A back-of-the-envelope calculation suggests to me that there have been fewer than 500 of the mere 2,000 games ever played on this map that were intentionally set up. So, excluding randoms and tournaments. That suggests to me that the foundry process never asked the question: "Is this map any fun?"
That said, it's a good-looking map with a nifty backstory. What went wrong? I know that when I play it I can barely bring myself to click 'Begin.'
bamage wrote:A back-of-the-envelope calculation suggests to me that there have been fewer than 500 of the mere 2,000 games ever played on this map that were intentionally set up. So, excluding randoms and tournaments. That suggests to me that the foundry process never asked the question: "Is this map any fun?"
That said, it's a good-looking map with a nifty backstory. What went wrong? I know that when I play it I can barely bring myself to click 'Begin.'
I have never been a fan of Trafalgar which the map is based on. Though I think I have done better on trafalaxy than I ever did on Trafalgar. I have always found both maps hard to parse on what the bonuses are and so what strategy to use
bamage wrote:A back-of-the-envelope calculation suggests to me that there have been fewer than 500 of the mere 2,000 games ever played on this map that were intentionally set up. So, excluding randoms and tournaments. That suggests to me that the foundry process never asked the question: "Is this map any fun?"
That said, it's a good-looking map with a nifty backstory. What went wrong? I know that when I play it I can barely bring myself to click 'Begin.'
What needs to be fixed? Something broken or you don’t like it?
For me compared to trafalgar which has always been confusing, Trafalaxy really helped me understand the map and movements
fac vitam incredibilem memento vivere Knowledge Weighs Nothing, Carry All You Can
Whether Trafalaxy can be fixed depends on the dedication of its developers to address issues and enhance user experience through feedback-driven improvements.
bamage wrote:A back-of-the-envelope calculation suggests to me that there have been fewer than 500 of the mere 2,000 games ever played on this map that were intentionally set up. So, excluding randoms and tournaments. That suggests to me that the foundry process never asked the question: "Is this map any fun?"
That said, it's a good-looking map with a nifty backstory. What went wrong? I know that when I play it I can barely bring myself to click 'Begin.'
What needs to be fixed? Something broken or you don’t like it?
For me compared to trafalgar which has always been confusing, Trafalaxy really helped me understand the map and movements
You're prejudiced since it's your map, lol.
Trafalgar is quite a difficult map, but Trafalaxy is 10 times harder.
In Trafalgar at least the different squadrons are mostly separated in their various areas. You can look at a squadron and it's basically all in an area that your mind can define.
In Trafalaxy with the different squadrons mixed in amongst each other, it's virtually impossible to follow without painstakingly tracing each line to its source.
“Life is a shipwreck, but we must not forget to sing in the lifeboats.” ― Voltaire
Dukasaur wrote:
Trafalgar is quite a difficult map, but Trafalaxy is 10 times harder.
In Trafalgar at least the different squadrons are mostly separated in their various areas. You can look at a squadron and it's basically all in an area that your mind can define.
In Trafalaxy with the different squadrons mixed in amongst each other, it's virtually impossible to follow without painstakingly tracing each line to its source.
It is interesting you say that Duk I have found reading Trafalaxy easier and so have had some success on it compared to trafalgar where I am always a little lost. Thought I only had the 1 win on trafalgar but turns out I won my first 3 so am 4/12 but am 3/5 on Trafalxy.