Search found 77 matches

by Emperor_Metalman
Mon Apr 27, 2009 6:59 pm
Forum: Conquer Club Discussion
Topic: game 4761308
Replies: 2
Views: 267

Re: game 4761308

I'd recommend taking green out of asia and then attacking austrailia
Also evacuate the horn and use those troops to attack asia. You have a significant lead and risk making yourself a target
by Emperor_Metalman
Thu Apr 16, 2009 9:26 pm
Forum: Melting Pot: Map Ideas
Topic: The Great Eagle River
Replies: 42
Views: 1605

Re: The Great Eagle River

I like the map as it is.

The only problem is the two +7 bonuses. On maps of this size, it is unlikely that either of those +7 bonuses will be held. Asia on the classic shapes map is never held because holding its +7 bonus makes you an immediate target
by Emperor_Metalman
Thu Apr 16, 2009 9:22 pm
Forum: Recycling Box
Topic: [Abandoned] - Alaska
Replies: 87
Views: 27904

Re: Alaska V3.1 - pg3


From a gameplay perspective, you have two bottleneck regions at the bottom - you can hold the entire Aleutians and the Juneua region by holding a single territory each. The concern for me is that both of these bottleneck areas are fairly close allowing for relatively easy expansion - all the other ...
by Emperor_Metalman
Thu Apr 16, 2009 9:19 pm
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 395784

Re: Research & Conquer (Layout V2 and 3 in P1 & P18)

Version 0.8
http://img15.imageshack.us/img15/6430/rcbetadraft08.jpg

There it is. There's a lot of work to do, hence the Version 0.8. I posted it mainly to get the ball rolling on balancing things out, as we have the tripartite problem of balancing the research, balancing the ...
by Emperor_Metalman
Fri Apr 10, 2009 11:09 pm
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 395784

Re: Research & Conquer (Layout V2 and 3 in P1 & P18)

Version 2 looks better.

Still too symetrical for my taste though. I think the assymetrical homeland layouts from version 1 should be used to replace the ones from version 1
by Emperor_Metalman
Fri Apr 10, 2009 11:05 pm
Forum: Recycling Box
Topic: [Abandoned] - Conquer National Bank
Replies: 774
Views: 113521

Re: Conquer National Bank - Updated P18

I'd suggest making the alarms -1 auto-deploy, or it is difficult to find an attack route. Also, it seems like the deployments will be too low with the alarms

Big improvement over previous versions though
by Emperor_Metalman
Fri Apr 10, 2009 11:02 pm
Forum: Melting Pot: Map Ideas
Topic: 100 Years War
Replies: 6
Views: 492

Re: 100 Years War

I think there was a previous attempt on CC. Can anyone remember the link
by Emperor_Metalman
Wed Apr 01, 2009 9:30 pm
Forum: Melting Pot: Map Ideas
Topic: Mexico City Metro
Replies: 29
Views: 5134

Re: Mexico City Metro

I've been messing around with the idea of more metro systems as a map pack. Here's what I've sketched out for NYC, for what it's worth:

http://farm4.static.flickr.com/3449/3374260489_f700168580_o.jpg

Obviously pretty rough, but a start. Emp. Metalman will be happy to see ...
by Emperor_Metalman
Sat Mar 21, 2009 9:54 pm
Forum: Melting Pot: Map Ideas
Topic: Underground Bunker Map. Updated.
Replies: 45
Views: 2148

Re: Underground Bunker Map. Updated.

Are the red circles supposed to represent territories.
by Emperor_Metalman
Sat Mar 21, 2009 9:51 pm
Forum: Melting Pot: Map Ideas
Topic: Mexico City Metro
Replies: 29
Views: 5134

Re: Mexico City Metro

Good start but I don't like how some stations belong to multiple continents.
When two lines intersect, there should be two stations like the Rail USA and Rail Europe map

I actually believe the opposite, I like how this is set up. Makes for a different game play and I dont even want to imagine ...
by Emperor_Metalman
Sat Mar 21, 2009 9:47 pm
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 395784

Re: Research & Conquer (Layout V2 in P1 & P17)

Hmm,i belive that gameplay need to be balanced,and from your sheme, you have some capitals who can bring advantage to some players.
A-have three defending territory
B-have 4 defending territory
C-4 defending territory
D- these area is best for defend and if you hold capital you only need to defend ...
by Emperor_Metalman
Sat Mar 21, 2009 9:43 pm
Forum: Melting Pot: Map Ideas
Topic: Prince Of The City
Replies: 110
Views: 7569

Re: Prince Of The City [V13]-21 March

The new version is good but the background image is way too pixelated. Either find a higher-resolution version or find another image.
by Emperor_Metalman
Sat Mar 21, 2009 3:21 pm
Forum: Melting Pot: Map Ideas
Topic: Prince Of The City
Replies: 110
Views: 7569

Re: Prince Of The City [V11] Mar 8

The original idea was an abstract shapes and connections map with the naming being the key.

