Famine V.19.3 pg1+35 [I] [Reworking]

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Continue, vacation, or abandon?

Poll ended at Wed Nov 12, 2008 2:23 pm

 
Total votes: 0

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InkL0sed
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Post by InkL0sed »

bryguy wrote:
InkL0sed wrote:Also, how am I supposed to tell the difference between a resource and a village?


read the legend :lol:


I meant visually. It's hard to actually see the difference.

Speaking of the legend though, what do you mean by "can be countered"? You still need to clarify.
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Post by bryguy »

okey dokey, here is my to do list it seems


try and find a less confusing way to write the legend
try and find a way to make the villages and resources differ
change the name of ochrard
add in more ships/maybe change it to fleets
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Post by bryguy »

Image

Changes

Tried to make the decay countering more obvious of what it does
added 4 more ships
did the wall!!! :D :D =D> =D> =D> =D> \:D/ \:D/ \:D/ \:D/ :mrgreen: :mrgreen: :mrgreen: :mrgreen: O:)
froze the river in the south
made it obvious of which are the villages :lol:
tried to make all the text in each area the same color
modified some boarders
changed cardoce island a little
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Kaplowitz
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Post by Kaplowitz »

you missed part of the wall ;)
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Post by bryguy »

Kaplowitz wrote:you missed part of the wall ;)



oops forgot to ask a question about that that i was going to, otherwise i had just not done it


but should i just replace scorpion pass and sasn and escel with a gate north side and gate south side? and have the wall complete with not broken parts
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InkL0sed
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Post by InkL0sed »

The border between the ice and the grass feels too abrupt. I'm not too sure how to fix that though. Maybe making the grass right above the ice something more bleak? Like a plain or tundra?

But I like the direction this is going.
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Post by bryguy »

InkL0sed wrote:The border between the ice and the grass feels too abrupt. I'm not too sure how to fix that though. Maybe making the grass right above the ice something more bleak? Like a plain or tundra?

But I like the direction this is going.


how about some grass spots in the ice? and extend it out a little?
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Kaplowitz
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Post by Kaplowitz »

the boat numbers are random
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Unit_2
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Post by Unit_2 »

alot nicer but you can work on the ice a bit ;)
Last edited by Unit_2 on Wed Feb 27, 2008 6:27 pm, edited 1 time in total.
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InkL0sed
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Post by InkL0sed »

bryguy wrote:
InkL0sed wrote:The border between the ice and the grass feels too abrupt. I'm not too sure how to fix that though. Maybe making the grass right above the ice something more bleak? Like a plain or tundra?

But I like the direction this is going.


how about some grass spots in the ice? and extend it out a little?


It might work. Whatever looks good.
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Post by bryguy »

Kaplowitz wrote:the boat numbers are random



oops, forgot to change the names so that it goes with the lowest at the lowest part of the map and the highest at the highest part


ok to do list


extend ice area a big and add some grass spots
work on the ice a little
make the boat numbers not random


is that all?
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InkL0sed
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Post by InkL0sed »

Something minor: have those little streams widen a little when they meet that river/bay/whatever it's supposed to be. Looks more natural that way.
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Post by bryguy »

Image

changes

made the grass-to-snow a little more gradual and added grass splotches
widened the rivers out at ends
replaced scorpion pass with a gate
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Unit_2
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Post by Unit_2 »

looks cool, although can you try to darkin the frozen river? its kinda hard to see with the snow next to it and wiht color blind people around here it might be a problem.
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Post by InkL0sed »

Very well done. I'm impressed.
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Post by bryguy »

Thanks guys, and yea i can darken the river, cause i also noticed that

edit: yay got the original picture back on the frist post!

edit again: wow did u know this map has 100-105 territories???
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FreeMan10
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Post by FreeMan10 »

What are the dotted lines running through the big river? Why are they so angular? why do some of them cut into (or very close to) army circles and others come nowhere near them?

Sorry if this has been discussed, but I've read a good part of this thread over the last several weeks, but may have missed it somewhere.
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Post by bryguy »

FreeMan10 wrote:What are the dotted lines running through the big river? Why are they so angular? why do some of them cut into (or very close to) army circles and others come nowhere near them?

Sorry if this has been discussed, but I've read a good part of this thread over the last several weeks, but may have missed it somewhere.


thats how you get from the land territories to the ships, cause only some ships can get to the land, some cant
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Post by bryguy »

V.9 Small and Large (only difference is a darker frozen river)

Small
Image

Large
Image


amazingly, the text being kinda/sorta bolded green makes it easier to read in the small
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InkL0sed
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Post by InkL0sed »

I think there should be a second gate in the wall at Fedira
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Post by bryguy »

InkL0sed wrote:I think there should be a second gate in the wall at Fedira


done
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Post by bryguy »

Small
Image

Large
Image
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Kaplowitz
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Post by Kaplowitz »

mts instead of rivers in some places?
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Post by bryguy »

bryguy wrote:thanks for the suggestions, just i cant do cliffs/hills/mountains, i just cant get those down :(
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Kaplowitz
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Post by Kaplowitz »

Check out this tutorial, it looks kind of similar to your map

http://www.brodt.dk/peter/maps.html
http://www.brodt.dk/peter/mount.html
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