Castle Conquer

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hecter
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Post by hecter »

WidowMakers wrote:
hecter wrote:
WidowMakers wrote:Correct. The 6 spots around the wall (siege points) have 2 or 3 neutrals. You can attack them from your camp and then attack the 100 castle neutrals or bombard the castle with your camp.

The camps can bombard the 3 closest siege points in front of them.
Example: The magenta camp can only bombard the green yellow and magenta siege points and the castle

CONTRADICTION!!!


How?
    1)The camp can only attack the siege point of the same color
    2)and they can only bombard the 3 closest siege points in front of them and the castle.

#1 deals with attacks #2 deals with bombardment

No contradiction



WM

You're saying they can attack and bombard the same territory.
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Post by unriggable »

I really want to see B put out.
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Post by WidowMakers »

hecter wrote:
WidowMakers wrote:
hecter wrote:
WidowMakers wrote:Correct. The 6 spots around the wall (siege points) have 2 or 3 neutrals. You can attack them from your camp and then attack the 100 castle neutrals or bombard the castle with your camp.

The camps can bombard the 3 closest siege points in front of them.
Example: The magenta camp can only bombard the green yellow and magenta siege points and the castle

CONTRADICTION!!!


How?
    1)The camp can only attack the siege point of the same color
    2)and they can only bombard the 3 closest siege points in front of them and the castle.

#1 deals with attacks #2 deals with bombardment

No contradiction



WM

You're saying they can attack and bombard the same territory.
OH. I see now. Your right they can't.

How is this?
    1)The camp can only attack the siege point of the same color
    2)and they can only bombard the 2 closest siege points neighboring their siege point and the castle.


WM
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Post by Kaplowitz »

Why would you want to bombard the ones next to you?
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Post by yeti_c »

Kaplowitz wrote:Why would you want to bombard the ones next to you?


Weaken your enemies with your new troops whilst you can attack with your siege troops...

C.
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Post by WidowMakers »

yeti_c wrote:
Kaplowitz wrote:Why would you want to bombard the ones next to you?


Weaken your enemies with your new troops whilst you can attack with your siege troops...

C.
correct. Because as it works right now you cannot deploy to the siege point. So once you have ownership of a siege point you must fortify there at the end of your turn.

Then next turn if you have enough armies left you can attack th castle, the neighboring siege points or bombard then from the camp.

WM
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Post by Kaplowitz »

WidowMakers wrote:
yeti_c wrote:
Kaplowitz wrote:Why would you want to bombard the ones next to you?


Weaken your enemies with your new troops whilst you can attack with your siege troops...

C.
correct. Because as it works right now you cannot deploy to the siege point. So once you have ownership of a siege point you must fortify there at the end of your turn.

Then next turn if you have enough armies left you can attack th castle, the neighboring siege points or bombard then from the camp.

WM


what if you take the siege point, but are left with 1 army. you deploy to your camp, but you can never deploy to the siege point and therefore can never win the game?
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Post by WidowMakers »

Kaplowitz wrote:
WidowMakers wrote:
yeti_c wrote:
Kaplowitz wrote:Why would you want to bombard the ones next to you?


Weaken your enemies with your new troops whilst you can attack with your siege troops...

C.
correct. Because as it works right now you cannot deploy to the siege point. So once you have ownership of a siege point you must fortify there at the end of your turn.

Then next turn if you have enough armies left you can attack th castle, the neighboring siege points or bombard then from the camp.

WM


what if you take the siege point, but are left with 1 army. you deploy to your camp, but you can never deploy to the siege point and therefore can never win the game?
You fort to your siege point at the end of your turn
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Post by Kinetic1 »

Let the castle "be" A player
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Post by Vace Cooper »

WidowMakers wrote:
Vace Cooper wrote:is their neutral armys on the outer wall before you attack the 100? Then you would have to fort your 6 guys up before you can use them to attack the 100. And you could attack other players on the wall.
Correct. The 6 spots around the wall (siege points) have 2 or 3 neutrals. You can attack them from your camp and then attack the 100 castle neutrals or bombard the castle with your camp.

