Keep in mind that people have lives- they simply cannot sleep, have a life, and play 3 hour turns. Once the five minute threshold is crossed, we will start running into this issue.
For simplicity's sake, suggestions similar to the below post have also been merged.
Official Suggestion
Concise description:
- Allow users to manually select a wide range of round limits.
Specifics/Details:
- Include 7, 10, 15, 20, and 30 minute real-time/speed game options
- Include some standard of customization (drop down menu or fill in box) in the overall range of 1 min to 24 hours
How this will benefit the site and/or other comments:
- Increase user activity
- Time limits can be custom made to fit your needs
- Other unspecified benefits
If you find any other threads that need to be merged, please inform a Suggestions Moderator -JK
[spoiler]Perhaps you should be able to specify how long a turn will be in the start of a game, anywhere between a week to a few hours. This way there'd be less wait for the deadbeats or people on holidays.
Also, skipping turns. Perhaps we could have the option to skip a turn and save the troops for later? This was inspired from when I saw a guy use his 9 missed turn troops to crack a continent, and could be a useful strategy. Or perhaps you could say "Skip all turns for the next X days/turns" if you're going on a holiday or something, so you don't bog down other players.
Finally, unjoined games. Is there a period of time whereafter they're deleted? If not, there should be. It'll save server space. People should also not be allowed to make a new game with the same options after their old game has been deleted.
So yeah,
Itrade.
Mod Edit: This has been merged with the Alternative Round Lengths thread. It is very hard for suggestions that cover multiple ideas to be merged, but as the first suggestion is the most relevant at this time (Skipping Turns is as of now not a viable strategy, and deleting unjoined games has been implemented), it has been categorized there.[/spoiler]

