In the long run, I believe the dice are random statistically. I think there is a corelation between dices over short time periods. I don't know if other ppl noticed - It seems to me that auto-attacks tend to give more extreme results than a series of single attacks. If I want a miracle from the dice, I use auto. If I want results close to the statistics, I single attack with ~10sec space between rolls.
Maybe only me - but this method proved itself in my limited statistics.
gp
High: 22(rank) @ 3186(score) --------------- Co-Winner (with Prini, thinktank): Triples Battle of the World
The dice ARE random, lots and lots of analysis has been done on them both internally and by community members. -Conquer ClubI am not complaining that the dice aren't random, let's just get that out of the way. I am complaining that just because there random doesn't mean that their good. In fact, that means they might be bad, as chance is very uncontrollable. I would much rather have a fair random numbers algorithm. Just a point for the dice are random argument.
TNine wrote:The dice ARE random, lots and lots of analysis has been done on them both internally and by community members. -Conquer ClubI am not complaining that the dice aren't random, let's just get that out of the way. I am complaining that just because there random doesn't mean that their good. In fact, that means they might be bad, as chance is very uncontrollable. I would much rather have a fair random numbers algorithm. Just a point for the dice are random argument.
TNine wrote:I am complaining that just because there random doesn't mean that their good. In fact, that means they might be bad, as chance is very uncontrollable. I would much rather have a fair random numbers algorithm. Just a point for the dice are random argument.
"Some motherfuckers are always trying to ice skate uphill."
Duane: You know what they say about love and war. Tim: Yes, one involves a lot of physical and psychological pain, and the other one's war.
TNine wrote:The dice ARE random, lots and lots of analysis has been done on them both internally and by community members. -Conquer ClubI am not complaining that the dice aren't random, let's just get that out of the way. I am complaining that just because there random doesn't mean that their good. In fact, that means they might be bad, as chance is very uncontrollable. I would much rather have a fair random numbers algorithm. Just a point for the dice are random argument.
What's with all the shit on dice threads?
In the last five games i've played i've lost four to suiciders who get unnaturally lucky with the dice, no matter what i do.
TNine wrote:In the last five games i've played i've lost four to suiciders who get unnaturally lucky with the dice, no matter what i do.
A "suicider who gets unnaturally lucky with the dice" is just another way of saying "the guy who killed me".
Like that guy who took three armies to my seven, and got a clean sweep. He killed me by getting lucky.
OK. what do you suggest they do about that? Should they make it so that TNine never loses and improbable roll? Or maybe the game could just ask you what numbers you'd like to roll? The thing about probability, is that "improbable" does NOT mean "impossible".
Risk is inherently a game of chance. It happens when you play the board game etc. taking out 120 armies with 100 is not really very unusual given the advantages of the attackers.
I'm not saying that the improbable shouldn't be totally impossible. But i am saying that a good random numbers algorithm would be better, as it is more controlled and fair. I'm simply saying this due to the large amounts of totally unfair rolls i've had, but maybe it's just me.
Random DOES NOT equal fair. The sooner you realize this, the sooner you will be able to incorporate the dice into your strategy, and rise through the ranks.
TNine wrote:I'm not saying that the improbable shouldn't be totally impossible. But i am saying that a good random numbers algorithm would be better, as it is more controlled and fair. I'm simply saying this due to the large amounts of totally unfair rolls i've had, but maybe it's just me.
That inherently means that the numbers are not random. Controlled is the opposite of random.
TNine wrote:I'm not saying that the improbable shouldn't be totally impossible. But i am saying that a good random numbers algorithm would be better, as it is more controlled and fair. I'm simply saying this due to the large amounts of totally unfair rolls i've had, but maybe it's just me.
That inherently means that the numbers are not random. Controlled is the opposite of random.
but wouldn't you rather have good dice, than random?
TNine wrote:I'm not saying that the improbable shouldn't be totally impossible. But i am saying that a good random numbers algorithm would be better, as it is more controlled and fair. I'm simply saying this due to the large amounts of totally unfair rolls i've had, but maybe it's just me.
That inherently means that the numbers are not random. Controlled is the opposite of random.
but wouldn't you rather have good dice, than random?
Absolutely, but that would mean my opponents all got better attack dice too, and I definitely don't want that.
Timminz wrote:Random DOES NOT equal fair. The sooner you realize this, the sooner you will be able to incorporate the dice into your strategy, and rise through the ranks.
That's exactly what i am saying. And i don't really care about my rank.
I got some supremely sucky rolls in the game I just played... but my opponent had even worse luck. I won. The dice are fine. Sometimes I hate them, but they are fine.
TNine wrote:I'm not saying that the improbable shouldn't be totally impossible. But i am saying that a good random numbers algorithm would be better, as it is more controlled and fair. I'm simply saying this due to the large amounts of totally unfair rolls i've had, but maybe it's just me.
That inherently means that the numbers are not random. Controlled is the opposite of random.