The outer wall territories (siege points) can also attack each other (as long as they touch) but they cannot attack back to the camps.

The camps can bombard the 3 closest siege points in front of them.
Example: The magenta camp can only bombard the green yellow and magenta siege points and the castle



WM

Thanks for explaining... i think it sounds like a fun game style, im exited to see some graphics. And i voted for B by the way
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Post by militant »

WidowMakers wrote:
cairnswk wrote:WM...i vioted B, although it probably won't get through...but i would have thought that this would have made a great map done in that style.
So did I. I want to do a hand drawn map but probably not for this one. :( :( :(

WM


If you want to make your map in that style why do it differently, map making is not compulsery so i assume you do it because you enjoy it, so why do the map in a style you dont want to do (i voted for b by the way :P) You should do the map the way you like because if someone else doesnt like it then they dont have to play, it seems silly your map is being controlled by the community.
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Post by WidowMakers »

militant wrote:
WidowMakers wrote:
cairnswk wrote:WM...i vioted B, although it probably won't get through...but i would have thought that this would have made a great map done in that style.
So did I. I want to do a hand drawn map but probably not for this one. :( :( :(

WM


If you want to make your map in that style why do it differently, map making is not compulsery so i assume you do it because you enjoy it, so why do the map in a style you dont want to do (i voted for b by the way :P) You should do the map the way you like because if someone else doesnt like it then they dont have to play, it seems silly your map is being controlled by the community.
Actually you make a good point. Either way i will have lots of time involved and it is a style I would like to do. I guess I have just grown so accustomed to asking the community for their opinion I have forgotten that I have one too.

So thanks for the encouragement and I guess that settles it!

Please removed the poll and I will be doing a hand drawn map.

WM
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Post by militant »

WidowMakers wrote:
militant wrote:
WidowMakers wrote:
cairnswk wrote:WM...i vioted B, although it probably won't get through...but i would have thought that this would have made a great map done in that style.
So did I. I want to do a hand drawn map but probably not for this one. :( :( :(

WM


If you want to make your map in that style why do it differently, map making is not compulsery so i assume you do it because you enjoy it, so why do the map in a style you dont want to do (i voted for b by the way :P) You should do the map the way you like because if someone else doesnt like it then they dont have to play, it seems silly your map is being controlled by the community.
Actually you make a good point. Either way i will have lots of time involved and it is a style I would like to do. I guess I have just grown so accustomed to asking the community for their opinion I have forgotten that I have one too.

So thanks for the encouragement and I guess that settles it!

Please removed the poll and I will be doing a hand drawn map.

WM


\:D/ :D \:D/ I am glad you changed your mind \:D/ :D \:D/
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Coleman
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Post by Coleman »

What style should teh map be done in?
    3D graphics - Similar to the Circus Maximus Revamp - 55% [ 22 ]
    Hand Drawn Pencil - Then watercolor style paint added in photoshop - 30% [ 12 ]
    The current map - It looks great!!! - 0% [ 0 ]
    None of these!!! - Please advise - 15% [ 6 ]
Total Votes : 40
Warning: You may be reading a really old topic.
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Post by WidowMakers »

Hey should this be made for the 8 player maps now? I am just asking because I need to know before I start drawing. Same rules apply there will just be 2 more camps now.

WM
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Post by militant »

WidowMakers wrote:Hey should this be made for the 8 player maps now? I am just asking because I need to know before I start drawing. Same rules apply there will just be 2 more camps now.

WM

Yes, it should be made for 8 players, i doubt it will make a dramatic difference, jus two more camps
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Post by yeti_c »

WidowMakers wrote:Hey should this be made for the 8 player maps now? I am just asking because I need to know before I start drawing. Same rules apply there will just be 2 more camps now.

