Congratulations on being quenched! I know this one took awhile, but your patience and hard work finally paid off. Looking forward to playing this one. WTG!
well im from Texas and i love the idea, but i have to say the city areas look out of place, im trying to say they don't line up half the areas are way off from where they should be. for one Waco is halfway between Fort Worth and Austin and its straight north of Austin, and Texas without the Alamo on it just ain't a map. and your dead zone is about where Texas won its independents in San Jacinto, so i thought that was funny, and i live by Austin, but if thats ok with y'all then hey good job
---The Final Forge period has concluded for the Texan Wars Map. All objections have had their time. The Foundry and I hereby brand this map with the Foundry Brand. Let it be known that this map is now ready for live play (barring any Lack vetoes).
bigdaddyslim2 wrote:well im from Texas and i love the idea, but i have to say the city areas look out of place, im trying to say they don't line up half the areas are way off from where they should be. for one Waco is halfway between Fort Worth and Austin and its straight north of Austin, and Texas without the Alamo on it just ain't a map. and your dead zone is about where Texas won its independents in San Jacinto, so i thought that was funny, and i live by Austin, but if thats ok with y'all then hey good job
Quenched means that ship has sailed. This type of input would've been helpful and welcomed sometime during the 6 months the map was in development.
bigdaddyslim2 wrote:well im from Texas and i love the idea, but i have to say the city areas look out of place, im trying to say they don't line up half the areas are way off from where they should be. for one Waco is halfway between Fort Worth and Austin and its straight north of Austin, and Texas without the Alamo on it just ain't a map. and your dead zone is about where Texas won its independents in San Jacinto, so i thought that was funny, and i live by Austin, but if thats ok with y'all then hey good job
Quenched means that ship has sailed. This type of input would've been helpful and welcomed sometime during the 6 months the map was in development.
LMR
Thanks guys for addressing this area. I have looked over notes from the post added back in the design stage and found that we had address this and resolved the issues with great debate. With much thought I believe we are fine in this area. Thanks for the comments!
Not to sound like a dick or anything, but with all the xml errors for this map, how on earth did it receive an xml stamp? Isn't the xml vetted and tested and what not before that step happens?
THOTA: dingdingdingdingdingdingBOOM
Te Occidere Possunt Sed Te Edere Non Possunt Nefas Est
XML is a tough job, many cartographers that write it can attest to that. Checking it is a whole different bargain, one that few (unfortunately!) can grapple with. I encourage more people to help us look into the XML, this is a community!
actually xml isn't hard to code but it's hard to debug. after you write hundreds or thousands of line of code it is fairly common to go over the same mistake a few times and not notice it. that's why it is better to have as many people checking it as possible.
“In the beginning God said, the four-dimensional divergence of an antisymmetric, second rank tensor equals zero, and there was light, and it was good. And on the seventh day he rested.”- Michio Kaku
DiM wrote:actually xml isn't hard to code but it's hard to debug. after you write hundreds or thousands of line of code it is fairly common to go over the same mistake a few times and not notice it. that's why it is better to have as many people checking it as possible.
DiM wrote:actually xml isn't hard to code but it's hard to debug. after you write hundreds or thousands of line of code it is fairly common to go over the same mistake a few times and not notice it. that's why it is better to have as many people checking it as possible.
eh thats why i use an application called smultron, it numbers each line, that way, when i use the xml tester on cc, ill know what line its on
DiM wrote:actually xml isn't hard to code but it's hard to debug. after you write hundreds or thousands of line of code it is fairly common to go over the same mistake a few times and not notice it. that's why it is better to have as many people checking it as possible.
eh thats why i use an application called smultron, it numbers each line, that way, when i use the xml tester on cc, ill know what line its on
DiM wrote:actually xml isn't hard to code but it's hard to debug. after you write hundreds or thousands of line of code it is fairly common to go over the same mistake a few times and not notice it. that's why it is better to have as many people checking it as possible.
eh thats why i use an application called smultron, it numbers each line, that way, when i use the xml tester on cc, ill know what line its on
Just use CTRL G
C.
what app do u use yeti? cause the only one that ive known of that will work for me is smultron
AndyDufresne wrote:XML is a tough job, many cartographers that write it can attest to that. Checking it is a whole different bargain, one that few (unfortunately!) can grapple with. I encourage more people to help us look into the XML, this is a community!
--Andy
do u mean with peoples xml for any map, or for this map? either way i might be able to help