Taia wrote:I'm having similar problems, the map stalls my firefox everytime I take a turn. It takes a minute or so for each dice roll, fortification, ect. I see the suggestion of turning off BOB. How can you do this for just this map?
You can't. Just turn it off then back on when you take turns on the map. Click the little Monkey on the bottom right to turn it off/on.
in the above game i had the conquer man in round 11 as you can see from the log as i picked up my neg. bonuses for it and the aliens but i never got the +2 for conquer man
2007-12-27 04:52:07 - jekson gets a card 2007-12-27 08:53:37 - rebelman gets bonus of 4 armies added to Cupcake 2007-12-27 08:53:37 - rebelman receives -3 armies for holding Conquer Man + Pink Alien 2007-12-27 08:53:37 - rebelman receives -3 armies for holding Conquer Man + Orange Alien 2007-12-27 08:53:37 - rebelman receives -3 armies for holding 60 Territories (Territory Adjustment) 2007-12-27 08:53:37 - rebelman receives 20 armies for 61 territories 2007-12-27 08:55:11 - rebelman deployed 11 armies on MG 2007-12-27 08:55:46 - rebelman attacked MF from MG and conquered it from jekson 2007-12-27 08:59:21 - rebelman fortified KL with 10 armies from Cupcake 2007-12-27 08:59:21 - rebelman gets a card 2007-12-27 08:59:21 - Incrementing game to round 12
if this is not an error and its just a case that you only get the conquer man bonus if you dont hold aliens / diamonds then this needs to be clarified on the legend
ps im really liking this game if only it wasn't so slow to play
Don't now why people on here don't like being cooks, remember under siege: A former SEAL, now cook, is the only person who can stop a gang of terrorists when they sieze control of a US Navy battleship.
RjBeals wrote:Great looking map, but man does it play slow...
With the new XML features the XML can be refined so that the map plays quicker with bob
he means it plays slow cause the map is big and games take longer to finish
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM is right. I'm in a game now that seems to be a stalemate. There is no end in sight. problem is the diamonds attacking each other. You can' secure a corner and work out. Escalating is the only way for this map.
WidowMakers wrote:1 army for every 3 1-30 Occupied terr. 1 army for every 4 31-60 Occupied terr. 1 army for every 5 61-100 Occupied terr. 1 army for every 6 101-151 Occupied terr.
10 for the first 30 (1 army for every 3 1-30 Occupied terr.) 7 for the next 30 (1 army for every 4 31-60 Occupied terr.) =17 bonus armies
PB: 2661 | He's blue...If he were green he would die | No mod would be stupid enough to do that
WidowMakers wrote:1 army for every 3 1-30 Occupied terr. 1 army for every 4 31-60 Occupied terr. 1 army for every 5 61-100 Occupied terr. 1 army for every 6 101-151 Occupied terr.
10 for the first 30 (1 army for every 3 1-30 Occupied terr.) 7 for the next 30 (1 army for every 4 31-60 Occupied terr.) =17 bonus armies
this is an amazing map but it is very complicated and big... you get to many troops and all that, but a good map. If I rated out of 5 points it would be 3/5 for me, fairly good.
Does anyone else have a problem with the map not loading recently? I am ok with it, I have played it enough to know what is where, but there are bound to be some new people that this would really confuse.