WM


YES

C.
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Post by Ditocoaf »

Woah, I just discovered this. This looks like a good, unique idea, and I hope it goes all the way.
WidowMakers wrote:Hey should this be made for the 8 player maps now? I am just asking because I need to know before I start drawing. Same rules apply there will just be 2 more camps now.

WM

8 players sounds good, but I have one gameplay concern:
When there are, say, 6 players, and so there are 2 neutral camps, wouldn't you get a large advantage from starting next to one or more neutral camps? You have a nice barrier to prevent you from worrying about your neighbors, at least temporarily, and a neutral camp will never bombard your siege point. Esp. once you upgrade this to eight players, I think it is very limiting that it is so hard to get at a player opposite you. Even though it may destroy some of the simplicity of the map, might I suggest some way of attacking or bombarding further than one siege point over?

I just thought I'd bring this up, since it's a lot harder to make changes to a hand-drawn map.
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Post by bryguy »

dude....



DONT BUMP OLD MAPS!!!!!!!
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Post by yeti_c »

Actually WM - said he was gonna resurrect this sometime soon... so it's immaterial in this case.

C.
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Post by bryguy »

yeti_c wrote:Actually WM - said he was gonna resurrect this sometime soon... so it's immaterial in this case.

C.


yea i read about that just a minute ago
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Post by Ditocoaf »

Yeah, I only posted because of a link to this map WM posted in a foundry discussion thread. I wouldn't post in a thread if I thought it was truly dead.
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Post by bryguy »

actually im glad u did now cause ive been trying to find this for awhile :)
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Re: Castle Conquer {VOTE FOR GRAPHICS STYLE}

Post by Arbotross »

well if your still taking suggestions on game play you should make it so the castle can bombard other players "artillery and camp". if someone went through the effort of taking the castle they should be rewarded some how. This way there is more motivation to attack the castle, someone could disable their opponents by taking the castle first and risk being removed from the game if they wait too long and let build up.

Otherwise I can see most of these maps going on forever until someone decides to attack the castle and give another player the win

if not you should come up with some way for players to get more armies for playing well(not lucky drops) so stop the game from stalemating

maybe have a handful of smaller castles(not attached to what you have already) that each player would have to defend in addition to the real objective of taking the main castle, this would go along with your theme and make the map more popular(almost for sure because unless there is something I'm not seeing these games will last for a long time so freemium won't play it much and the rest of us may get bored of build up games after a little while)

have each player get there own castle to defend(in the more or less same style as the actual castle) with a starting amount of 10(if thats possible if not just have the siege point be a number large enough that the first round people shouldn't be able to take it) and an additional 2 or 3 troops a turn while it is held by a player
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Re: Castle Conquer {VOTE FOR GRAPHICS STYLE}

Post by bryguy »

Arbotross wrote:well if your still taking suggestions on game play you should make it so the castle can bombard other players "artillery and camp". if someone went through the effort of taking the castle they should be rewarded some how. This way there is more motivation to attack the castle, someone could disable their opponents by taking the castle first and risk being removed from the game if they wait too long and let build up.

Otherwise I can see most of these maps going on forever until someone decides to attack the castle and give another player the win

if not you should come up with some way for players to get more armies for playing well(not lucky drops) so stop the game from stalemating

maybe have a handful of smaller castles(not attached to what you have already) that each player would have to defend in addition to the real objective of taking the main castle, this would go along with your theme and make the map more popular(almost for sure because unless there is something I'm not seeing these games will last for a long time so freemium won't play it much and the rest of us may get bored of build up games after a little while)

have each player get there own castle to defend(in the more or less same style as the actual castle) with a starting amount of 10(if thats possible if not just have the siege point be a number large enough that the first round people shouldn't be able to take it) and an additional 2 or 3 troops a turn while it is held by a player


i think your confused

take the castle = win the game
so why would it need a bonus???
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