I added a city background under suggestion just to make it prettier, now I'm told that the spheres and ribbons don't make sense and I should move to a more conventional map divided by dotted lines. I think ...
by Emperor_Metalman
Wed Mar 18, 2009 5:32 pm
Forum: Melting Pot: Map Ideas
Topic: Mexico City Metro
Replies: 29
Views: 5134

Re: Mexico City Metro

Good start but I don't like how some stations belong to multiple continents.
When two lines intersect, there should be two stations like the Rail USA and Rail Europe map
by Emperor_Metalman
Sat Mar 07, 2009 6:02 pm
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 395784

Re: Research & Conquer (Layout V2 in P1 & P17)

Hmm,i belive that gameplay need to be balanced,and from your sheme, you have some capitals who can bring advantage to some players.

From mine view,best option is to create all similar to D,because you will fulfill what is require to map become balanced and to not give any advantage to one player ...
by Emperor_Metalman
Thu Mar 05, 2009 7:13 pm
Forum: Melting Pot: Map Ideas
Topic: Shadowlands (Formerly "Big Map")
Replies: 112
Views: 9860

Re: Big Map (2nd Draft)

Good start, but you should split up some of the larger bonus areas.
by Emperor_Metalman
Wed Mar 04, 2009 6:47 pm
Forum: Melting Pot: Map Ideas
Topic: Gameplay element. "Construction" poll added
Replies: 5
Views: 299

Re: Gameplay element. "Construction" poll added

captinwalrus.

I'd suggest making a rough draft of a map with your ideas to get more replies. Your ideas are good and I'd hate to see them die out
by Emperor_Metalman
Wed Feb 25, 2009 6:22 pm
Forum: Melting Pot: Map Ideas
Topic: Age of the BIG MAP
Replies: 24
Views: 2242

Re: Age of the BIG MAP

Currently, this map is way too luck based. The territories should just be divided up amongst the players like a normal game instead of having fixed starting positions.


And more impassables would be nice
by Emperor_Metalman
Thu Feb 19, 2009 8:02 pm
Forum: Melting Pot: Map Ideas
Topic: Prince Of The City
Replies: 110
Views: 7569

Re: Prince Of The City [V3]

Your currrent map is way to similar to the classic map. 5 of the bonuses are in exactly the same position and have exactly the same value. And they look like they have the same territory configuration as the classic map.

The idea is good, just make the territory and bonus structure more unique
by Emperor_Metalman
Thu Jan 29, 2009 5:29 pm
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 395784

Re: Research & Conquer (Discussing land shape and territ count)

One problem with groups of 2 - in games of fewer than 6 players, say, a 3 player game, you risk two players dropping next to each other and a third being isolated. This gives the 3rd player a major advantage. I'd opt for 6 roughly equidistantly placed starting positions.

I think just letting the ...
by Emperor_Metalman
Thu Jan 15, 2009 7:55 pm
Forum: Melting Pot: Map Ideas
Topic: Gameplay element. "Construction" poll added
Replies: 5
Views: 299

Re: Gameplay element. "Construction"




1 Factories - These would be ways of increscing amount of troops you get. For example for having one factory in you homeland you get +1 for 2 Factories +3. The factories would only border the territory they are in. Good idea, but there should be a bonus for holding factories not in your ...
by Emperor_Metalman
Fri Jan 09, 2009 4:51 pm
Forum: Recycling Box
Topic: [Abandoned] Research & Conquer
Replies: 1713
Views: 395784

Re: Research & Conquer (Currently discussing map look)

I think the WWII idea is good. I'd suggest a theme similar to the Iwo Jima map and avoid using the Berlin 1961 map as it looks boring in black and white.

To make the map more realistic, airbases could be placed on the map and one of the techs would enable you use an airbase to bombard/attack ...
by Emperor_Metalman
Wed Dec 31, 2008 11:06 am
Forum: Conquer Club Discussion
Topic: Can Blue Squares win in a build game????
Replies: 33
Views: 2795

Re: Can Blue Squares win in a build game????

Here is a link to a game I am currently in

m

This game started off as a build game , even after red deadbeated. I decided to break teal's Indian Territory bonus as he was getting too many troops and get into a conflict with Teal . Teal retaliated by attacking west Texas and killing most of my ...
by Emperor_Metalman
Mon Dec 29, 2008 8:29 pm
Forum: Conquer Club Discussion
Topic: Can Blue Squares win in a build game????
Replies: 33
Views: 2795

Re: Can Blue Squares win in a build game????

if he were to attack his next turn, it would be 52 armies to red's 56 to take his bonus. that aint bad odds with attackers advantage. if he ends up with bad dice and gets back to one more army then reds (what he currently has on thier border) than it would be reasonable to stop attacking as the ...

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