Alright, I'm just going to abandon the whole formate for this, because what I am suggesting here is so huge and far-reaching that it cannot concisely be pigeon-holed into list format at this time. It would be a chore to read. Trust me. I'm just going to write this out as a stream of consciousness ...
New Game Options To Enable/Disable Following Territory Card Effects:
⋅ Extend +2 Bonus Armies awarded on territories for which cards are played to any player, not just the player who trades in the cards. ⋅ Set the Territory Card Army Bonus to anything from 0 to 7 (2 is ...
⋅ You will have the option to set the Deadbeat Threshold in newly created games.
Specifics:
⋅ The Deadbeat Threshold setting is the number of consecutive turns any given player may miss before being automatically kicked from the game for missing too ...
⋅ Enable an option for new games disabling the 24-hour time-limit; nobody will miss a turn for taking longer than 24 hours to begin their turn in selected games.
Specifics:
⋅ When you are the next player in order to take your turn, you have an ...
⋅ It is against the rules to conduct secret strategic planning outside of the game window; although you can say anything you want in any given game's chat window (within reason), you are not allowed to discuss or make ...
I think the fact that you sent the other player (yellow) a private message asking yellow to attack slate will get you in more trouble than yellow's strategy, which may be poor, but is still a viable strategy.
Hmm....following is the private msg I sent to Dark Rabbit that started this whole thing ...
I think this should be an improvement. We need to have the fortification button somewhere else and have a confirm pop-up. The currect setting ruined a lot of good games for many people. Why should we depend on greasemonkey when we can improve it here?
Gnome de Guerre wrote::idea: Maybe it should be implemented with a selectable number of turns to skip -- when you press Skip Turn, you would be asked "Skip for how many turns?" -- 1, 2 or 3.....
Maybe it should be implemented with a selectable number of turns to skip -- when you press Skip Turn, you would be asked "Skip for how many turns?" -- 1, 2 or 3.....
I own over 15 guns... I will continue to own them and shoot them...
I have a HUGE possibility of going to jail forever, because if you own a gun and do drugs, the punishment is VERY harsh... But I would not shoot someone juts becasue I was stoned... Matter of fact, that ...
Just some ideas here; I realized disallowing attacks on team-mates would ruin the game, but I think an option to disallow fortifying team-mates is tenable.
You know how the Inbox appears different when you have a new message? I think it becomes bold, and is followed by the number of new messages in blue contained by brackets, like this:
Inbox [ 1 ]
How about a similar altered display of My Games followed by the number of games waiting for you ...
Well, then, I guess some of us should put together some AI code, host it on their machines at home, and have that AI log in through its own account -- these accounts will be declared by their owners in a special AI Forum. BTW, Happy Easter!
This idea is sound; nerf the cards a bit so they no longer become the central focus of every player (driving everyone to take a territory every turn in order to stay competitive), but still provide a reduced number of bonus armies. Bump!