a lot of good games for many people. Why should we depend on greasemonkey when we can improve it here?

I would love confirmation dialogues for ...
by Gnome de Guerre
Wed Apr 18, 2007 2:08 pm
Forum: Archived Suggestions
Topic: Skip Turn Button
Replies: 99
Views: 11589

Select # of Turns to miss w/Skip Turn Button

Gnome de Guerre wrote::idea: Maybe it should be implemented with a selectable number of turns to skip -- when you press Skip Turn, you would be asked "Skip for how many turns?" -- 1, 2 or 3.....
by Gnome de Guerre
Wed Apr 18, 2007 2:03 pm
Forum: Archived Suggestions
Topic: Skip Turn Button
Replies: 99
Views: 11589

{Adjustment} Select # of Turns to Skip {re:Skip Turn button}

:idea: Maybe it should be implemented with a selectable number of turns to skip -- when you press Skip Turn, you would be asked "Skip for how many turns?" -- 1, 2 or 3.....
by Gnome de Guerre
Tue Apr 17, 2007 9:58 pm
Forum: Acceptable Content
Topic: Gun laws
Replies: 158
Views: 9969

They had their SN erased..

I own over 15 guns... I will continue to own them and shoot them...

I have a HUGE possibility of going to jail forever, because if you own a gun and do drugs, the punishment is VERY harsh... But I would not shoot someone juts becasue I was stoned... Matter of fact, that ...
by Gnome de Guerre
Wed Apr 11, 2007 10:56 pm
Forum: Archived Suggestions
Topic: Merged: Terminator Deadbeats I
Replies: 112
Views: 7704

I think the deadbeats points should automatically go to whoever defeats the last "live" player apart from themselves

Anything that rewards deadbeatting can only be bad for the game

I believe that too.

Yeah, the last man (or woman) standing should take the big pot at the end.... a pot ...
by Gnome de Guerre
Wed Apr 11, 2007 1:35 pm
Forum: Archived Suggestions
Topic: {Suggestion(s)} -- Option to disable team-fortification &
Replies: 4
Views: 765

{Suggestion(s)} -- Option to disable team-fortification &

Just some ideas here; I realized disallowing attacks on team-mates would ruin the game, but I think an option to disallow fortifying team-mates is tenable.

_____________________________________________________________


This might be a bit radical, so please bear with me . . .

How about ...
by Gnome de Guerre
Tue Apr 10, 2007 12:21 pm
Forum: Archived Suggestions
Topic: Ready Games Turn Counter
Replies: 122
Views: 60855

{Suggestion} My Games -- make BOLD when it's your turn

You know how the Inbox appears different when you have a new message? I think it becomes bold, and is followed by the number of new messages in blue contained by brackets, like this:

Inbox [ 1 ]

How about a similar altered display of My Games followed by the number of games waiting for you ...
by Gnome de Guerre
Sun Apr 08, 2007 1:27 pm
Forum: Acceptable Content
Topic: Happy Easter!
Replies: 7
Views: 978

The1exile wrote:Stop saying happy easter and actually play in our triples game! ;)


D'OH!
by Gnome de Guerre
Sun Apr 08, 2007 1:18 pm
Forum: Archived Suggestions
Topic: AI players *Rejected*
Replies: 25
Views: 12507

Well, then, I guess some of us should put together some AI code, host it on their machines at home, and have that AI log in through its own account -- these accounts will be declared by their owners in a special AI Forum. BTW, Happy Easter!
by Gnome de Guerre
Sun Apr 08, 2007 1:09 pm
Forum: Acceptable Content
Topic: Happy Easter!
Replies: 7
Views: 978

Happy Easter!

Happy Easter ...
by Gnome de Guerre
Tue Apr 03, 2007 10:42 am
Forum: Archived Suggestions
Topic: Suggestion: Reformation of the point/score system
Replies: 18
Views: 2235

How about you get +1 bonus point to your score for posting to a forum on the site, but are limited to getting +1 bonus point per forum per day?
by Gnome de Guerre
Sun Apr 01, 2007 7:36 pm
Forum: Archived Suggestions
Topic: Cards -- somewhere between Flat Rate and No Cards
Replies: 35
Views: 5436

This idea is sound; nerf the cards a bit so they no longer become the central focus of every player (driving everyone to take a territory every turn in order to stay competitive), but still provide a reduced number of bonus armies. Bump!

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