Sigh... there are at least four or five recent threads suggesting this. Please, please, stop suggesting it. The reason that low-ranked players are awarded so many points for beating you, is because we're supposed to be very very easy to beat. If you think the risk/reward is off balance, causing you to be afraid of cooks, how about suggesting that the score formula be softened, instead? That would get you off your chair (going "eek! a mouse!"), and it would make players like myself much happier, knowing that we're no longer going to be feared and shunned.
Ditocoaf wrote:I realize that people with higher ranks like to avoid risks; this is why a quarter of active players, and maybe an eighth of decent players, are stuck as cooks. A bell-shaped curve is what we sure don't have. Implementation of this would turn our graph into a U.
no decent players are stuck as cooks. cooks are either crap players, players learning the ropes or decent players who have had a run of bad luck & will bounce back.
You can already find people of your own rank to play against in Callouts. There are plenty of 1500+, 1800+, 2500+, and so on types of threads out there.
Optimus Prime wrote:You can already find people of your own rank to play against in Callouts. There are plenty of 1500+, 1800+, 2500+, and so on types of threads out there.
Ditocoaf wrote:I realize that people with higher ranks like to avoid risks; this is why a quarter of active players, and maybe an eighth of decent players, are stuck as cooks. A bell-shaped curve is what we sure don't have. Implementation of this would turn our graph into a U.
no decent players are stuck as cooks. cooks are either crap players, players learning the ropes or decent players who have had a run of bad luck & will bounce back.
Just as long as you keep in mind that you're referring to at least 25% of CC players. They can't all be 'crap players,' unless you have a very extreme view of what's considered crap.
Ditocoaf wrote:Just as long as you keep in mind that you're referring to at least 25% of CC players. They can't all be 'crap players,' unless you have a very extreme view of what's considered crap.
I'd suggest reading some of the other threads about the topic. Consider joining clans that have specific requirements for members (I.E. rank score, etc).
Ditocoaf wrote:I realize that people with higher ranks like to avoid risks; this is why a quarter of active players, and maybe an eighth of decent players, are stuck as cooks. A bell-shaped curve is what we sure don't have. Implementation of this would turn our graph into a U.
no decent players are stuck as cooks. cooks are either crap players, players learning the ropes or decent players who have had a run of bad luck & will bounce back.
Just as long as you keep in mind that you're referring to at least 25% of CC players. They can't all be 'crap players,' unless you have a very extreme view of what's considered crap.
i didn't say all of them are crap players. i provided examples of three different types of players down there.
Lots of things are silly. Consider joining a clan, we've options available, such as that. We've also got some game finder upgrades in the works to make it easier to find people you'd like to play with. Stay tuned for that.
But the point is, say for triples, the first 3 spots are filled with majors, and you go to join the 4th only to be followed by 2 cooks. Now that is no fun.
At least with a range, players won't be neglected.
There are a lot of good reasons, why many people would like to see this implemented. That´s why it keeps being suggested again & again.
The main argument against it (as far as I could see) is the fear of higher ranked players not playing against lower ranked players anymore.
The reality @ CC however is, that those who don´t want to play against lower ranked players, are not doing so anyway. They play their private games. Period.
If a cook is a good player, he will win and gain points and raise in ranks. "Point inflation"...Are you kidding me? The good players win points and tend to keep them. Because they have points, doesn't mean the lower rankers can't win points and keep them. That's just plain silly.
I think it's fine how anyone can join a public game but the formula for points should be changed to have a maximum, I understand that i need to lose more points to a lower rank then I can gain but when I lose 50 points to a cook in one game, now that is retarded. I think the maximum amount of points that someone should be able to win is 30(maybe 35) most games fall in this range but there are sometimes that I (Captain currently) get beat by a cook/cadet and lose 40-50points in a single game.
Why can we not have a rank or rating range when setting up a game? In this way we would limit the potential for very low rank players to come in and ruin a game with their lack of understanding and ability.b]
This is my first post so excuse my getting this the wrong way round.
[b]Specifics:
As above really.
This will improve the following aspects of the site:
It will stop players who have built a decent rating from losing lots of points to an idiot suicide.
Bucknut33 wrote:Any updates with this, or is it still not going to happen?
I've lost all desire to play games here because of not having this option. It's been almost 3 months since I've played.
Have you tried just joining or setting up games using the Callouts Forums? Once you get the PW and join a few, similar ranks will start PMing you about future games they setup.