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it won't allow people to level up more quickly. it would do the opposite.bspride wrote:its not money that is being wagered...its points, this would allow people with more score a chance to level up quickly and also would help new players play experienced players by not wagering many points...this would be a great addition to clan wars and would be a different aspect to the game.
greenoaks wrote:it won't allow people to level up more quickly. it would do the opposite.bspride wrote:its not money that is being wagered...its points, this would allow people with more score a chance to level up quickly and also would help new players play experienced players by not wagering many points...this would be a great addition to clan wars and would be a different aspect to the game.
we already have high ranked people complaining they lose too many points when they play lower ranked players, ie lower ranked players get too many points for defeating them. they will not be signing up for games that would mean risking an even larger number points. so the opposite is likely to happen. higher ranked players agreeing to play only if the points at risk are less than what is now the norm which protects their rank and slows the advancement of those below them.
bspride wrote:its not money that is being wagered...its points, this would allow people with more score a chance to level up quickly and also would help new players play experienced players by not wagering many points...this would be a great addition to clan wars and would be a different aspect to the game.
lancehoch wrote:Already been suggested, kind of. Link
max is gr8 wrote:No he said premium only, can you people read? Unless your willing to pay US$25 to get some extra points it isn't worth it.
High ranked players would in fact love this.mibi wrote:This will improve the following aspects of the site:
- High ranked players could play against skilled lower ranked players without having a lopsided point total award to the winner.
- Super high ranking players might not like this because it threatens their comfy levels of superiority, but they can manage.
AndyDufresne wrote:This suggestion would seem to encourage a general lack of playing with "everyone" ...which is far worse than the multi argument that is also against it.
--Andy
BeakerWMA wrote:AndyDufresne wrote:This suggestion would seem to encourage a general lack of playing with "everyone" ...which is far worse than the multi argument that is also against it.
--Andy
Maybe, but doesn't allowing Private Games already do this? I would think it would open things up as high ranks might be more willing to play noobs or lower ranked players than they might otherwise do.
cicero wrote:High ranked players would in fact love this.mibi wrote:This will improve the following aspects of the site:
- High ranked players could play against skilled lower ranked players without having a lopsided point total award to the winner.
- Super high ranking players might not like this because it threatens their comfy levels of superiority, but they can manage.
Instead of playing a game against weaker opposition and risking, say, 80 points and only picking up 10 points if they win, they'll now be able to risk 50 and win 50. This will only serve to encourage those who, already, play weaker players just to take the few easy points from them. With this they'll get lots more points. It might even encourage more players who are honestly striving to increase their score to pick on new/weak players. Why play someone who is good when you can win just as many points by playing a weaker player?
I know lots of people like the betting idea, but it can't work with ranking points. In fact it breaks ranking points. Ranking points are intended to measure a player's skill at playing the ConquerClub game. Turn them into betting chips and they'll measure a person's skill at getting good odds on the outcome of a game (regardless of the actual outcome). Instead of sportsmen playing a sport and the best players being rewarded betting will change ConquerClub to reward the best gamblers and the playing of the game itself will become a sideshow - like horse racing - where the jockeys and horses are just a means to an end.
It could be made to work by giving players a skill point ranking and also giving them a betting point account, but I'm not advocating that. That's simply not what ConquerClub is about.
Incandenza wrote:BeakerWMA wrote:AndyDufresne wrote:This suggestion would seem to encourage a general lack of playing with "everyone" ...which is far worse than the multi argument that is also against it.
--Andy
Maybe, but doesn't allowing Private Games already do this? I would think it would open things up as high ranks might be more willing to play noobs or lower ranked players than they might otherwise do.
I concur. One of the main obstacles in playing with "everyone" is the point disparity, and as much as people say "well, if there's that much of a difference in ranks, you're expected to beat the lower guy", we all know that the best laid plans can go awry when faced with the grim reality presented by our fickles six-sided mistresses. If anything, I think a wagering system might promote even more play between people of vastly different ranks.
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