Other: He joined HUNDREDS of games (just search for him on games earlier than 23500710), no-showed on all of them, thereby impacting those games for the other players but also tanked his ranking so low (from 2,300 to 300) that now when he plays he is ...
I think it's fine the way it is now but understand why others might not.
I don't understand why this would be such an increase in matchups (2/wk up to 7/wk). I would think it would just be a doubling. Can someone explain that? I'm sure I'm just not thinking it through correctly.
A back-of-the-envelope calculation suggests to me that there have been fewer than 500 of the mere 2,000 games ever played on this map that were intentionally set up. So, excluding randoms and tournaments. That suggests to me that the foundry process never asked the question: "Is this map any fun ...
All that said, devs could increase enjoyment by either:
1. making some game configurations incompatible (e.g. WWII Ardennes should never come up as a random when it's 1v1 as the first player's advantage is greatly amplified), or 2. tweaking xml to address those issues (so, for in the WWII Ardennes ...
My autosnaps are not working (neither at game start or after each turn) in my Super League games only. They're working everywhere else. This sucks - huge disadvantage, as I went ahead and joined all the game invites right away thinking that it would work.
My two cents: the inaction on some of the features that the community has agreed would make this a better place borders on disdain for people who love CC by the people who own/run CC.
The best example, in my opinion, is the continued inaction on ensuring as-even-as-possible game starts in 1v1 ...
With all due respect to the creators of this map, sincerely - members like you make CC a great place - this map has 952 plays in the past 2.5 years. It's likely that the number of games that were happily and intentionally joined (as opposed to just getting thrown into one as part of a tournament) is ...
jseal wrote:critical to automate the games as this must be the most time consuming aspect of setup and a crushing workload for the organisers. this can be that hard to code can it?
100% agree!!! Other tournament organizers would also benefit from this scaffolding.